Both are disabled in options.h by default since they push the RAM usage over the limit resulting in corrupted LCD output.
Global log outputs all info to OSCR_LOG.txt in the root of the SD.
no-intro calculates the CRC32 of a Gameboy ROM and if found in the database renames it to no-intro naming scheme.
Whole file has been ordered by game serials for easier reading and modifications
Modified entries :
NDQP - Donald Duck - Quack Attack (Europe) : good crc e6220482 replaced bad one c4b0d9ea
Deleted entries :
68fe1cec,CFZE,16,1 : F-Zero X (USA) (Beta) (The Legend of Zelda Ocarina of Time Overdump) : Useless here
13ccb98d,NALJ,16,1 : Nintendo All-Star! Dairantou Smash Brothers (Japan) ? Only entry with crc 04c9d3b1 exists
433bd4a5,NALJ,16,1 : Nintendo All-Star! Dairantou Smash Brothers (Japan) ? Only entry with crc 04c9d3b1 exists
03db0407,NALJ,16,1 : Nintendo All-Star! Dairantou Smash Brothers (Japan) ? Only entry with crc 04c9d3b1 exists
64051ad3,NALJ,16,1 : Nintendo All-Star! Dairantou Smash Brothers (Japan) ? Only entry with crc 04c9d3b1 exists
b0986539,NNSP,16,0 : Beetle Adventure Racing! (Europe) ? Only entry with crc 5b6c6e4c exists
83590247,NPUP,12,0 : Power Rangers - Lightspeed Rescue (Europe) : bad dump, correct entry is crc 36ee5ca8
2c02621f,NPZJ,8,0 : Susume! Taisen Puzzle Dama - Toukon! Marutama Chou (Japan) ? Only entry with crc 4cd21372 exists
06bd781b,NPZJ,8,0 : Susume! Taisen Puzzle Dama - Toukon! Marutama Chou (Japan) ? Only entry with crc 4cd21372 exists
bbf7b6a8,NR6F,16,0 : entry was twice in file
5677eaef,NV2J,12,0 : Chameleon Twist 2 (Japan) ? Only entry with crc 08287cc8 exists
Added remaining ROM CRC's when compared to DoM. The two lines below need to be verified as to what type of save they actually have. They have been set to "0" in this update.
7d0eed6a,NJEJ,08, - J.League Eleven Beat 1997 (Japan)
35461699,NNRJ,08, - Pro Mahjong Tsuwamono 64 - Jansou Battle ni Chousen (Japan)
IMPROVEMENTS:
Added read/write support for all Serial EEPROM cart types (Acclaim Type 1, Acclaim Type 2, Capcom, Codemasters, EA, and Sega). Capcom EEPROM code is untested but should work the same as Sega EEPROM code.
Fixed SRAM code to handle all SRAM types.
Added identification of SRAM carts that have bad headers.
Added support for Super Street Fighter 2.
WARNINGS:
Serial EEPROM writes take time to complete.
Serial EEPROM support was tested using Serial Output only. Support using the OLED Display might require some timing adjustment as display_Update() on Serial translates to delay(100).
ADDITIONAL NOTES:
I've included a save file for NBA Jam T.E. Rev 0.
NBA Jam T.E. Rev 0 has faulty code that will erase the EEPROM when the cart is played on the console. The solution proposed by the publisher was to play the cart with two different sets of initials (XXX, NBA) to initialize the EEPROM. The included save file was created after doing this special initialization. My tests of the EEPROM show that it will still erase after the special initialization.
I did some additional tests and found a potential solution. Write the included save file to the cart. Play the cart on the console as normal. Create new saves as needed. When done playing, HOLD THE RESET BUTTON DOWN BEFORE TURNING THE CONSOLE OFF. YMMV.