wut/README.md
James Benton fc10605172 Rewrite!
2018-05-23 09:47:28 +01:00

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[![Build status](https://ci.appveyor.com/api/projects/status/rjmwygepioxdx1fs/branch/rewrite?svg=true)](https://ci.appveyor.com/project/exjam/wut/branch/rewrite) [![Build Status](https://travis-ci.org/decaf-emu/wut.svg?branch=rewrite)](https://travis-ci.org/decaf-emu/wut)
# wut
Let's try make a Wii U Toolchain / SDK for creating rpx/rpl.
Licensed under the terms of the GNU General Public License, version 2 or later (GPLv2+).
## Rewrite
This branch is an WIP experimental rewrite to simplify how elf2rpl works and hopefully make it more correct for more advanced C++ programs.
## TODO:
- Bring back the old tools (readrpl etc)
- newlib / devoptab
## Linux
Requires CMake + Make + [devkitPPC](https://devkitpro.org/wiki/Getting_Started/devkitPPC) + libzdev
```
export DEVKITPPC=<Path to devkitPPC>
git clone --recursive https://github.com/decaf-emu/wut.git
cd wut
mkdir build && cd build
cmake -DCMAKE_INSTALL_PREFIX=/path/to/install ../
make
make install
export WUT_ROOT=/path/to/install
```
Then for any wut project you want to build you must use the wut.toolchain.cmake script:
```
cd ../samples/helloworld
mkdir build && cd build
cmake -DCMAKE_TOOLCHAIN_FILE=$WUT_ROOT/share/wut.toolchain.cmake ../
make
```