wut
1.0.0-beta9
Wii U Toolchain
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int OSGetMemBound(OSMemoryType type, uint32_t *outAddr, uint32_t *outSize)
Gets the location and size of available memory areas.
void * OSBlockSet(void *dst, uint8_t val, uint32_t size)
Fills a chunk of memory with the given value, like memset.
BOOL OSGetForegroundBucket(uint32_t *outAddr, uint32_t *outSize)
Gets the location and size of the foreground bucket memory area.
void * OSAllocFromSystem(uint32_t size, int align)
void * OSBlockMove(void *dst, const void *src, uint32_t size, BOOL flush)
Moves chunks of memory around, similarly to memmove.
BOOL OSGetForegroundBucketFreeArea(uint32_t *outAddr, uint32_t *outSize)
Gets the location and size of the application-usable portion of the foreground bucket area.
void OSFreeToSystem(void *ptr)