mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-05 02:55:07 +01:00
9e993326e5
Second ISO is now properly going into the existing folder instead of using the Disc's internal Game Title. * Prevent deleting a folder when installation is canceled if the folder still contains another disc number. * Added a new setting to select GameCube game source: SD, USB, Auto Auto = based on DIOS MIOS (Lite). This new setting fix two known problems: - Device selection for Devolution is no more dependent of the installed DM(L) type. (Select manually before launching a game) - Installation of a game on a device if the game is already on another device is now possible.
569 lines
15 KiB
C++
569 lines
15 KiB
C++
/****************************************************************************
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* Copyright (C) 2010
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* by Dimok
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any
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* damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any
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* purpose, including commercial applications, and to alter it and
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* redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you
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* must not claim that you wrote the original software. If you use
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* this software in a product, an acknowledgment in the product
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* documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and
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* must not be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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***************************************************************************/
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#include <unistd.h>
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#include "LoaderSettings.hpp"
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#include "usbloader/usbstorage2.h"
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#include "settings/CSettings.h"
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#include "settings/GameTitles.h"
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#include "prompts/PromptWindows.h"
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#include "language/gettext.h"
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#include "wad/nandtitle.h"
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#include "prompts/TitleBrowser.h"
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#include "system/IosLoader.h"
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#include "usbloader/wbfs.h"
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#include "usbloader/GameList.h"
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#include "utils/tools.h"
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#include "menu.h"
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#include "gamecube/GCGames.h"
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static const char * OnOffText[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" ),
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trNOOP( "Auto" )
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};
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static const char * AspectText[] =
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{
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trNOOP( "Force 4:3" ),
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trNOOP( "Force 16:9" ),
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trNOOP( "System Default" )
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};
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static const char * VideoModeText[] =
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{
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trNOOP( "System Default" ),
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trNOOP( "Disc Default" ),
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trNOOP( "Force PAL50" ),
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trNOOP( "Force PAL60" ),
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trNOOP( "Force NTSC" ),
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trNOOP( "Region Patch" ),
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trNOOP( "Force PAL480p" ),
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trNOOP( "Force NTSC480p" ),
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};
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static const char * LanguageText[] =
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{
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trNOOP( "Japanese" ),
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trNOOP( "English" ),
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trNOOP( "German" ),
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trNOOP( "French" ),
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trNOOP( "Spanish" ),
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trNOOP( "Italian" ),
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trNOOP( "Dutch" ),
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trNOOP( "SChinese" ),
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trNOOP( "TChinese" ),
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trNOOP( "Korean" ),
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trNOOP( "Console Default" )
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};
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static const char * Error002Text[] =
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{
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trNOOP( "No" ),
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trNOOP( "Yes" ),
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trNOOP( "Anti" )
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};
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static const char * NandEmuText[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "Partial" ),
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trNOOP( "Full" )
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};
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static const char * HooktypeText[] =
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{
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trNOOP( "None" ),
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trNOOP( "VBI (Default)" ),
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trNOOP( "KPAD Read" ),
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trNOOP( "Joypad" ),
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trNOOP( "GXDraw" ),
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trNOOP( "GXFlush" ),
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trNOOP( "OSSleepThread" ),
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trNOOP( "AXNextFrame" ),
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};
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static const char * ChannelLaunchText[] =
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{
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trNOOP( "Main DOL" ),
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trNOOP( "Boot Content" ),
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};
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static const char * GCMode[] =
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{
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trNOOP( "MIOS (Default & Customs)" ),
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trNOOP( "Devolution" ),
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};
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static const char * GCSourceText[] =
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{
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trNOOP( "Main Path" ),
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trNOOP( "SD Path" ),
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trNOOP( "Auto" ),
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trNOOP( "Both" ),
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};
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static const char * DMLVideoText[] =
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{
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trNOOP( "DML Auto" ),
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trNOOP( "Use Game Settings" ),
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trNOOP( "DML None" ),
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};
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static const char * DMLNMMMode[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" ),
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trNOOP( "Debug" ),
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};
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static const char * DMLDebug[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" ),
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trNOOP( "Debug Wait" ),
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};
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static const char * DEVOMCText[] =
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{
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trNOOP( "OFF" ),
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trNOOP( "ON" ),
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trNOOP( "Individual" ),
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};
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LoaderSettings::LoaderSettings()
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: SettingsMenu(tr("Loader Settings"), &GuiOptions, MENU_NONE)
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{
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int Idx = 0;
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Options->SetName(Idx++, "%s", tr( "Video Mode" ));
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Options->SetName(Idx++, "%s", tr( "VIDTV Patch" ));
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Options->SetName(Idx++, "%s", tr( "Sneek Video Patch" ));
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Options->SetName(Idx++, "%s", tr( "Aspect Ratio" ));
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Options->SetName(Idx++, "%s", tr( "Game Language" ));
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Options->SetName(Idx++, "%s", tr( "Patch Country Strings" ));
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Options->SetName(Idx++, "%s", tr( "Ocarina" ));
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Options->SetName(Idx++, "%s", tr( "Boot/Standard" ));
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Options->SetName(Idx++, "%s", tr( "Quick Boot" ));
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Options->SetName(Idx++, "%s", tr( "Error 002 fix" ));
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Options->SetName(Idx++, "%s", tr( "Block IOS Reload" ));
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Options->SetName(Idx++, "%s", tr( "Return To" ));
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Options->SetName(Idx++, "%s", tr( "Nand Saves Emulation" ));
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Options->SetName(Idx++, "%s", tr( "Nand Chan. Emulation" ));
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Options->SetName(Idx++, "%s", tr( "Hooktype" ));
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Options->SetName(Idx++, "%s", tr( "Wiird Debugger" ));
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Options->SetName(Idx++, "%s", tr( "Debugger Paused Start" ));
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Options->SetName(Idx++, "%s", tr( "Channel Launcher" ));
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Options->SetName(Idx++, "%s", tr( "GameCube Mode" ));
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Options->SetName(Idx++, "%s", tr( "GameCube Source" ));
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Options->SetName(Idx++, "%s", tr( "DML Video Mode" ));
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Options->SetName(Idx++, "%s", tr( "DML Progressive Patch" ));
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Options->SetName(Idx++, "%s", tr( "DML NMM Mode" ));
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Options->SetName(Idx++, "%s", tr( "DML LED Activity" ));
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Options->SetName(Idx++, "%s", tr( "DML PAD Hook" ));
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Options->SetName(Idx++, "%s", tr( "DML No Disc+" ));
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Options->SetName(Idx++, "%s", tr( "DML Force Widescreen" ));
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Options->SetName(Idx++, "%s", tr( "DML Screenshot" ));
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Options->SetName(Idx++, "%s", tr( "DML Japanese Patch" ));
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Options->SetName(Idx++, "%s", tr( "DML Debug" ));
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Options->SetName(Idx++, "%s", tr( "DEVO MemCard Emulation" ));
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//Options->SetName(Idx++, "%s", tr( "DEVO Force Widescreen" ));
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Options->SetName(Idx++, "%s", tr( "DEVO LED Activity" ));
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SetOptionValues();
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oldLoaderMode = Settings.LoaderMode;
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oldGameCubeSource = Settings.GameCubeSource;
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}
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LoaderSettings::~LoaderSettings()
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{
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if(oldLoaderMode != Settings.LoaderMode)
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{
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if(Settings.LoaderMode & MODE_WIIGAMES && (gameList.GameCount() == 0))
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{
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WBFS_ReInit(WBFS_DEVICE_USB);
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gameList.ReadGameList();
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}
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gameList.LoadUnfiltered();
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GameTitles.LoadTitlesFromGameTDB(Settings.titlestxt_path, false);
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}
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if(oldGameCubeSource != Settings.GameCubeSource)
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{
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GCGames::Instance()->LoadAllGames();
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}
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}
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void LoaderSettings::SetOptionValues()
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{
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int Idx = 0;
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//! Settings: Video Mode
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Options->SetValue(Idx++, "%s", tr(VideoModeText[Settings.videomode]));
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//! Settings: VIDTV Patch
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.videopatch] ));
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//! Settings: Sneek Video Patch
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.sneekVideoPatch] ));
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//! Settings: Aspect Ratio
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Options->SetValue(Idx++, "%s", tr( AspectText[Settings.GameAspectRatio] ));
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//! Settings: Game Language
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Options->SetValue(Idx++, "%s", tr( LanguageText[Settings.language] ));
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//! Settings: Patch Country Strings
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.patchcountrystrings] ));
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//! Settings: Ocarina
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.ocarina] ));
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//! Settings: Boot/Standard
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if (Settings.godmode)
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Options->SetValue(Idx++, "IOS %i", Settings.cios);
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else
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Options->SetValue(Idx++, "********");
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//! Settings: Quick Boot
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.quickboot] ));
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//! Settings: Error 002 fix
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Options->SetValue(Idx++, "%s", tr( Error002Text[Settings.error002] ));
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//! Settings: Block IOS Reload
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.BlockIOSReload] ));
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//! Settings: Return To
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const char* TitleName = NULL;
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u64 tid = NandTitles.FindU32(Settings.returnTo);
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if (tid > 0)
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TitleName = NandTitles.NameOf(tid);
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TitleName = TitleName ? TitleName : strlen(Settings.returnTo) > 0 ? Settings.returnTo : tr(OnOffText[0]);
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Options->SetValue(Idx++, "%s", TitleName);
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//! Settings: Nand Emulation
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Options->SetValue(Idx++, "%s", tr( NandEmuText[Settings.NandEmuMode] ));
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//! Settings: Nand Chan. Emulation
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Options->SetValue(Idx++, "%s", tr( NandEmuText[Settings.NandEmuChanMode] ));
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//! Settings: Hooktype
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Options->SetValue(Idx++, "%s", tr( HooktypeText[Settings.Hooktype] ));
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//! Settings: Wiird Debugger
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.WiirdDebugger] ));
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//! Settings: Wiird Debugger Pause on Start
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Options->SetValue(Idx++, "%s", tr( OnOffText[Settings.WiirdDebuggerPause] ));
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//! Settings: Channel Launcher
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Options->SetValue(Idx++, "%s", tr( ChannelLaunchText[Settings.UseChanLauncher] ));
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//! Settings: GameCube Mode
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Options->SetValue(Idx++, "%s", tr(GCMode[Settings.GameCubeMode]));
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//! Settings: GameCube Source
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Options->SetValue(Idx++, "%s", tr(GCSourceText[Settings.GameCubeSource]));
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//! Settings: DML Video Mode
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Options->SetValue(Idx++, "%s", tr(DMLVideoText[Settings.DMLVideo]));
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//! Settings: DML Progressive Patch
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Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.DMLProgPatch]));
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//! Settings: DML NMM Mode
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Options->SetValue(Idx++, "%s", tr(DMLNMMMode[Settings.DMLNMM]));
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//! Settings: DML LED Activity
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Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.DMLActivityLED]));
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//! Settings: DML PAD Hook
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Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.DMLPADHOOK]));
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//! Settings: DML Extended No Disc
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Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.DMLNoDisc2]));
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//! Settings: DML Force Widescreen
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Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.DMLWidescreen]));
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//! Settings: DML Screenshot
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Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.DMLScreenshot]));
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//! Settings: DML Japanese Patch
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Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.DMLJPNPatch]));
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//! Settings: DML Debug
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Options->SetValue(Idx++, "%s", tr(DMLDebug[Settings.DMLDebug]));
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//! Settings: DEVO Memory Card Emulation
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Options->SetValue(Idx++, "%s", tr(DEVOMCText[Settings.DEVOMCEmulation]));
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//! Settings: DEVO Widescreen Patch
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//Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.DEVOWidescreen]));
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//! Settings: DEVO Activity LED
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Options->SetValue(Idx++, "%s", tr(OnOffText[Settings.DEVOActivityLED]));
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}
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int LoaderSettings::GetMenuInternal()
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{
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int ret = optionBrowser->GetClickedOption();
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if (ret < 0)
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return MENU_NONE;
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int Idx = -1;
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//! Settings: Video Mode
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if (ret == ++Idx)
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{
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if (++Settings.videomode >= VIDEO_MODE_MAX) Settings.videomode = 0;
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}
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//! Settings: VIDTV Patch
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else if (ret == ++Idx)
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{
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if (++Settings.videopatch >= MAX_ON_OFF) Settings.videopatch = 0;
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}
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//! Settings: Sneek Video Patch
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else if (ret == ++Idx )
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{
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if (++Settings.sneekVideoPatch >= MAX_ON_OFF) Settings.sneekVideoPatch = 0;
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}
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//! Settings: Aspect Ratio
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else if (ret == ++Idx )
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{
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if (++Settings.GameAspectRatio >= ASPECT_MAX) Settings.GameAspectRatio = 0;
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}
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//! Settings: Game Language
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else if (ret == ++Idx)
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{
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if (++Settings.language >= MAX_LANGUAGE) Settings.language = 0;
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}
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//! Settings: Patch Country Strings
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else if (ret == ++Idx)
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{
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if (++Settings.patchcountrystrings >= MAX_ON_OFF) Settings.patchcountrystrings = 0;
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}
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//! Settings: Ocarina
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else if (ret == ++Idx)
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{
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if (++Settings.ocarina >= MAX_ON_OFF) Settings.ocarina = 0;
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}
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//! Settings: Boot/Standard
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else if (ret == ++Idx)
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{
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if(!Settings.godmode)
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return MENU_NONE;
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char entered[4];
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snprintf(entered, sizeof(entered), "%i", Settings.cios);
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if(OnScreenNumpad(entered, sizeof(entered)))
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{
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Settings.cios = LIMIT(atoi(entered), 200, 255);
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if(NandTitles.IndexOf(TITLE_ID(1, Settings.cios)) < 0)
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{
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WindowPrompt(tr("Warning:"), tr("This IOS was not found on the titles list. If you are sure you have it installed than ignore this warning."), tr("OK"));
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}
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else if(Settings.cios == 254)
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{
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WindowPrompt(tr("Warning:"), tr("This IOS is the BootMii ios. If you are sure it is not BootMii and you have something else installed there than ignore this warning."), tr("OK"));
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}
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}
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}
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//! Settings: Quick Boot
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else if (ret == ++Idx)
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{
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if (++Settings.quickboot >= MAX_ON_OFF) Settings.quickboot = 0;
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}
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//! Settings: Error 002 fix
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else if (ret == ++Idx )
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{
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if (++Settings.error002 >= 3) Settings.error002 = 0;
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}
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//! Settings: Block IOS Reload
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else if (ret == ++Idx )
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{
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if (++Settings.BlockIOSReload >= 3) Settings.BlockIOSReload = 0;
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}
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//! Settings: Return To
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else if (ret == ++Idx)
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{
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char tidChar[10];
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bool getChannel = TitleSelector(tidChar);
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if (getChannel)
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snprintf(Settings.returnTo, sizeof(Settings.returnTo), "%s", tidChar);
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}
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//! Settings: Nand Emulation
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else if (ret == ++Idx )
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{
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if(!IosLoader::IsD2X())
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WindowPrompt(tr("Error:"), tr("Nand Emulation is only available on D2X cIOS!"), tr("OK"));
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else if (++Settings.NandEmuMode >= 3) Settings.NandEmuMode = 0;
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}
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//! Settings: Nand Chan. Emulation
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else if (ret == ++Idx )
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{
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if(!IosLoader::IsD2X())
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WindowPrompt(tr("Error:"), tr("Nand Emulation is only available on D2X cIOS!"), tr("OK"));
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else if (++Settings.NandEmuChanMode >= 3) Settings.NandEmuChanMode = 1;
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}
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//! Settings: Hooktype
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else if (ret == ++Idx )
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{
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if (++Settings.Hooktype >= 8) Settings.Hooktype = 0;
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}
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//! Settings: Wiird Debugger
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else if (ret == ++Idx )
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{
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if (++Settings.WiirdDebugger >= MAX_ON_OFF) Settings.WiirdDebugger = 0;
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}
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//! Settings: Wiird Debugger Pause on Start
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else if (ret == ++Idx )
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{
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if (++Settings.WiirdDebuggerPause >= MAX_ON_OFF) Settings.WiirdDebuggerPause = 0;
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}
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//! Settings: Channel Launcher
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else if (ret == ++Idx )
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{
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if (++Settings.UseChanLauncher >= MAX_ON_OFF) Settings.UseChanLauncher = 0;
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}
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//! Settings: GameCube Mode
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else if (ret == ++Idx)
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{
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if (++Settings.GameCubeMode >= CG_MODE_MAX_CHOICE) Settings.GameCubeMode = 0;
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}
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//! Settings: GameCube Source
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else if (ret == ++Idx)
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{
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if (++Settings.GameCubeSource >= CG_SOURCE_MAX_CHOICE) Settings.GameCubeSource = 0;
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}
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//! Settings: DML Video Mode
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else if (ret == ++Idx)
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{
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if (++Settings.DMLVideo >= DML_VIDEO_MAX_CHOICE) Settings.DMLVideo = 0;
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}
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//! Settings: DML Progressive Patch
|
|
else if (ret == ++Idx)
|
|
{
|
|
if (++Settings.DMLProgPatch >= MAX_ON_OFF) Settings.DMLProgPatch = 0;
|
|
}
|
|
|
|
//! Settings: DML NMM Mode
|
|
else if (ret == ++Idx)
|
|
{
|
|
if (++Settings.DMLNMM >= 3) Settings.DMLNMM = 0;
|
|
}
|
|
|
|
//! Settings: DML LED Activity
|
|
else if (ret == ++Idx)
|
|
{
|
|
if (++Settings.DMLActivityLED >= MAX_ON_OFF) Settings.DMLActivityLED = 0;
|
|
}
|
|
|
|
//! Settings: DML PAD Hook
|
|
else if (ret == ++Idx)
|
|
{
|
|
if (++Settings.DMLPADHOOK >= MAX_ON_OFF) Settings.DMLPADHOOK = 0;
|
|
}
|
|
|
|
//! Settings: DML Extended No Disc
|
|
else if (ret == ++Idx)
|
|
{
|
|
if (++Settings.DMLNoDisc2 >= MAX_ON_OFF) Settings.DMLNoDisc2 = 0;
|
|
}
|
|
|
|
//! Settings: DML Force Widescreen
|
|
else if (ret == ++Idx)
|
|
{
|
|
if (++Settings.DMLWidescreen >= MAX_ON_OFF) Settings.DMLWidescreen = 0;
|
|
}
|
|
|
|
//! Settings: DML Screenshot
|
|
else if (ret == ++Idx)
|
|
{
|
|
if (++Settings.DMLScreenshot >= MAX_ON_OFF) Settings.DMLScreenshot = 0;
|
|
}
|
|
|
|
//! Settings: DML Japanese Patch
|
|
else if (ret == ++Idx)
|
|
{
|
|
if (++Settings.DMLJPNPatch >= MAX_ON_OFF) Settings.DMLJPNPatch = 0;
|
|
}
|
|
|
|
//! Settings: DML Debug
|
|
else if (ret == ++Idx)
|
|
{
|
|
if (++Settings.DMLDebug >= 3) Settings.DMLDebug = 0;
|
|
}
|
|
|
|
//! Settings: DEVO Memory Card Emulation
|
|
else if (ret == ++Idx)
|
|
{
|
|
if (++Settings.DEVOMCEmulation >= DEVO_MC_MAX_CHOICE) Settings.DEVOMCEmulation = 0;
|
|
}
|
|
|
|
//! Settings: DEVO Widescreen Patch
|
|
//else if (ret == ++Idx)
|
|
//{
|
|
// if (++Settings.DEVOWidescreen >= MAX_ON_OFF) Settings.DEVOWidescreen = 0;
|
|
//}
|
|
|
|
//! Settings: DEVO Activity LED
|
|
else if (ret == ++Idx)
|
|
{
|
|
if (++Settings.DEVOActivityLED >= MAX_ON_OFF) Settings.DEVOActivityLED = 0;
|
|
}
|
|
|
|
SetOptionValues();
|
|
|
|
return MENU_NONE;
|
|
}
|
|
|