WUT
0.1
Wii U Toolchain
|
#include <shaders.h>
Data Fields | |
struct { | |
uint32_t sq_pgm_resources_gs | |
uint32_t vgt_gs_out_prim_type | |
uint32_t vgt_gs_mode | |
uint32_t pa_cl_vs_out_cntl | |
uint32_t sq_pgm_resources_vs | |
uint32_t sq_gs_vert_itemsize | |
uint32_t spi_vs_out_config | |
uint32_t num_spi_vs_out_id | |
uint32_t spi_vs_out_id [10] | |
uint32_t vgt_strmout_buffer_en | |
} | regs |
uint32_t | size |
uint8_t * | program |
uint32_t | vertexProgramSize |
uint8_t * | vertexProgram |
GX2ShaderMode | mode |
uint32_t | uniformBlockCount |
GX2UniformBlock * | uniformBlocks |
uint32_t | uniformVarCount |
GX2UniformVar * | uniformVars |
uint32_t | initialValueCount |
GX2UniformInitialValue * | initialValues |
uint32_t | loopVarCount |
GX2LoopVar * | loopVars |
uint32_t | samplerVarCount |
GX2SamplerVar * | samplerVars |
uint32_t | ringItemSize |
BOOL | hasStreamOut |
uint32_t | streamOutStride [4] |
struct { ... } regs |
GX2ShaderMode mode |
GX2UniformBlock* uniformBlocks |
GX2UniformVar* uniformVars |
GX2UniformInitialValue* initialValues |
GX2LoopVar* loopVars |
GX2SamplerVar* samplerVars |