Resource is to be allocated in user memory.
Resource is locked for all access.
This resource is to be used as a stream output.
This resource is to be used as a vertex buffer.
Invalidate resource for a CPU read.
This resource is to be used as a display list.
Invalidate resource for a DMA read.
This resource is to be used as a scan buffer.
This resource is to be used as a shader program.
Disable CPU invalidation.
This resource is to be used as a depth buffer.
This resource is to be used as a colour buffer.
Resource is locked for read-only access.
Invalidate resource for a DMA write.
Invalidate resource for a GPU read.
This resource is to be used as a geometry shader ring buffer.
Force resource allocation to be in MEM2.
This resource is to be used as a texture.
This resource is to be used as a uniform block.
This resource is to be used as a index buffer.
Invalidate resource for a CPU write.
Force resource allocation to be in MEM1.
Invalidate resource for a GPU write.
Disable GPU invalidation.