.. |
fonts
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new GUI classes
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2009-04-07 02:57:49 +00:00 |
gui
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add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
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2009-06-27 20:06:26 +00:00 |
images
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add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
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2009-06-27 20:06:26 +00:00 |
sounds
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new images/sounds
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2009-04-26 21:23:56 +00:00 |
audio.cpp
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fixed no sound on gamecube
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2009-07-01 17:40:11 +00:00 |
audio.h
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new menu
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2009-04-08 07:08:12 +00:00 |
button_mapping.c
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new menu
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2009-04-08 07:08:12 +00:00 |
button_mapping.h
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new menu
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2009-04-08 07:08:12 +00:00 |
dvd.cpp
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add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
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2009-06-27 20:06:26 +00:00 |
dvd.h
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major code audit - bugs fixed, vars made static, file browser memory dynamically allocated
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2008-12-30 00:10:12 +00:00 |
filebrowser.cpp
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add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
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2009-06-27 20:06:26 +00:00 |
filebrowser.h
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add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
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2009-06-27 20:06:26 +00:00 |
filelist.h
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add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
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2009-06-27 20:06:26 +00:00 |
fileop.cpp
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add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
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2009-06-27 20:06:26 +00:00 |
fileop.h
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reduce memory fragmentation with static savebuffer
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2009-06-01 21:56:38 +00:00 |
FreeTypeGX.cpp
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add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
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2009-06-27 20:06:26 +00:00 |
FreeTypeGX.h
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corrections to compile on r18
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2009-05-21 04:16:41 +00:00 |
gameinput.cpp
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correction for home menu popping up on game load
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2009-05-30 06:47:05 +00:00 |
gameinput.h
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Star Wars games, Wii Controls
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2009-05-29 17:04:50 +00:00 |
gamesettings.cpp
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palettes for lots of new games
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2009-05-31 20:07:08 +00:00 |
gamesettings.h
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Why isn't this working???
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2009-05-29 20:04:11 +00:00 |
gcunzip.cpp
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add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
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2009-06-27 20:06:26 +00:00 |
gcunzip.h
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major code audit - bugs fixed, vars made static, file browser memory dynamically allocated
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2008-12-30 00:10:12 +00:00 |
http.cpp
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tidy up http code
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2009-07-01 17:35:58 +00:00 |
http.h
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2009-01-23 17:42:02 +00:00 |
input.cpp
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fixed controller mapping Reset button bug
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2009-07-01 17:15:21 +00:00 |
input.h
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fixed controller mapping Reset button bug
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2009-07-01 17:15:21 +00:00 |
inputmario.cpp
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Much improved Wii controls, especially Zelda, now falls through to configured controls.
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2009-04-02 23:41:09 +00:00 |
inputmetroid.cpp
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Forgot to include the new file.
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2009-04-09 08:51:51 +00:00 |
inputmortalkombat.cpp
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corrections to compile on r18
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2009-05-21 04:16:41 +00:00 |
inputstarwars.cpp
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Star Wars games, Wii Controls
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2009-05-29 17:04:50 +00:00 |
inputzelda.cpp
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Changed PAL video back to 528-line mode to prevent vertical cropping. Zelda cheats disabled ready for release.
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2009-04-26 19:36:51 +00:00 |
memcardop.cpp
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add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
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2009-06-27 20:06:26 +00:00 |
memcardop.h
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new menu
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2009-04-08 07:08:12 +00:00 |
menu.cpp
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whoops! broke auto-update! fixed.
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2009-06-30 07:12:38 +00:00 |
menu.h
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GB Palette editing (saving doesn't work yet).
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2009-05-27 17:31:18 +00:00 |
networkop.cpp
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add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
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2009-06-27 20:06:26 +00:00 |
networkop.h
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add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
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2009-06-27 20:06:26 +00:00 |
oggplayer.c
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improve 7z error messages, minor bugfixes
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2009-06-16 08:39:12 +00:00 |
oggplayer.h
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2009-04-07 02:54:44 +00:00 |
preferences.cpp
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improve 7z error messages, minor bugfixes
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2009-06-16 08:39:12 +00:00 |
preferences.h
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partial cleanup of Tantric's palette saving/loading disaster code
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2009-06-01 12:36:56 +00:00 |
vba.cpp
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add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
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2009-06-27 20:06:26 +00:00 |
vba.h
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bump version
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2009-06-16 05:16:45 +00:00 |
vbaconfig.cpp
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default colorizing to off
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2009-06-10 02:06:56 +00:00 |
vbaconfig.h
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new menu
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2009-04-08 07:08:12 +00:00 |
vbasupport.cpp
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only update battery images when required, GB mono changes
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2009-06-17 07:47:22 +00:00 |
vbasupport.h
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only update battery images when required, GB mono changes
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2009-06-17 07:47:22 +00:00 |
video.cpp
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add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
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2009-06-27 20:06:26 +00:00 |
video.h
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add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads
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2009-06-27 20:06:26 +00:00 |
vmmem.cpp
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remove tmbinc msec timer, replace with libogc usec timer. fix unfiltered mode.
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2009-05-12 06:59:05 +00:00 |
vmmem.h
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add UPS/IPS/PPF patch support
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2008-10-27 04:31:59 +00:00 |
wiiusbsupport.cpp
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corrections to compile on r18
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2009-05-21 04:16:41 +00:00 |
wiiusbsupport.h
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Misc minor changes.
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2009-04-26 20:47:31 +00:00 |