WUT  0.1
Wii U Toolchain
Data Fields
GX2Texture Struct Reference

#include <texture.h>

Data Fields

GX2Surface surface
 
uint32_t viewFirstMip
 
uint32_t viewNumMips
 
uint32_t viewFirstSlice
 
uint32_t viewNumSlices
 
uint32_t compMap
 
uint32_t regs [5]
 

Detailed Description

Definition at line 15 of file texture.h.

Field Documentation

uint32_t compMap

Definition at line 22 of file texture.h.

uint32_t regs[5]

Definition at line 24 of file texture.h.

GX2Surface surface

Definition at line 17 of file texture.h.

uint32_t viewFirstMip

Definition at line 18 of file texture.h.

uint32_t viewFirstSlice

Definition at line 20 of file texture.h.

uint32_t viewNumMips

Definition at line 19 of file texture.h.

uint32_t viewNumSlices

Definition at line 21 of file texture.h.


The documentation for this struct was generated from the following file: