vbagx/source/ngc
2009-07-09 04:13:54 +00:00
..
fonts new GUI classes 2009-04-07 02:57:49 +00:00
gui 2009-07-09 04:13:54 +00:00
images add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads 2009-06-27 20:06:26 +00:00
sounds new images/sounds 2009-04-26 21:23:56 +00:00
audio.cpp fixed no sound on gamecube 2009-07-01 17:40:11 +00:00
audio.h new menu 2009-04-08 07:08:12 +00:00
button_mapping.c new menu 2009-04-08 07:08:12 +00:00
button_mapping.h new menu 2009-04-08 07:08:12 +00:00
dvd.cpp add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads 2009-06-27 20:06:26 +00:00
dvd.h major code audit - bugs fixed, vars made static, file browser memory dynamically allocated 2008-12-30 00:10:12 +00:00
filebrowser.cpp preferences now only saved on exit, RAM auto-saved on power off from within a game, last browser folder is now remembered 2009-07-07 04:48:37 +00:00
filebrowser.h add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads 2009-06-27 20:06:26 +00:00
filelist.h add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads 2009-06-27 20:06:26 +00:00
fileop.cpp stop parsing when loading a file 2009-07-08 20:26:05 +00:00
fileop.h reduce memory fragmentation with static savebuffer 2009-06-01 21:56:38 +00:00
FreeTypeGX.cpp fix performance problems with rendering multiple font sizes 2009-07-08 07:21:01 +00:00
FreeTypeGX.h fix performance problems with rendering multiple font sizes 2009-07-08 07:21:01 +00:00
gameinput.cpp correction for home menu popping up on game load 2009-05-30 06:47:05 +00:00
gameinput.h Star Wars games, Wii Controls 2009-05-29 17:04:50 +00:00
gamesettings.cpp palettes for lots of new games 2009-05-31 20:07:08 +00:00
gamesettings.h Why isn't this working??? 2009-05-29 20:04:11 +00:00
gcunzip.cpp add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads 2009-06-27 20:06:26 +00:00
gcunzip.h major code audit - bugs fixed, vars made static, file browser memory dynamically allocated 2008-12-30 00:10:12 +00:00
http.cpp tidy up http code 2009-07-01 17:35:58 +00:00
http.h 2009-01-23 17:42:02 +00:00
input.cpp fixed controller mapping Reset button bug 2009-07-01 17:15:21 +00:00
input.h fixed controller mapping Reset button bug 2009-07-01 17:15:21 +00:00
inputmario.cpp Much improved Wii controls, especially Zelda, now falls through to configured controls. 2009-04-02 23:41:09 +00:00
inputmetroid.cpp Forgot to include the new file. 2009-04-09 08:51:51 +00:00
inputmortalkombat.cpp corrections to compile on r18 2009-05-21 04:16:41 +00:00
inputstarwars.cpp Star Wars games, Wii Controls 2009-05-29 17:04:50 +00:00
inputzelda.cpp Changed PAL video back to 528-line mode to prevent vertical cropping. Zelda cheats disabled ready for release. 2009-04-26 19:36:51 +00:00
memcardop.cpp add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads 2009-06-27 20:06:26 +00:00
memcardop.h new menu 2009-04-08 07:08:12 +00:00
menu.cpp improvements to onscreen keyboard 2009-07-08 05:56:58 +00:00
menu.h GB Palette editing (saving doesn't work yet). 2009-05-27 17:31:18 +00:00
networkop.cpp add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads 2009-06-27 20:06:26 +00:00
networkop.h add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads 2009-06-27 20:06:26 +00:00
oggplayer.c improve 7z error messages, minor bugfixes 2009-06-16 08:39:12 +00:00
oggplayer.h 2009-04-07 02:54:44 +00:00
preferences.cpp improve 7z error messages, minor bugfixes 2009-06-16 08:39:12 +00:00
preferences.h partial cleanup of Tantric's palette saving/loading disaster code 2009-06-01 12:36:56 +00:00
vba.cpp fix performance problems with rendering multiple font sizes 2009-07-08 07:21:01 +00:00
vba.h fix performance problems with rendering multiple font sizes 2009-07-08 07:21:01 +00:00
vbaconfig.cpp default colorizing to off 2009-06-10 02:06:56 +00:00
vbaconfig.h new menu 2009-04-08 07:08:12 +00:00
vbasupport.cpp only update battery images when required, GB mono changes 2009-06-17 07:47:22 +00:00
vbasupport.h only update battery images when required, GB mono changes 2009-06-17 07:47:22 +00:00
video.cpp disable debugging console 2009-07-03 13:38:03 +00:00
video.h add DI_Close, don't wait for net init before entering game, add filename text scrolling, improved efficiency on text wrapping, add reset button for mappings, change video callbacks to avoid over-reading pads 2009-06-27 20:06:26 +00:00
vmmem.cpp remove tmbinc msec timer, replace with libogc usec timer. fix unfiltered mode. 2009-05-12 06:59:05 +00:00
vmmem.h add UPS/IPS/PPF patch support 2008-10-27 04:31:59 +00:00
wiiusbsupport.cpp corrections to compile on r18 2009-05-21 04:16:41 +00:00
wiiusbsupport.h Misc minor changes. 2009-04-26 20:47:31 +00:00