..
fonts
new Tooltip-Handling, change Widescreen-sizing to mathematically correct value (0.75 alias 1.333), new Clock-Font
2009-05-07 22:46:54 +00:00
images
added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu.
2009-06-24 07:33:31 +00:00
language
* expand escaped chars in language-files
2009-06-26 15:20:18 +00:00
libwbfs
*Reverting some stuff to the OLD way before new IOS222
2009-06-13 23:39:42 +00:00
libwiigui
save the # of rows that are shown in the grid with the settings. fixed a little memory hole in the gamewall while i was in there.
2009-07-01 02:05:50 +00:00
mload
*Added Block IOS Reload option to GameSettings (which was in our Loader all the time since i implemented 222 and wasn't used lol)
2009-06-18 16:09:45 +00:00
network
add wait to WindowPrompt constructor. wait is # of loops the prompt will wait then select choice 1. if wait<0 it is void.
2009-06-26 12:38:03 +00:00
patches
*Fixed Ocarina giving blackscreen
2009-06-14 12:59:38 +00:00
prompts
save the # of rows that are shown in the grid with the settings. fixed a little memory hole in the gamewall while i was in there.
2009-07-01 02:05:50 +00:00
settings
save the # of rows that are shown in the grid with the settings. fixed a little memory hole in the gamewall while i was in there.
2009-07-01 02:05:50 +00:00
sounds
-edited some graphics
2009-05-19 09:48:36 +00:00
unzip
Added support to read game information from xml. The first draft of the xml is in the downloads section of googlecode. Put the file (still zipped) in your titles.txt path. then highlite a game and press 2 to view stuff about the game. If a synopsis exists for that game in the file, you can see it by pressing a. Currently only 1 game has a synopsis.
2009-06-09 05:20:49 +00:00
usbloader
combine 002fix and anti fix into 1 settings. off/on/anti. tested and working in main settings and game settings.
2009-06-25 15:58:16 +00:00
xml
Made 002fix automatic when anti-002 is turned on. Didn't test it at all. If it breaks games it can be reverted.
2009-06-20 10:10:40 +00:00
audio.cpp
*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
2009-05-03 18:53:31 +00:00
audio.h
*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
2009-05-03 18:53:31 +00:00
cheatmenu.cpp
add wait to WindowPrompt constructor. wait is # of loops the prompt will wait then select choice 1. if wait<0 it is void.
2009-06-26 12:38:03 +00:00
cheatmenu.h
added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu.
2009-06-24 07:33:31 +00:00
data1
Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code.
2009-05-11 19:55:14 +00:00
fatmounter.c
*Fixed Ocarina giving blackscreen
2009-06-14 12:59:38 +00:00
fatmounter.h
* little changes
2009-06-13 12:56:24 +00:00
filelist.h
added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu.
2009-06-24 07:33:31 +00:00
FreeTypeGX.cpp
change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten)
2009-06-23 18:59:28 +00:00
FreeTypeGX.h
change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten)
2009-06-23 18:59:28 +00:00
gct.cpp
added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu.
2009-06-24 07:33:31 +00:00
gct.h
added CheatMenu Button (Ocarina Image) into GameSettings, new path option for txt cheat files and of course the CheatMenu.
2009-06-24 07:33:31 +00:00
input.cpp
*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
2009-05-03 18:53:31 +00:00
input.h
*Added Standard IOS option to global settings. This decides with what IOS the Loader is gonna boot next.
2009-05-03 18:53:31 +00:00
listfiles.c
change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten)
2009-06-23 18:59:28 +00:00
listfiles.h
change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten)
2009-06-23 18:59:28 +00:00
main.cpp
change the handling of language-files. now use GNU gettext.(i hope, i have no file forgotten)
2009-06-23 18:59:28 +00:00
main.h
*Sorting files a bit
2009-06-13 00:24:36 +00:00
menu.cpp
save the # of rows that are shown in the grid with the settings. fixed a little memory hole in the gamewall while i was in there.
2009-07-01 02:05:50 +00:00
menu.h
*Sorting files a bit
2009-06-13 00:24:36 +00:00
oggplayer.c
*Changes to the OGG thread handling
2009-06-13 21:10:37 +00:00
oggplayer.h
*Added new custom backgroundmusic Menu (the music has to be in OGG Format. if you remove the path to the music the standard of the GUi is loaded right now)
2009-05-20 00:03:43 +00:00
stub.S
Set up 3rd tab in settings screen for any other settings. Added new images for tabs.(NeoRame). Did some housekeeping with the code.
2009-05-11 19:55:14 +00:00
sys.cpp
*Reverting some stuff to the OLD way before new IOS222
2009-06-13 23:39:42 +00:00
sys.h
*Found and fixed bug in the CleanUpTest source
2009-06-04 22:13:39 +00:00
video.cpp
*Sorting files a bit
2009-06-13 00:24:36 +00:00
video.h
Changed the game grid just a little bit. Press up/down to change the number of rows. if you have less that 42 or 16 games it wont let you use 3 or 2 rows respectively. ( at least that was the plan. it may not work that way.)
2009-06-10 10:05:43 +00:00
wpad.c
*added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds)
2009-06-18 07:36:23 +00:00
wpad.h
*added a little screensaver which depends on the wiimote timeout (for now set to 300 seconds)
2009-06-18 07:36:23 +00:00