WUT  0.1
Wii U Toolchain
Data Fields
GX2Surface Struct Reference

#include <surface.h>

Data Fields

GX2SurfaceDim dim
 
uint32_t width
 
uint32_t height
 
uint32_t depth
 
uint32_t mipLevels
 
GX2SurfaceFormat format
 
GX2AAMode aa
 
union {
   GX2SurfaceUse   use
 
   GX2RResourceFlags   resourceFlags
 
}; 
 
uint32_t imageSize
 
void * image
 
uint32_t mipmapSize
 
void * mipmaps
 
GX2TileMode tileMode
 
uint32_t swizzle
 
uint32_t alignment
 
uint32_t pitch
 
uint32_t mipLevelOffset [13]
 

Detailed Description

Definition at line 160 of file surface.h.

Field Documentation

union { ... }

Definition at line 168 of file surface.h.

uint32_t alignment

Definition at line 180 of file surface.h.

uint32_t depth

Definition at line 165 of file surface.h.

Definition at line 162 of file surface.h.

Definition at line 167 of file surface.h.

uint32_t height

Definition at line 164 of file surface.h.

void* image

Definition at line 175 of file surface.h.

uint32_t imageSize

Definition at line 174 of file surface.h.

uint32_t mipLevelOffset[13]

Definition at line 182 of file surface.h.

uint32_t mipLevels

Definition at line 166 of file surface.h.

void* mipmaps

Definition at line 177 of file surface.h.

uint32_t mipmapSize

Definition at line 176 of file surface.h.

uint32_t pitch

Definition at line 181 of file surface.h.

GX2RResourceFlags resourceFlags

Definition at line 172 of file surface.h.

uint32_t swizzle

Definition at line 179 of file surface.h.

GX2TileMode tileMode

Definition at line 178 of file surface.h.

Definition at line 171 of file surface.h.

uint32_t width

Definition at line 163 of file surface.h.


The documentation for this struct was generated from the following file: