WUT
0.1
Wii U Toolchain
|
#include <wut.h>
Go to the source code of this file.
Typedefs | |
typedef enum GX2ScanTarget | GX2ScanTarget |
typedef struct GX2ColorBuffer | GX2ColorBuffer |
typedef struct GX2Texture | GX2Texture |
Enumerations | |
enum | GX2ScanTarget { GX2_SCAN_TARGET_TV = 1, GX2_SCAN_TARGET_DRC = 4 } |
Functions | |
void | GX2CopyColorBufferToScanBuffer (GX2ColorBuffer *buffer, GX2ScanTarget scanTarget) |
void | GX2SwapScanBuffers () |
BOOL | GX2GetLastFrame (GX2ScanTarget scanTarget, GX2Texture *texture) |
BOOL | GX2GetLastFrameGamma (GX2ScanTarget scanTarget, float *gammaOut) |
uint32_t | GX2GetSwapInterval () |
void | GX2SetSwapInterval (uint32_t interval) |