vbagx/source/ngc/vba.cpp

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/****************************************************************************
2008-09-17 04:27:55 +02:00
* Visual Boy Advance GX
*
* Tantric September 2008
*
* vba.cpp
*
* This file controls overall program flow. Most things start and end here!
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <ogcsys.h>
#include <unistd.h>
#include <wiiuse/wpad.h>
#include <sdcard/card_cmn.h>
#include <sdcard/wiisd_io.h>
#include <sdcard/card_io.h>
#include <fat.h>
#ifdef WII_DVD
extern "C" {
#include <di/di.h>
}
#endif
#include "vbasupport.h"
#include "preferences.h"
#include "audio.h"
#include "dvd.h"
#include "smbop.h"
#include "menu.h"
#include "menudraw.h"
#include "input.h"
#include "video.h"
#include "vbaconfig.h"
extern int ROMSize;
extern int emulating;
/****************************************************************************
* main
*
* Program entry
****************************************************************************/
int main()
{
#ifdef WII_DVD
DI_Init(); // first
#endif
// Initialise controllers
#ifdef HW_RVL
WPAD_Init();
// read wiimote accelerometer and IR data
WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
WPAD_SetVRes(WPAD_CHAN_ALL,640,480);
#endif
PAD_Init ();
int selectedMenu = -1;
InitialiseVideo();
// Initialise freetype font system
if (FT_Init ())
{
printf ("Cannot initialise font subsystem!\n");
while (1);
}
// Initialize libFAT for SD and USB
fatInitDefault();
// Initialize DVD subsystem (GameCube only)
#ifndef HW_RVL
DVD_Init ();
#endif
// Check if DVD drive belongs to a Wii
SetDVDDriveType();
InitialiseSound();
InitialisePalette();
// Set defaults
DefaultSettings ();
// Load preferences
if(!LoadPrefs())
{
WaitPrompt((char*) "Preferences reset - check settings!");
selectedMenu = 2; // change to preferences menu
}
while (ROMSize == 0)
{
MainMenu (selectedMenu);
}
//Main loop
while(1)
{
while (emulating)
{
emulator.emuMain(emulator.emuCount);
}
}
// Never leaving here
while(1);
return 0;
}