mirror of
https://github.com/wiidev/usbloadergx.git
synced 2024-11-08 20:45:07 +01:00
15bcbfa482
You will see the list of available channels on your system if you start without a HDD or if your HDD is slow and is being recognized late. The list of games is than reloading as soon as it is recognized. *Hot swapping of the SD card was implemented into background thread (by giantpune) *Made lots of cleanups and some fixes *Format menu was moved to settings page 3 (only on godmode accessable) *Added ScreenShot and Reset/Shutdown call to background thread. Removed the not needed ones. Now you can call for Screenshot/Reset/Shutdown anywhere in the loader (after gui is started).
144 lines
3.0 KiB
C++
144 lines
3.0 KiB
C++
/****************************************************************************
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* USB Loader GX Team
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* gui_banner.cpp
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*
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* Shows TPL Banner images
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***************************************************************************/
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#include "gui_banner.h"
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typedef struct
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{
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u32 texture_header_offset;
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u32 palette_header_offset;
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} TPLTexture;
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typedef struct
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{
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u16 heigth;
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u16 width;
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//...
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//there is more but we only need these
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} TPLTextureHeader;
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//only one field tpls
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typedef struct
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{
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u32 magic;
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u32 ntextures;
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u32 texture_size;
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TPLTexture textures;
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} TPLHeader;
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GuiBanner::GuiBanner(const char *tplfilepath)
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{
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memory = NULL;
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tplfilesize = 0;
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width = 0;
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height = 0;
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FILE *tplfp = fopen(tplfilepath,"rb");
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if(tplfp !=NULL) {
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fseek (tplfp , 0 , SEEK_END);
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tplfilesize = ftell (tplfp);
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rewind (tplfp);
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memory = memalign(32, tplfilesize);
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if(!memory) {
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fclose(tplfp);
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return;
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}
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fread(memory, 1, tplfilesize, tplfp);
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fclose(tplfp);
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const u8 * buffer = (const u8*) memory;
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const TPLHeader *hdr = (TPLHeader *) buffer;
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const TPLTextureHeader *texhdr = (TPLTextureHeader *) &buffer[hdr->textures.texture_header_offset];
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height = texhdr[0].heigth;
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width = texhdr[0].width;
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TPLFile tplfile;
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int ret;
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ret = TPL_OpenTPLFromMemory(&tplfile, memory, tplfilesize);
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if(ret < 0) {
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free(memory);
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memory = NULL;
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return;
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}
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ret = TPL_GetTexture(&tplfile,0,&texObj);
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if(ret < 0) {
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free(memory);
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memory = NULL;
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return;
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}
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TPL_CloseTPLFile(&tplfile);
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widescreen = 0;
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filecheck = true;
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} else {
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filecheck = false;
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fclose(tplfp);
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}
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}
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GuiBanner::GuiBanner(void *mem, u32 len)
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{
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if(!mem || !len)
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return;
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memory = mem;
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tplfilesize = len;
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const u8 * buffer = (const u8*) memory;
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const TPLHeader *hdr = (TPLHeader *) buffer;
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const TPLTextureHeader *texhdr = (TPLTextureHeader *) &buffer[hdr->textures.texture_header_offset];
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height = texhdr[0].heigth;
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width = texhdr[0].width;
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TPLFile tplfile;
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int ret;
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ret = TPL_OpenTPLFromMemory(&tplfile, memory, tplfilesize);
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if(ret < 0) {
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free(memory);
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memory = NULL;
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return;
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}
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ret = TPL_GetTexture(&tplfile,0,&texObj);
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if(ret < 0) {
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free(memory);
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memory = NULL;
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return;
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}
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TPL_CloseTPLFile(&tplfile);
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filecheck = true;
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}
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GuiBanner::~GuiBanner()
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{
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if(memory != NULL) {
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free(memory);
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memory = NULL;
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}
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}
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void GuiBanner::Draw()
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{
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LOCK(this);
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if(!filecheck ||!this->IsVisible())
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return;
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float currScale = this->GetScale();
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Menu_DrawTPLImg(this->GetLeft(), this->GetTop(), 0, width, height, &texObj, imageangle, widescreen ? currScale*0.80 : currScale, currScale, this->GetAlpha(), xx1,yy1,xx2,yy2,xx3,yy3,xx4,yy4);
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this->UpdateEffects();
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}
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