vbagx/source/ngc/video.cpp

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/****************************************************************************
2008-09-17 04:27:55 +02:00
* Visual Boy Advance GX
*
* Tantric September 2008
* softdev 2007
*
* video.cpp
*
* Generic GX Support for Emulators
* NGC GX Video Functions
* These are pretty standard functions to setup and use GX scaling.
***************************************************************************/
#include <gccore.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <malloc.h>
#include <wiiuse/wpad.h>
/*** External 2D Video ***/
/*** 2D Video Globals ***/
GXRModeObj *vmode; /*** Graphics Mode Object ***/
u32 *xfb[2] = { NULL, NULL }; /*** Framebuffers ***/
int whichfb = 0; /*** Frame buffer toggle ***/
int screenheight;
/*** 3D GX ***/
#define DEFAULT_FIFO_SIZE ( 256 * 1024 )
static u8 gp_fifo[DEFAULT_FIFO_SIZE] ATTRIBUTE_ALIGN(32);
/*** Texture memory ***/
static u8 *texturemem;
static int texturesize;
GXTexObj texobj;
static Mtx view;
static int vwidth, vheight, oldvwidth, oldvheight;
unsigned int copynow = GX_FALSE;
#define HASPECT 80
#define VASPECT 45
/* New texture based scaler */
typedef struct tagcamera
{
Vector pos;
Vector up;
Vector view;
}
camera;
/*** Square Matrix
This structure controls the size of the image on the screen.
Think of the output as a -80 x 80 by -60 x 60 graph.
***/
static s16 square[] ATTRIBUTE_ALIGN(32) = {
/*
* X, Y, Z
* Values set are for roughly 4:3 aspect
*/
-HASPECT, VASPECT, 0, // 0
HASPECT, VASPECT, 0, // 1
HASPECT, -VASPECT, 0, // 2
-HASPECT, -VASPECT, 0, // 3
};
static camera cam = { {0.0F, 0.0F, 0.0F},
{0.0F, 0.5F, 0.0F},
{0.0F, 0.0F, -0.5F}
};
/****************************************************************************
* StartGX
****************************************************************************/
void GX_Start()
{
Mtx p;
GXColor gxbackground = { 0, 0, 0, 0xff };
/*** Clear out FIFO area ***/
memset(&gp_fifo, 0, DEFAULT_FIFO_SIZE);
/*** Initialise GX ***/
GX_Init(&gp_fifo, DEFAULT_FIFO_SIZE);
GX_SetCopyClear(gxbackground, 0x00ffffff);
GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
GX_SetDispCopyYScale((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
GX_SetScissor(0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopySrc(0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopyDst(vmode->fbWidth, vmode->xfbHeight);
GX_SetCopyFilter(vmode->aa, vmode->sample_pattern, GX_TRUE,
vmode->vfilter);
GX_SetFieldMode(vmode->field_rendering,
((vmode->viHeight ==
2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
GX_SetPixelFmt(GX_PF_RGB8_Z24, GX_ZC_LINEAR);
GX_SetCullMode(GX_CULL_NONE);
GX_CopyDisp(xfb[whichfb ^ 1], GX_TRUE);
GX_SetDispCopyGamma(GX_GM_1_0);
guPerspective(p, 60, 1.33F, 10.0F, 1000.0F);
GX_LoadProjectionMtx(p, GX_PERSPECTIVE);
}
/****************************************************************************
* UpdatePadsCB
*
* called by postRetraceCallback in InitGCVideo - scans gcpad and wpad
***************************************************************************/
void
UpdatePadsCB ()
{
#ifdef HW_RVL
WPAD_ScanPads();
#endif
PAD_ScanPads();
}
/****************************************************************************
* Initialise Video
*
* Before doing anything in libogc, it's recommended to configure a video
* output.
****************************************************************************/
void InitialiseVideo ()
{
/*** Start VIDEO Subsystem ***/
VIDEO_Init();
vmode = VIDEO_GetPreferredMode(NULL);
VIDEO_Configure(vmode);
screenheight = vmode->xfbHeight;
xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
xfb[1] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
VIDEO_SetNextFramebuffer(xfb[0]);
VIDEO_SetBlack(FALSE);
VIDEO_Flush();
VIDEO_WaitVSync();
if(vmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
VIDEO_SetPostRetraceCallback((VIRetraceCallback)UpdatePadsCB);
VIDEO_SetNextFramebuffer(xfb[0]);
GX_Start();
}
/****************************************************************************
* Scaler Support Functions
****************************************************************************/
static void draw_init(void)
{
GX_ClearVtxDesc();
GX_SetVtxDesc(GX_VA_POS, GX_INDEX8);
GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX8);
GX_SetVtxDesc(GX_VA_TEX0, GX_DIRECT);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_S16, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_RGBA8, 0);
GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
GX_SetArray(GX_VA_POS, square, 3 * sizeof(s16));
GX_SetNumTexGens(1);
GX_SetTexCoordGen(GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
GX_InvalidateTexAll();
GX_InitTexObj(&texobj, texturemem, vwidth, vheight, GX_TF_RGB565,
GX_CLAMP, GX_CLAMP, GX_FALSE);
}
static void draw_vert(u8 pos, u8 c, f32 s, f32 t)
{
GX_Position1x8(pos);
GX_Color1x8(c);
GX_TexCoord2f32(s, t);
}
static void draw_square(Mtx v)
{
Mtx m; // model matrix.
Mtx mv; // modelview matrix.
guMtxIdentity(m);
guMtxTransApply(m, m, 0, 0, -100);
guMtxConcat(v, m, mv);
GX_LoadPosMtxImm(mv, GX_PNMTX0);
GX_Begin(GX_QUADS, GX_VTXFMT0, 4);
draw_vert(0, 0, 0.0, 0.0);
draw_vert(1, 0, 1.0, 0.0);
draw_vert(2, 0, 1.0, 1.0);
draw_vert(3, 0, 0.0, 1.0);
GX_End();
}
void GX_Render_Init(int width, int height, int haspect, int vaspect)
{
/*** Set new aspect (now with crap AR hack!) ***/
square[0] = square[9] = (-haspect - 7);
square[3] = square[6] = (haspect + 7);
square[1] = square[4] = (vaspect + 7);
square[7] = square[10] = (-vaspect - 7);
/*** Allocate 32byte aligned texture memory ***/
texturesize = (width * height) * 2;
texturemem = (u8 *) memalign(32, texturesize);
memset(texturemem, 0, texturesize);
/*** Setup for first call to scaler ***/
2008-09-16 08:35:19 +02:00
vwidth = vheight = oldvwidth = oldvheight = -1;
}
/****************************************************************************
* GX_Render
*
* Pass in a buffer, width and height to update as a tiled RGB565 texture
****************************************************************************/
void GX_Render(int width, int height, u8 * buffer, int pitch)
{
int h, w;
long long int *dst = (long long int *) texturemem;
long long int *src1 = (long long int *) buffer;
long long int *src2 = (long long int *) (buffer + pitch);
long long int *src3 = (long long int *) (buffer + (pitch * 2));
long long int *src4 = (long long int *) (buffer + (pitch * 3));
int rowpitch = (pitch >> 3) * 3;
int rowadjust = ( pitch % 8 ) * 4;
char *ra = NULL;
vwidth = width;
vheight = height;
whichfb ^= 1;
if ((oldvheight != vheight) || (oldvwidth != vwidth))
{
/** Update scaling **/
oldvwidth = vwidth;
oldvheight = vheight;
draw_init();
memset(&view, 0, sizeof(Mtx));
guLookAt(view, &cam.pos, &cam.up, &cam.view);
GX_SetViewport(0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
}
GX_InvVtxCache();
GX_InvalidateTexAll();
GX_SetTevOp(GX_TEVSTAGE0, GX_DECAL);
GX_SetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
for (h = 0; h < vheight; h += 4)
{
for (w = 0; w < (vwidth >> 2); w++)
{
*dst++ = *src1++;
*dst++ = *src2++;
*dst++ = *src3++;
*dst++ = *src4++;
}
src1 += rowpitch;
src2 += rowpitch;
src3 += rowpitch;
src4 += rowpitch;
if ( rowadjust )
{
ra = (char *)src1;
src1 = (long long int *)(ra + rowadjust);
ra = (char *)src2;
src2 = (long long int *)(ra + rowadjust);
ra = (char *)src3;
src3 = (long long int *)(ra + rowadjust);
ra = (char *)src4;
src4 = (long long int *)(ra + rowadjust);
}
}
DCFlushRange(texturemem, texturesize);
GX_SetNumChans(1);
GX_LoadTexObj(&texobj, GX_TEXMAP0);
draw_square(view);
GX_DrawDone();
GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
GX_SetColorUpdate(GX_TRUE);
GX_CopyDisp(xfb[whichfb], GX_TRUE);
GX_Flush();
VIDEO_SetNextFramebuffer(xfb[whichfb]);
VIDEO_Flush();
//VIDEO_WaitVSync();
}
/****************************************************************************
* Drawing screen
***************************************************************************/
void
clearscreen (int c)
{
int colour = COLOR_WHITE;
whichfb ^= 1;
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], colour);
#ifdef HW_RVL
// on wii copy from memory
//memcpy ((char *) xfb[whichfb], (char *) backdrop, 640 * screenheight * 2);
#else
// on gc copy from aram
//ARAMFetch ((char *) xfb[whichfb], (char *) AR_BACKDROP, 640 * screenheight * 2);
#endif
}
void
showscreen ()
{
copynow = GX_FALSE;
VIDEO_SetNextFramebuffer (xfb[whichfb]);
VIDEO_Flush ();
VIDEO_WaitVSync ();
}