mirror of
https://github.com/wiidev/usbloadergx.git
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973d8b2005
*Converted every 4 spaces to a tab to make the source consistent on those
150 lines
3.3 KiB
C++
150 lines
3.3 KiB
C++
/****************************************************************************
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* USB Loader GX
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*
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* gui_imagea_sync.cpp
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***************************************************************************/
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#include <unistd.h>
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#include "gui_image_async.h"
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std::vector<GuiImageAsync *> GuiImageAsync::List;
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lwp_t GuiImageAsync::Thread = LWP_THREAD_NULL;
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mutex_t GuiImageAsync::ListLock = LWP_THREAD_NULL;
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GuiImageAsync * GuiImageAsync::InUse = NULL;
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u32 GuiImageAsync::ThreadCount = 0;
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bool GuiImageAsync::ThreadSleep = true;
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bool GuiImageAsync::CloseThread = false;
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static inline void * memdup(const void* src, size_t len)
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{
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if(!src) return NULL;
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void *dst = malloc(len);
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if (dst) memcpy(dst, src, len);
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return dst;
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}
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static GuiImageData * StdImageLoaderCallback(void *arg)
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{
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return new GuiImageData((char *) arg);
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}
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GuiImageAsync::GuiImageAsync(const char *Filename, GuiImageData * PreloadImg) :
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GuiImage(PreloadImg), imgData(NULL), callback(StdImageLoaderCallback), arg(strdup(Filename))
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{
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ThreadInit();
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ThreadAddImage(this);
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}
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GuiImageAsync::GuiImageAsync(ImageLoaderCallback Callback, const void * Arg, int ArgLen, GuiImageData * PreloadImg) :
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GuiImage(PreloadImg), imgData(NULL), callback(Callback), arg(memdup(Arg, ArgLen))
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{
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ThreadInit();
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ThreadAddImage(this);
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}
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GuiImageAsync::~GuiImageAsync()
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{
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ThreadRemoveImage(this);
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ThreadExit();
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while(InUse == this) usleep(100);
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if (imgData) delete imgData;
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if (arg) free(arg);
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}
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void GuiImageAsync::ThreadAddImage(GuiImageAsync *Image)
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{
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LWP_MutexLock(ListLock);
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List.push_back(Image);
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LWP_MutexUnlock(ListLock);
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ThreadSleep = false;
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LWP_ResumeThread(Thread);
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}
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void GuiImageAsync::ThreadRemoveImage(GuiImageAsync *Image)
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{
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for(u32 i = 0; i < List.size(); ++i)
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{
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if(List[i] == Image)
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{
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LWP_MutexLock(ListLock);
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List.erase(List.begin()+i);
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LWP_MutexUnlock(ListLock);
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break;
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}
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}
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}
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void GuiImageAsync::ClearQueue()
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{
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LWP_MutexLock(ListLock);
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List.clear();
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LWP_MutexUnlock(ListLock);
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}
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void * GuiImageAsync::GuiImageAsyncThread(void *arg)
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{
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while(!CloseThread)
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{
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if(ThreadSleep)
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LWP_SuspendThread(Thread);
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while(!List.empty() && !CloseThread)
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{
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LWP_MutexLock(ListLock);
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InUse = List.front();
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List.erase(List.begin());
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LWP_MutexUnlock(ListLock);
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if (!InUse)
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continue;
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InUse->imgData = InUse->callback(InUse->arg);
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if (InUse->imgData && InUse->imgData->GetImage())
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{
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InUse->width = InUse->imgData->GetWidth();
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InUse->height = InUse->imgData->GetHeight();
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InUse->image = InUse->imgData->GetImage();
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}
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InUse = NULL;
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}
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ThreadSleep = true;
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}
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return NULL;
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}
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u32 GuiImageAsync::ThreadInit()
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{
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if (Thread == LWP_THREAD_NULL)
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{
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LWP_MutexInit(&ListLock, false);
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LWP_CreateThread(&Thread, GuiImageAsyncThread, NULL, NULL, 32768, 80);
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}
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return ++ThreadCount;
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}
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u32 GuiImageAsync::ThreadExit()
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{
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//! We don't need to always shutdown and startup the thread, especially
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//! since this is a nested startup/shutdown from the gui thread.
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//! It's fine with being put to suspended only.
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/*
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if (--ThreadCount == 0)
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{
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CloseThread = true;
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LWP_ResumeThread(Thread);
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LWP_JoinThread(Thread, NULL);
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LWP_MutexUnlock(ListLock);
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LWP_MutexDestroy(ListLock);
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Thread = LWP_THREAD_NULL;
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ListLock = LWP_MUTEX_NULL;
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ListLock = LWP_MUTEX_NULL;
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}
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*/
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return --ThreadCount;
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}
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