usbloadergx/source/libwiigui/OptionList.cpp
dimok321 f7c1e9958d *Fixed crash on "pick alternative dol from list"
*added a temporary workaround for selecting favorites when no favorites were setup for grid and carousel layout because of some serious problem in there which i have to look for later.
*Reworked complete cover/discart download function (seems a lot faster to me now)
*Fixed problem with switching games in game prompt and then going to the game settings. Was always the first selected games settings.
*Fixed crash when clicking the DVD icon
*Fixed save of lock/unlock state in parental control
*Fixed install menu messup (not return to right menus)
*Removed unnecessary save of settings on every mode switch
*Several cleanups and fixes
*Removed mountMethod 3
2010-12-17 17:50:44 +00:00

133 lines
2.7 KiB
C++

/***************************************************************************
* Copyright (C) 2010
* by Dimok
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any
* damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any
* purpose, including commercial applications, and to alter it and
* redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you
* must not claim that you wrote the original software. If you use
* this software in a product, an acknowledgment in the product
* documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and
* must not be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
* for WiiXplorer 2010
***************************************************************************/
#include <stdio.h>
#include <stdarg.h>
#include <stdlib.h>
#include <string.h>
#include <gctypes.h>
#include "OptionList.hpp"
OptionList::OptionList()
{
}
OptionList::~OptionList()
{
ClearList();
}
void OptionList::SetName(int i, const char *format, ...)
{
if(i < (int) name.size())
name[i].clear();
if(!format)
return;
char *tmp=0;
va_list va;
va_start(va, format);
if((vasprintf(&tmp, format, va)>=0) && tmp)
{
if(i >= (int) name.size())
{
Resize(i+1);
}
name[i].assign(tmp);
listChanged = true;
}
va_end(va);
if(tmp)
free(tmp);
}
void OptionList::SetValue(int i, const char *format, ...)
{
if(i < (int) value.size())
value[i].clear();
char *tmp=0;
va_list va;
va_start(va, format);
if((vasprintf(&tmp, format, va)>=0) && tmp)
{
if(i >= (int) value.size())
{
Resize(i+1);
}
value[i].assign(tmp);
listChanged = true;
}
va_end(va);
if(tmp)
free(tmp);
}
const char * OptionList::GetName(int i)
{
if(i < 0 || i >= (int) name.size())
return NULL;
return name.at(i).c_str();
}
const char * OptionList::GetValue(int i)
{
if(i < 0 || i >= (int) value.size())
return NULL;
return value.at(i).c_str();
}
void OptionList::Resize(int size)
{
name.resize(size);
value.resize(size);
}
void OptionList::RemoveOption(int i)
{
if(i < 0 || i >= (int) name.size())
return;
name.erase(name.begin()+i);
value.erase(value.begin()+i);
}
void OptionList::ClearList()
{
name.clear();
value.clear();
std::vector<std::string>().swap(name);
std::vector<std::string>().swap(value);
}