WUT
0.1
Wii U Toolchain
|
#include <surface.h>
Data Fields | |
GX2SurfaceDim | dim |
uint32_t | width |
uint32_t | height |
uint32_t | depth |
uint32_t | mipLevels |
GX2SurfaceFormat | format |
GX2AAMode | aa |
union { | |
GX2SurfaceUse use | |
GX2RResourceFlags resourceFlags | |
}; | |
uint32_t | imageSize |
void * | image |
uint32_t | mipmapSize |
void * | mipmaps |
GX2TileMode | tileMode |
uint32_t | swizzle |
uint32_t | alignment |
uint32_t | pitch |
uint32_t | mipLevelOffset [13] |
union { ... } |
GX2SurfaceDim dim |
GX2SurfaceFormat format |
GX2RResourceFlags resourceFlags |
GX2TileMode tileMode |
GX2SurfaceUse use |