vbagx/source/ngc/vba.cpp

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/****************************************************************************
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* Visual Boy Advance GX
*
* Tantric September 2008
*
* vba.cpp
*
* This file controls overall program flow. Most things start and end here!
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <unistd.h>
#include <wiiuse/wpad.h>
#include <sdcard/card_cmn.h>
#include <sdcard/wiisd_io.h>
#include <sdcard/card_io.h>
#include <fat.h>
#ifdef WII_DVD
extern "C" {
#include <di/di.h>
}
#endif
#include "vba.h"
#include "vbasupport.h"
#include "preferences.h"
#include "audio.h"
#include "dvd.h"
#include "fileop.h"
#include "menu.h"
#include "menudraw.h"
#include "input.h"
#include "video.h"
#include "vbaconfig.h"
extern bool ROMLoaded;
extern int emulating;
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int ConfigRequested = 0;
int ShutdownRequested = 0;
int ResetRequested = 0;
/****************************************************************************
* Shutdown / Reboot / Exit
***************************************************************************/
#ifdef HW_DOL
#define PSOSDLOADID 0x7c6000a6
int *psoid = (int *) 0x80001800;
void (*PSOReload) () = (void (*)()) 0x80001800;
#endif
void Reboot()
{
UnmountAllFAT();
#ifdef HW_RVL
DI_Close();
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
#else
#define SOFTRESET_ADR ((volatile u32*)0xCC003024)
*SOFTRESET_ADR = 0x00000000;
#endif
}
void ExitToLoader()
{
UnmountAllFAT();
// Exit to Loader
#ifdef HW_RVL
DI_Close();
exit(0);
#else // gamecube
if (psoid[0] == PSOSDLOADID)
PSOReload ();
#endif
}
#ifdef HW_RVL
void ShutdownCB()
{
ConfigRequested = 1;
ShutdownRequested = 1;
}
void ResetCB()
{
ResetRequested = 1;
}
void ShutdownWii()
{
UnmountAllFAT();
DI_Close();
SYS_ResetSystem(SYS_POWEROFF, 0, 0);
}
#endif
#ifdef HW_DOL
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/****************************************************************************
* ipl_set_config
* lowlevel Qoob Modchip disable
***************************************************************************/
void ipl_set_config(unsigned char c)
{
volatile unsigned long* exi = (volatile unsigned long*)0xCC006800;
unsigned long val,addr;
addr=0xc0000000;
val = c << 24;
exi[0] = ((((exi[0]) & 0x405) | 256) | 48); //select IPL
//write addr of IPL
exi[0 * 5 + 4] = addr;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
//write the ipl we want to send
exi[0 * 5 + 4] = val;
exi[0 * 5 + 3] = ((4 - 1) << 4) | (1 << 2) | 1;
while (exi[0 * 5 + 3] & 1);
exi[0] &= 0x405; //deselect IPL
}
#endif
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/****************************************************************************
* main
*
* Program entry
****************************************************************************/
int main()
{
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#ifdef HW_DOL
ipl_set_config(6); // disable Qoob modchip
#endif
#ifdef WII_DVD
DI_Init(); // first
#endif
// Initialise controllers
#ifdef HW_RVL
WPAD_Init();
// read wiimote accelerometer and IR data
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL,640,480);
#endif
PAD_Init ();
// Wii Power/Reset buttons
#ifdef HW_RVL
WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB);
SYS_SetPowerCallback(ShutdownCB);
SYS_SetResetCallback(ResetCB);
#endif
int selectedMenu = -1;
InitialiseVideo();
ResetVideo_Menu (); // change to menu video mode
// Initialise freetype font system
if (FT_Init ())
{
printf ("Cannot initialise font subsystem!\n");
while (1);
}
// Initialize libFAT for SD and USB
fatInit (8, false);
// Initialize DVD subsystem (GameCube only)
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#ifdef HW_DOL
DVD_Init ();
#endif
// Check if DVD drive belongs to a Wii
SetDVDDriveType();
InitialiseSound();
InitialisePalette();
// Set defaults
DefaultSettings ();
// Load preferences
if(!LoadPrefs())
{
WaitPrompt((char*) "Preferences reset - check settings!");
selectedMenu = 2; // change to preferences menu
}
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while(1) // main loop
{
#ifdef HW_RVL
if(ShutdownRequested)
ShutdownWii();
#endif
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MainMenu(selectedMenu);
selectedMenu = 3; // return to game menu from now on
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ResetVideo_Emu();
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while (emulating) // emulation loop
{
emulator.emuMain(emulator.emuCount);
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if(ResetRequested)
{
emulator.emuReset(); // reset game
ResetRequested = 0;
}
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if(ConfigRequested)
{
ResetVideo_Menu (); // change to menu video mode
if (GCSettings.AutoSave == 1)
{
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SaveBatteryOrState(GCSettings.SaveMethod, FILE_SRAM, SILENT); // save battery
}
else if (GCSettings.AutoSave == 2)
{
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SaveBatteryOrState(GCSettings.SaveMethod, FILE_SNAPSHOT, SILENT); // save state
}
else if(GCSettings.AutoSave == 3)
{
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SaveBatteryOrState(GCSettings.SaveMethod, FILE_SRAM, SILENT); // save battery
SaveBatteryOrState(GCSettings.SaveMethod, FILE_SNAPSHOT, SILENT); // save state
}
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ConfigRequested = 0;
break;
}
}
}
}