WUT
0.1
Wii U Toolchain
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g
m
o
- g -
GX2_AA_MODE1X :
surface.h
GX2_ALPHA_TO_MASK_MODE_DITHER_0 :
registers.h
GX2_ALPHA_TO_MASK_MODE_DITHER_180 :
registers.h
GX2_ALPHA_TO_MASK_MODE_DITHER_270 :
registers.h
GX2_ALPHA_TO_MASK_MODE_DITHER_90 :
registers.h
GX2_ALPHA_TO_MASK_MODE_NON_DITHERED :
registers.h
GX2_BLEND_COMBINE_MODE_ADD :
registers.h
GX2_BLEND_COMBINE_MODE_MAX :
registers.h
GX2_BLEND_COMBINE_MODE_MIN :
registers.h
GX2_BLEND_COMBINE_MODE_REV_SUB :
registers.h
GX2_BLEND_COMBINE_MODE_SUB :
registers.h
GX2_BLEND_MODE_BLEND_FACTOR :
registers.h
GX2_BLEND_MODE_BOTH_INV_SRC_ALPHA :
registers.h
GX2_BLEND_MODE_BOTH_SRC_ALPHA :
registers.h
GX2_BLEND_MODE_DST_ALPHA :
registers.h
GX2_BLEND_MODE_DST_COLOR :
registers.h
GX2_BLEND_MODE_INV_BLEND_FACTOR :
registers.h
GX2_BLEND_MODE_INV_DST_ALPHA :
registers.h
GX2_BLEND_MODE_INV_DST_COLOR :
registers.h
GX2_BLEND_MODE_INV_SRC1_ALPHA :
registers.h
GX2_BLEND_MODE_INV_SRC1_COLOR :
registers.h
GX2_BLEND_MODE_INV_SRC_ALPHA :
registers.h
GX2_BLEND_MODE_INV_SRC_COLOR :
registers.h
GX2_BLEND_MODE_ONE :
registers.h
GX2_BLEND_MODE_SRC1_ALPHA :
registers.h
GX2_BLEND_MODE_SRC1_COLOR :
registers.h
GX2_BLEND_MODE_SRC_ALPHA :
registers.h
GX2_BLEND_MODE_SRC_ALPHA_SAT :
registers.h
GX2_BLEND_MODE_SRC_COLOR :
registers.h
GX2_BLEND_MODE_ZERO :
registers.h
GX2_BUFFERING_MODE_DOUBLE :
display.h
GX2_BUFFERING_MODE_SINGLE :
display.h
GX2_BUFFERING_MODE_TRIPLE :
display.h
GX2_CHANNEL_MASK_A :
registers.h
GX2_CHANNEL_MASK_B :
registers.h
GX2_CHANNEL_MASK_BA :
registers.h
GX2_CHANNEL_MASK_G :
registers.h
GX2_CHANNEL_MASK_GA :
registers.h
GX2_CHANNEL_MASK_GB :
registers.h
GX2_CHANNEL_MASK_GBA :
registers.h
GX2_CHANNEL_MASK_R :
registers.h
GX2_CHANNEL_MASK_RA :
registers.h
GX2_CHANNEL_MASK_RB :
registers.h
GX2_CHANNEL_MASK_RBA :
registers.h
GX2_CHANNEL_MASK_RG :
registers.h
GX2_CHANNEL_MASK_RGA :
registers.h
GX2_CHANNEL_MASK_RGB :
registers.h
GX2_CHANNEL_MASK_RGBA :
registers.h
GX2_CLEAR_FLAGS_DEPTH :
clear.h
GX2_CLEAR_FLAGS_STENCIL :
clear.h
GX2_COMPARE_FUNC_ALWAYS :
registers.h
GX2_COMPARE_FUNC_EQUAL :
registers.h
GX2_COMPARE_FUNC_GEQUAL :
registers.h
GX2_COMPARE_FUNC_GREATER :
registers.h
GX2_COMPARE_FUNC_LEQUAL :
registers.h
GX2_COMPARE_FUNC_LESS :
registers.h
GX2_COMPARE_FUNC_NEVER :
registers.h
GX2_COMPARE_FUNC_NOT_EQUAL :
registers.h
GX2_DRC_RENDER_MODE_DISABLED :
display.h
GX2_DRC_RENDER_MODE_SINGLE :
display.h
GX2_EVENT_TYPE_DISPLAY_LIST_OVERRUN :
event.h
GX2_EVENT_TYPE_FLIP :
event.h
GX2_EVENT_TYPE_VSYNC :
event.h
GX2_INDEX_TYPE_U16 :
draw.h
GX2_INDEX_TYPE_U16_LE :
draw.h
GX2_INDEX_TYPE_U32 :
draw.h
GX2_INDEX_TYPE_U32_LE :
draw.h
GX2_INIT_ARGC :
state.h
GX2_INIT_ARGV :
state.h
GX2_INIT_CMD_BUF_BASE :
state.h
GX2_INIT_CMD_BUF_POOL_SIZE :
state.h
GX2_INIT_END :
state.h
GX2_LOGIC_OP_AND :
registers.h
GX2_LOGIC_OP_CLEAR :
registers.h
GX2_LOGIC_OP_COPY :
registers.h
GX2_LOGIC_OP_EQUIV :
registers.h
GX2_LOGIC_OP_INV :
registers.h
GX2_LOGIC_OP_INV_AND :
registers.h
GX2_LOGIC_OP_INV_COPY :
registers.h
GX2_LOGIC_OP_INV_OR :
registers.h
GX2_LOGIC_OP_NOP :
registers.h
GX2_LOGIC_OP_NOR :
registers.h
GX2_LOGIC_OP_NOT_AND :
registers.h
GX2_LOGIC_OP_OR :
registers.h
GX2_LOGIC_OP_REV_AND :
registers.h
GX2_LOGIC_OP_REV_OR :
registers.h
GX2_LOGIC_OP_SET :
registers.h
GX2_LOGIC_OP_XOR :
registers.h
GX2_POLYGON_MODE_LINE :
registers.h
GX2_POLYGON_MODE_POINT :
registers.h
GX2_POLYGON_MODE_TRIANGLE :
registers.h
GX2_PRIMITIVE_MODE_QUAD_STRIP :
draw.h
GX2_PRIMITIVE_MODE_QUADS :
draw.h
GX2_PRIMITIVE_MODE_TRIANGLE_STRIP :
draw.h
GX2_PRIMITIVE_MODE_TRIANGLES :
draw.h
GX2_ROUNDING_MODE_ROUND_TO_EVEN :
sampler.h
GX2_ROUNDING_MODE_TRUNCATE :
sampler.h
GX2_SCAN_TARGET_DRC :
swap.h
GX2_SCAN_TARGET_TV :
swap.h
GX2_STENCIL_FUNCTION_DECR_CLAMP :
registers.h
GX2_STENCIL_FUNCTION_DECR_WRAP :
registers.h
GX2_STENCIL_FUNCTION_INCR_CLAMP :
registers.h
GX2_STENCIL_FUNCTION_INCR_WRAP :
registers.h
GX2_STENCIL_FUNCTION_INV :
registers.h
GX2_STENCIL_FUNCTION_KEEP :
registers.h
GX2_STENCIL_FUNCTION_REPLACE :
registers.h
GX2_STENCIL_FUNCTION_ZERO :
registers.h
GX2_SURFACE_DIM_TEXTURE_1D :
surface.h
GX2_SURFACE_DIM_TEXTURE_1D_ARRAY :
surface.h
GX2_SURFACE_DIM_TEXTURE_2D :
surface.h
GX2_SURFACE_DIM_TEXTURE_2D_ARRAY :
surface.h
GX2_SURFACE_DIM_TEXTURE_2D_MSAA :
surface.h
GX2_SURFACE_DIM_TEXTURE_2D_MSAA_ARRAY :
surface.h
GX2_SURFACE_DIM_TEXTURE_3D :
surface.h
GX2_SURFACE_DIM_TEXTURE_CUBE :
surface.h
GX2_SURFACE_FORMAT_FLOAT_D24_S8 :
surface.h
GX2_SURFACE_FORMAT_FLOAT_R11_G11_B10 :
surface.h
GX2_SURFACE_FORMAT_FLOAT_R16 :
surface.h
GX2_SURFACE_FORMAT_FLOAT_R16_G16 :
surface.h
GX2_SURFACE_FORMAT_FLOAT_R16_G16_B16_A16 :
surface.h
GX2_SURFACE_FORMAT_FLOAT_R32 :
surface.h
GX2_SURFACE_FORMAT_FLOAT_R32_G32 :
surface.h
GX2_SURFACE_FORMAT_FLOAT_R32_G32_B32_A32 :
surface.h
GX2_SURFACE_FORMAT_FLOAT_X8_X24 :
surface.h
GX2_SURFACE_FORMAT_INVALID :
surface.h
GX2_SURFACE_FORMAT_SINT_R10_G10_B10_A2 :
surface.h
GX2_SURFACE_FORMAT_SINT_R16 :
surface.h
GX2_SURFACE_FORMAT_SINT_R16_G16 :
surface.h
GX2_SURFACE_FORMAT_SINT_R16_G16_B16_A16 :
surface.h
GX2_SURFACE_FORMAT_SINT_R32 :
surface.h
GX2_SURFACE_FORMAT_SINT_R32_G32 :
surface.h
GX2_SURFACE_FORMAT_SINT_R32_G32_B32_A32 :
surface.h
GX2_SURFACE_FORMAT_SINT_R8 :
surface.h
GX2_SURFACE_FORMAT_SINT_R8_G8 :
surface.h
GX2_SURFACE_FORMAT_SINT_R8_G8_B8_A8 :
surface.h
GX2_SURFACE_FORMAT_SNORM_BC4 :
surface.h
GX2_SURFACE_FORMAT_SNORM_BC5 :
surface.h
GX2_SURFACE_FORMAT_SNORM_R10_G10_B10_A2 :
surface.h
GX2_SURFACE_FORMAT_SNORM_R16 :
surface.h
GX2_SURFACE_FORMAT_SNORM_R16_G16 :
surface.h
GX2_SURFACE_FORMAT_SNORM_R16_G16_B16_A16 :
surface.h
GX2_SURFACE_FORMAT_SNORM_R8 :
surface.h
GX2_SURFACE_FORMAT_SNORM_R8_G8 :
surface.h
GX2_SURFACE_FORMAT_SNORM_R8_G8_B8_A8 :
surface.h
GX2_SURFACE_FORMAT_SRGB_BC1 :
surface.h
GX2_SURFACE_FORMAT_SRGB_BC2 :
surface.h
GX2_SURFACE_FORMAT_SRGB_BC3 :
surface.h
GX2_SURFACE_FORMAT_SRGB_R8_G8_B8_A8 :
surface.h
GX2_SURFACE_FORMAT_UINT_A2_B10_G10_R10 :
surface.h
GX2_SURFACE_FORMAT_UINT_G8_X24 :
surface.h
GX2_SURFACE_FORMAT_UINT_R10_G10_B10_A2 :
surface.h
GX2_SURFACE_FORMAT_UINT_R16 :
surface.h
GX2_SURFACE_FORMAT_UINT_R16_G16 :
surface.h
GX2_SURFACE_FORMAT_UINT_R16_G16_B16_A16 :
surface.h
GX2_SURFACE_FORMAT_UINT_R32 :
surface.h
GX2_SURFACE_FORMAT_UINT_R32_G32 :
surface.h
GX2_SURFACE_FORMAT_UINT_R32_G32_B32_A32 :
surface.h
GX2_SURFACE_FORMAT_UINT_R8 :
surface.h
GX2_SURFACE_FORMAT_UINT_R8_G8 :
surface.h
GX2_SURFACE_FORMAT_UINT_R8_G8_B8_A8 :
surface.h
GX2_SURFACE_FORMAT_UINT_X24_G8 :
surface.h
GX2_SURFACE_FORMAT_UNORM_A1_B5_G5_R5 :
surface.h
GX2_SURFACE_FORMAT_UNORM_A2_B10_G10_R10 :
surface.h
GX2_SURFACE_FORMAT_UNORM_BC1 :
surface.h
GX2_SURFACE_FORMAT_UNORM_BC2 :
surface.h
GX2_SURFACE_FORMAT_UNORM_BC3 :
surface.h
GX2_SURFACE_FORMAT_UNORM_BC4 :
surface.h
GX2_SURFACE_FORMAT_UNORM_BC5 :
surface.h
GX2_SURFACE_FORMAT_UNORM_NV12 :
surface.h
GX2_SURFACE_FORMAT_UNORM_R10_G10_B10_A2 :
surface.h
GX2_SURFACE_FORMAT_UNORM_R16 :
surface.h
GX2_SURFACE_FORMAT_UNORM_R16_G16 :
surface.h
GX2_SURFACE_FORMAT_UNORM_R16_G16_B16_A16 :
surface.h
GX2_SURFACE_FORMAT_UNORM_R24_X8 :
surface.h
GX2_SURFACE_FORMAT_UNORM_R4_G4 :
surface.h
GX2_SURFACE_FORMAT_UNORM_R4_G4_B4_A4 :
surface.h
GX2_SURFACE_FORMAT_UNORM_R5_G5_B5_A1 :
surface.h
GX2_SURFACE_FORMAT_UNORM_R5_G6_B5 :
surface.h
GX2_SURFACE_FORMAT_UNORM_R8 :
surface.h
GX2_SURFACE_FORMAT_UNORM_R8_G8 :
surface.h
GX2_SURFACE_FORMAT_UNORM_R8_G8_B8_A8 :
surface.h
GX2_SURFACE_USE_COLOR_BUFFER :
surface.h
GX2_SURFACE_USE_DEPTH_BUFFER :
surface.h
GX2_SURFACE_USE_SCAN_BUFFER :
surface.h
GX2_SURFACE_USE_TEXTURE :
surface.h
GX2_TEX_ANISO_RATIO_NONE :
sampler.h
GX2_TEX_BORDER_TYPE_BLACK :
sampler.h
GX2_TEX_BORDER_TYPE_TRANSPARENT_BLACK :
sampler.h
GX2_TEX_BORDER_TYPE_VARIABLE :
sampler.h
GX2_TEX_BORDER_TYPE_WHITE :
sampler.h
GX2_TEX_CLAMP_MODE_CLAMP :
sampler.h
GX2_TEX_CLAMP_MODE_CLAMP_BORDER :
sampler.h
GX2_TEX_CLAMP_MODE_MIRROR :
sampler.h
GX2_TEX_CLAMP_MODE_MIRROR_ONCE :
sampler.h
GX2_TEX_CLAMP_MODE_WRAP :
sampler.h
GX2_TEX_MIP_FILTER_MODE_LINEAR :
sampler.h
GX2_TEX_MIP_FILTER_MODE_NONE :
sampler.h
GX2_TEX_MIP_FILTER_MODE_POINT :
sampler.h
GX2_TEX_MIP_PERF_MODE_DISABLE :
sampler.h
GX2_TEX_XY_FILLTER_MODE_LINEAR :
sampler.h
GX2_TEX_XY_FILLTER_MODE_POINT :
sampler.h
GX2_TEX_Z_FILTER_MODE_LINEAR :
sampler.h
GX2_TEX_Z_FILTER_MODE_NONE :
sampler.h
GX2_TEX_Z_FILTER_MODE_POINT :
sampler.h
GX2_TILE_MODE_DEFAULT :
surface.h
GX2_TILE_MODE_LINEAR_ALIGNED :
surface.h
GX2_TILE_MODE_LINEAR_SPECIAL :
surface.h
GX2_TILE_MODE_TILED_1D_THICK :
surface.h
GX2_TILE_MODE_TILED_1D_THIN1 :
surface.h
GX2_TILE_MODE_TILED_2B_THICK :
surface.h
GX2_TILE_MODE_TILED_2B_THIN1 :
surface.h
GX2_TILE_MODE_TILED_2B_THIN2 :
surface.h
GX2_TILE_MODE_TILED_2B_THIN4 :
surface.h
GX2_TILE_MODE_TILED_2D_THICK :
surface.h
GX2_TILE_MODE_TILED_2D_THIN1 :
surface.h
GX2_TILE_MODE_TILED_2D_THIN2 :
surface.h
GX2_TILE_MODE_TILED_2D_THIN4 :
surface.h
GX2_TILE_MODE_TILED_3B_THICK :
surface.h
GX2_TILE_MODE_TILED_3B_THIN1 :
surface.h
GX2_TILE_MODE_TILED_3D_THICK :
surface.h
GX2_TILE_MODE_TILED_3D_THIN1 :
surface.h
GX2_TV_RENDER_MODE_STANDARD_480P :
display.h
GX2_TV_RENDER_MODE_WIDE_1080P :
display.h
GX2_TV_RENDER_MODE_WIDE_480P :
display.h
GX2_TV_RENDER_MODE_WIDE_720P :
display.h
GX2_TV_SCAN_MODE_NONE :
display.h
GX2R_RESOURCE_FLAGS_BIND_COLOR_BUFFER :
surface.h
GX2R_RESOURCE_FLAGS_BIND_DEPTH_BUFFER :
surface.h
GX2R_RESOURCE_FLAGS_BIND_DISPLAY_LIST :
surface.h
GX2R_RESOURCE_FLAGS_BIND_GS_RING :
surface.h
GX2R_RESOURCE_FLAGS_BIND_INDEX_BUFFER :
surface.h
GX2R_RESOURCE_FLAGS_BIND_SCAN_BUFFER :
surface.h
GX2R_RESOURCE_FLAGS_BIND_SHADER_PROGRAM :
surface.h
GX2R_RESOURCE_FLAGS_BIND_STREAM_OUTPUT :
surface.h
GX2R_RESOURCE_FLAGS_BIND_TEXTURE :
surface.h
GX2R_RESOURCE_FLAGS_BIND_UNIFORM_BLOCK :
surface.h
GX2R_RESOURCE_FLAGS_BIND_VERTEX_BUFFER :
surface.h
GX2R_RESOURCE_FLAGS_LOCKED :
surface.h
GX2R_RESOURCE_FLAGS_USAGE_CPU_READ :
surface.h
GX2R_RESOURCE_FLAGS_USAGE_CPU_WRITE :
surface.h
GX2R_RESOURCE_FLAGS_USAGE_DMA_READ :
surface.h
GX2R_RESOURCE_FLAGS_USAGE_DMA_WRITE :
surface.h
GX2R_RESOURCE_FLAGS_USAGE_FORCE_MEM1 :
surface.h
GX2R_RESOURCE_FLAGS_USAGE_FORCE_MEM2 :
surface.h
GX2R_RESOURCE_FLAGS_USAGE_GPU_READ :
surface.h
GX2R_RESOURCE_FLAGS_USAGE_GPU_WRITE :
surface.h
GX2R_RESOURCE_FLAGS_USER_MEMORY :
surface.h
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