usbloadergx/source/prompts/GameWindow.cpp
dimok321 1392093741 *Compatibility issue fix for some Seagate HDDs
*Added left/right on game info screen to go to the next/previous game
*Fixed loading of titles cache settings
*Changed to show always the first game as first visible cover on carousel
2011-02-12 18:26:18 +00:00

621 lines
19 KiB
C++

#include <unistd.h>
#include "GameWindow.hpp"
#include "usbloader/disc.h"
#include "usbloader/wbfs.h"
#include "usbloader/GameList.h"
#include "themes/CTheme.h"
#include "settings/CSettings.h"
#include "settings/CGameSettings.h"
#include "settings/CGameStatistics.h"
#include "settings/GameTitles.h"
#include "settings/Settings.h"
#include "prompts/PromptWindows.h"
#include "prompts/gameinfo.h"
#include "language/gettext.h"
#include "menu/menus.h"
#include "banner/OpeningBNR.hpp"
#define NONE 0
#define LEFT 1
#define RIGHT 2
#define IN 3
#define OUT 4
extern int mountMethod;
extern struct discHdr *dvdheader;
GameWindow::GameWindow(int Selected)
: GuiWindow(472, 320)
{
returnVal = -1;
gameSelected = Selected;
gameSound = NULL;
diskImgData = NULL;
diskImgData2 = NULL;
reducedVol = false;
SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
SetPosition(0, -10);
dialogBox = Resources::GetImageData(Settings.widescreen ? "wdialogue_box_startgame.png" : "dialogue_box_startgame.png");
btnOutline = Resources::GetImageData("button_dialogue_box.png");
imgFavorite = Resources::GetImageData("favorite.png");
imgNotFavorite = Resources::GetImageData("not_favorite.png");
imgLeft = Resources::GetImageData("startgame_arrow_left.png");
imgRight = Resources::GetImageData("startgame_arrow_right.png");
trigA = new GuiTrigger;
trigA->SetSimpleTrigger(-1, WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A, PAD_BUTTON_A);
trigB = new GuiTrigger;
trigB->SetButtonOnlyTrigger(-1, WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B, PAD_BUTTON_B);
trigL = new GuiTrigger;
trigL->SetButtonOnlyTrigger(-1, WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT, PAD_BUTTON_LEFT);
trigR = new GuiTrigger;
trigR->SetButtonOnlyTrigger(-1, WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT, PAD_BUTTON_RIGHT);
trigPlus = new GuiTrigger;
trigPlus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_PLUS | WPAD_CLASSIC_BUTTON_PLUS, 0);
trigMinus = new GuiTrigger;
trigMinus->SetButtonOnlyTrigger(-1, WPAD_BUTTON_MINUS | WPAD_CLASSIC_BUTTON_MINUS, 0);
dialogBoxImg = new GuiImage(dialogBox);
nameBtnTT = new GuiTooltip(tr( "Rename Game on WBFS" ));
if (Settings.wsprompt) nameBtnTT->SetWidescreen(Settings.widescreen);
nameTxt = new GuiText("", 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
if (Settings.wsprompt) nameTxt->SetWidescreen(Settings.widescreen);
nameTxt->SetMaxWidth(350, SCROLL_HORIZONTAL);
nameBtn = new GuiButton(120, 50);
nameBtn->SetLabel(nameTxt);
nameBtn->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
nameBtn->SetPosition(0, -122);
nameBtn->SetSoundOver(btnSoundOver);
nameBtn->SetSoundClick(btnSoundClick2);
if (!mountMethod) nameBtn->SetToolTip(nameBtnTT, 24, -30, ALIGN_LEFT);
if (Settings.godmode == 1 && !mountMethod)
{
nameBtn->SetTrigger(trigA);
nameBtn->SetEffectGrow();
}
sizeTxt = new GuiText((char*) NULL, 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
sizeTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
sizeTxt->SetPosition(-60, 70);
diskImg = new GuiDiskCover;
diskImg->SetWidescreen(Settings.widescreen);
diskImg->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
diskImg->SetAngle(0);
diskImg2 = new GuiDiskCover;
diskImg2->SetWidescreen(Settings.widescreen);
diskImg2->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
diskImg2->SetPosition(0, -20);
diskImg2->SetAngle(0);
diskImg2->SetBeta(180);
playcntTxt = new GuiText((char*) NULL, 18, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
playcntTxt->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
playcntTxt->SetPosition(-115, 45);
gameBtn = new GuiButton(160, 160);
gameBtn->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
gameBtn->SetPosition(0, -20);
gameBtn->SetImage(diskImg);
gameBtn->SetSoundOver(btnSoundOver);
gameBtn->SetSoundClick(btnSoundClick2);
gameBtn->SetTrigger(trigA);
gameBtn->SetState(STATE_SELECTED);
backBtnTxt = new GuiText(tr( "Back" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
backBtnImg = new GuiImage(btnOutline);
if (Settings.wsprompt)
{
backBtnTxt->SetWidescreen(Settings.widescreen);
backBtnImg->SetWidescreen(Settings.widescreen);
}
backBtn = new GuiButton(backBtnImg, backBtnImg, 1, 5, 0, 0, trigA, btnSoundOver, btnSoundClick2, 1);
backBtn->SetLabel(backBtnTxt);
backBtn->SetTrigger(trigB);
backBtn->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
backBtn->SetPosition(0, -40);
settingsBtnTxt = new GuiText(tr( "Settings" ), 22, thColor("r=0 g=0 b=0 a=255 - prompt windows text color"));
settingsBtnImg = new GuiImage(btnOutline);
if (Settings.wsprompt)
{
settingsBtnTxt->SetWidescreen(Settings.widescreen);
settingsBtnImg->SetWidescreen(Settings.widescreen);
}
settingsBtn = new GuiButton(settingsBtnImg, settingsBtnImg, 0, 4, 50, -40, trigA, btnSoundOver, btnSoundClick2, 1);
settingsBtn->SetLabel(settingsBtnTxt);
int xPos = -198;
for(int i = 0; i < FAVORITE_STARS; ++i)
{
FavoriteBtnImg[i] = new GuiImage;
FavoriteBtnImg[i]->SetWidescreen(Settings.widescreen);
FavoriteBtn[i] = new GuiButton(imgFavorite->GetWidth(), imgFavorite->GetHeight());
FavoriteBtn[i]->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
FavoriteBtn[i]->SetPosition(xPos, -60);
FavoriteBtn[i]->SetImage(FavoriteBtnImg[i]);
FavoriteBtn[i]->SetSoundOver(btnSoundOver);
FavoriteBtn[i]->SetSoundClick(btnSoundClick2);
FavoriteBtn[i]->SetTrigger(trigA);
FavoriteBtn[i]->SetEffectGrow();
xPos += 27;
}
btnLeftImg = new GuiImage(imgLeft);
if (Settings.wsprompt) btnLeftImg->SetWidescreen(Settings.widescreen);
btnLeft = new GuiButton(btnLeftImg, btnLeftImg, 0, 5, 20, 0, trigA, btnSoundOver, btnSoundClick2, 1);
btnLeft->SetTrigger(trigL);
btnLeft->SetTrigger(trigMinus);
btnRightImg = new GuiImage(imgRight);
if (Settings.wsprompt) btnRightImg->SetWidescreen(Settings.widescreen);
btnRight = new GuiButton(btnRightImg, btnRightImg, 1, 5, -20, 0, trigA, btnSoundOver, btnSoundClick2, 1);
btnRight->SetTrigger(trigR);
btnRight->SetTrigger(trigPlus);
detailsBtnTxt = new GuiText(tr( "Details" ), 22, thColor("r=0 g=0 b=0 a=255 - game window details button text color"));
detailsBtnOverTxt = new GuiText(tr( "Details" ), 22, thColor("r=30 g=30 b=240 a=255 - game window details button over text color"));
detailsBtn = new GuiButton(detailsBtnTxt->GetTextWidth(), 25);
detailsBtn->SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
detailsBtn->SetPosition(120, 45);
detailsBtn->SetLabel(detailsBtnTxt);
detailsBtn->SetLabelOver(detailsBtnOverTxt);
detailsBtn->SetTrigger(trigA);
detailsBtn->SetEffectGrow();
Append(dialogBoxImg);
Append(playcntTxt);
Append(backBtn);
Append(detailsBtn);
if (!mountMethod)//stuff we don't show if it is a DVD mounted
{
Append(nameBtn);
Append(sizeTxt);
Append(btnLeft);
Append(btnRight);
for(int i = 0; i < FAVORITE_STARS; ++i)
Append(FavoriteBtn[i]);
}
//check if unlocked
if (mountMethod != 2 && (Settings.godmode || !(Settings.ParentalBlocks & BLOCK_GAME_INSTALL)))
{
backBtn->SetAlignment(ALIGN_RIGHT, ALIGN_BOTTOM);
backBtn->SetPosition(-50, -40);
Append(settingsBtn);
}
Append(diskImg2);
Append(gameBtn); //! Appending the disc on top of all
ChangeGame(NONE);
diskImg->SetImage(diskImgData);
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
}
GameWindow::~GameWindow()
{
StopEffect();
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
ResumeGui();
while(parentElement && this->GetEffect() > 0) usleep(100);
HaltGui();
if(parentElement)
((GuiWindow * ) parentElement)->Remove(this);
RemoveAll();
delete trigA;
delete trigB;
delete trigL;
delete trigR;
delete trigPlus;
delete trigMinus;
delete diskImgData;
delete diskImgData2;
delete dialogBox;
delete btnOutline;
delete imgFavorite;
delete imgNotFavorite;
delete imgLeft;
delete imgRight;
delete diskImg;
delete diskImg2;
delete dialogBoxImg;
delete backBtnImg;
delete settingsBtnImg;
delete btnLeftImg;
delete btnRightImg;
delete nameBtnTT;
delete sizeTxt;
delete playcntTxt;
delete nameTxt;
delete backBtnTxt;
delete settingsBtnTxt;
delete detailsBtnTxt;
delete detailsBtnOverTxt;
delete nameBtn;
delete gameBtn;
delete backBtn;
delete settingsBtn;
delete btnLeft;
delete btnRight;
delete detailsBtn;
for(int i = 0; i < FAVORITE_STARS; ++i)
{
delete FavoriteBtnImg[i];
delete FavoriteBtn[i];
}
if(gameSound) gameSound->Stop();
delete gameSound;
bgMusic->SetVolume(Settings.volume);
ResumeGui();
}
void GameWindow::LoadGameSound(const u8 * id)
{
if (Settings.gamesoundvolume == 0)
return;
if (gameSound)
{
gameSound->Stop();
delete gameSound;
gameSound = NULL;
}
u32 gameSoundDataLen;
const u8 *gameSoundData = BNRInstance::Instance()->GetBannerSound(id, &gameSoundDataLen);
if (gameSoundData)
{
gameSound = new GuiSound(gameSoundData, gameSoundDataLen, Settings.gamesoundvolume, true);
bgMusic->SetVolume(0);
reducedVol = true;
if (Settings.gamesound == 2)
gameSound->SetLoop(1);
gameSound->Play();
}
}
void GameWindow::LoadDiscImage(const u8 * id)
{
HaltGui();
delete diskImgData2;
diskImgData2 = diskImgData;
diskImgData = NULL;
char imgPath[150];
char IDFull[7];
char ID3[4];
char ID4[5];
snprintf(IDFull, sizeof(IDFull), "%s", (char*) id);
snprintf(ID3, sizeof(ID3), "%s", IDFull);
snprintf(ID4, sizeof(ID4), "%s", IDFull);
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, IDFull); //changed to current full id
diskImgData = new GuiImageData(imgPath);
if (!diskImgData->GetImage())
{
delete diskImgData;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID3); //changed to current id
diskImgData = new GuiImageData(imgPath);
}
if (!diskImgData->GetImage())
{
delete diskImgData;
snprintf(imgPath, sizeof(imgPath), "%s%s.png", Settings.disc_path, ID4); //changed to current id
diskImgData = new GuiImageData(imgPath);
}
if (!diskImgData->GetImage())
{
delete diskImgData;
diskImgData = Resources::GetImageData("nodisc.png");
}
}
void GameWindow::SetWindowEffect(int direction, int in_out)
{
if(direction == LEFT && Settings.xflip == XFLIP_DISK3D)
{
if(in_out == IN)
{
diskImg->SetImage(diskImgData);
diskImg->SetBeta(90);
diskImg->SetBetaRotateEffect(-90, 15);
diskImg2->SetImage(diskImgData2);
diskImg2->SetBeta(270);
diskImg2->SetBetaRotateEffect(-90, 15);
sizeTxt->SetEffect(EFFECT_FADE, 17);
nameTxt->SetEffect(EFFECT_FADE, 17);
}
else
{
diskImg->SetImage(diskImgData2);
diskImg->SetBeta(0);
diskImg->SetBetaRotateEffect(90, 15);
diskImg2->SetImage(diskImgData);
diskImg2->SetAngle(diskImg->GetAngle());
diskImg2->SetBeta(180);
diskImg2->SetBetaRotateEffect(90, 15);
sizeTxt->SetEffect(EFFECT_FADE, -17);
nameTxt->SetEffect(EFFECT_FADE, -17);
}
}
else if(direction == RIGHT && Settings.xflip == XFLIP_DISK3D)
{
if(in_out == IN)
{
diskImg->SetImage(diskImgData);
diskImg->SetBeta(270);
diskImg->SetBetaRotateEffect(90, 15);
diskImg2->SetImage(diskImgData2);
diskImg2->SetBeta(90);
diskImg2->SetBetaRotateEffect(90, 15);
sizeTxt->SetEffect(EFFECT_FADE, 17);
nameTxt->SetEffect(EFFECT_FADE, 17);
}
else
{
diskImg->SetImage(diskImgData2);
diskImg->SetBeta(0);
diskImg->SetBetaRotateEffect(-90, 15);
diskImg2->SetImage(diskImgData);
diskImg2->SetAngle(diskImg->GetAngle());
diskImg2->SetBeta(180);
diskImg2->SetBetaRotateEffect(-90, 15);
sizeTxt->SetEffect(EFFECT_FADE, -17);
nameTxt->SetEffect(EFFECT_FADE, -17);
}
}
else if(direction == LEFT)
{
if(in_out == IN)
SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_IN, 50);
else
SetEffect(EFFECT_SLIDE_LEFT | EFFECT_SLIDE_OUT, 50);
}
else if(direction == RIGHT)
{
if(in_out == IN)
SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_IN, 50);
else
SetEffect(EFFECT_SLIDE_RIGHT | EFFECT_SLIDE_OUT, 50);
}
ResumeGui();
while(parentElement && (this->GetEffect() > 0 ||
nameTxt->GetEffect() > 0 || diskImg->GetBetaRotateEffect()))
{
usleep(100);
}
}
void GameWindow::ChangeGame(int EffectDirection)
{
struct discHdr * header = (mountMethod ? dvdheader : gameList[gameSelected]);
LoadGameSound(header->id);
LoadDiscImage(header->id);
SetWindowEffect(EffectDirection, OUT);
HaltGui();
if (!mountMethod)
{
float size = 0.0f;
WBFS_GameSize(header->id, &size);
sizeTxt->SetTextf("%.2fGB", size); //set size text;
}
diskImg->SetImage(diskImgData);
nameTxt->SetText(GameTitles.GetTitle(header));
playcntTxt->SetTextf("%s: %i", tr( "Play Count" ), GameStatistics.GetPlayCount(header));
int favoritevar = GameStatistics.GetFavoriteRank(header->id);
for(int i = 0; i < FAVORITE_STARS; ++i)
FavoriteBtnImg[i]->SetImage(favoritevar >= i+1 ? imgFavorite : imgNotFavorite);
EffectDirection = EffectDirection == LEFT ? RIGHT : EffectDirection == RIGHT ? LEFT : NONE;
SetWindowEffect(EffectDirection, IN);
}
int GameWindow::Show()
{
int choice = -1;
while(choice == -1)
{
VIDEO_WaitVSync();
choice = MainLoop();
}
return choice;
}
int GameWindow::MainLoop()
{
diskImg->SetSpin(gameBtn->GetState() == STATE_SELECTED);
diskImg2->SetSpin(gameBtn->GetState() == STATE_SELECTED);
if (shutdown) //for power button
{
wiilight(0);
Sys_Shutdown();
}
else if (reset == 1) //for reset button
{
wiilight(0);
Sys_Reboot();
}
else if (gameBtn->GetState() == STATE_CLICKED)
{
returnVal = 1;
}
else if (backBtn->GetState() == STATE_CLICKED) //back
{
mainWindow->SetState(STATE_DEFAULT);
wiilight(0);
returnVal = 0;
}
else if(settingsBtn->GetState() == STATE_CLICKED) //settings
{
settingsBtn->ResetState();
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while(parentElement && this->GetEffect() > 0) usleep(100);
HaltGui();
if(parentElement) ((GuiWindow *) parentElement)->Remove(this);
ResumeGui();
wiilight(0);
int settret = MenuGameSettings(mountMethod ? dvdheader : gameList[gameSelected]);
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
if(parentElement)
{
((GuiWindow *) parentElement)->SetState(STATE_DISABLED);
((GuiWindow *) parentElement)->Append(this);
}
if (settret == MENU_DISCLIST)
returnVal = 2;
else
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
}
else if (nameBtn->GetState() == STATE_CLICKED) //rename
{
nameBtn->ResetState();
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 50);
while(parentElement && this->GetEffect() > 0) usleep(100);
HaltGui();
if(parentElement) ((GuiWindow *) parentElement)->Remove(this);
ResumeGui();
wiilight(0);
//re-evaluate header now in case they changed games while on the game prompt
struct discHdr *header = gameList[gameSelected];
//enter new game title
char entered[60];
snprintf(entered, sizeof(entered), "%s", GameTitles.GetTitle(header));
int result = OnScreenKeyboard(entered, 60, 0);
if (result == 1)
{
WBFS_RenameGame(header->id, entered);
wString oldFilter(gameList.GetCurrentFilter());
gameList.ReadGameList();
gameList.FilterList(oldFilter.c_str());
}
SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_IN, 50);
if(parentElement)
{
((GuiWindow *) parentElement)->SetState(STATE_DISABLED);
((GuiWindow *) parentElement)->Append(this);
}
}
else if (btnRight->GetState() == STATE_CLICKED) //next game
{
if(Settings.xflip == XFLIP_YES)
{
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
ChangeGame(LEFT);
}
else if(Settings.xflip == XFLIP_SYSMENU)
{
gameSelected = (gameSelected + 1) % gameList.size();
ChangeGame(LEFT);
}
else
{
gameSelected = (gameSelected + 1) % gameList.size();
ChangeGame(RIGHT);
}
btnRight->ResetState();
}
else if (btnLeft->GetState() == STATE_CLICKED) //previous game
{
if(Settings.xflip == XFLIP_YES)
{
gameSelected = (gameSelected + 1) % gameList.size();
ChangeGame(RIGHT);
}
else if(Settings.xflip == XFLIP_SYSMENU)
{
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
ChangeGame(RIGHT);
}
else
{
gameSelected = (gameSelected - 1 + gameList.size()) % gameList.size();
ChangeGame(LEFT);
}
btnLeft->ResetState();
}
else if(detailsBtn->GetState() == STATE_CLICKED)
{
diskImg->SetState(STATE_DISABLED);
showGameInfo(gameSelected);
mainWindow->SetState(STATE_DISABLED);
this->SetState(STATE_DEFAULT);
diskImg->SetState(STATE_DEFAULT);
detailsBtn->ResetState();
}
if (reducedVol)
{
if (gameSound)
{
if (Settings.gamesound == 1 && !gameSound->IsPlaying())
{
bgMusic->SetVolume(Settings.volume);
reducedVol = false;
}
}
else
{
bgMusic->SetVolume(Settings.volume);
reducedVol = false;
}
}
for(int i = 0; i < FAVORITE_STARS; ++i)
{
if(FavoriteBtn[i]->GetState() == STATE_CLICKED)
{
struct discHdr * header = (mountMethod ? dvdheader : gameList[gameSelected]);
int FavoriteRank = (i+1 == GameStatistics.GetFavoriteRank(header->id)) ? 0 : i+1; // Press the current rank to reset the rank
GameStatistics.SetFavoriteRank(header->id, FavoriteRank);
GameStatistics.Save();
for(int j = 0; j < FAVORITE_STARS; ++j)
FavoriteBtnImg[j]->SetImage(FavoriteRank >= j+1 ? imgFavorite : imgNotFavorite);
FavoriteBtn[i]->ResetState();
}
}
return returnVal;
}