Commit Graph

105 Commits

Author SHA1 Message Date
Tillsunset
0c9fb3143f
memory optimization, using posix_memalign (#350) 2022-10-09 10:43:45 +02:00
Tillsunset
638e9e1f87
Workaround for the h264 video crash on macOS (#348) 2022-10-09 08:45:26 +02:00
Tillsunset
b724a657e6
MoltenVk: Add missing texture decoders (#332) 2022-10-08 15:07:54 +02:00
bslhq
551f821109
Auto resize last column (#265) 2022-10-07 14:30:06 +02:00
emiyl
00968acc1d
dedicated decoder for R4G4 and R4G4B4A4 to R8G8B8A8 (#331) 2022-10-07 02:39:06 +02:00
Tillsunset
fb5ecca157
Vulkan: Use correct texture clear in LatteDraw_handleSpecialState8_clearAsDepth (#321) 2022-10-02 19:18:35 +02:00
Tillsunset
11f6e2b7ee
Vulkan: Implement texture decoder for R5G6B5_UNORM to R8G8B8A8_UNORM (#320) 2022-10-02 01:48:13 +02:00
emiyl
9541c8ae85
MoltenVk: Workaround for unsupported format R5_G6_B5_UNORM (#318) 2022-09-30 18:07:00 +02:00
Exzap
cceb4f6d0e
Vulkan: Always disable blending for integer formats (#317)
Should fix a warning in the Vulkan validation layer and avoid a sigtrap in MoltenVk
2022-09-30 15:59:16 +02:00
emiyl
ecfbbd4e26
MoltenVK: Workaround for unsupported formats (#315) 2022-09-30 15:28:56 +02:00
Narr the Reg
3767257220
nfp: Fix corruption, correct structs and use write counters (#310) 2022-09-29 13:00:46 +02:00
Tillsunset
3fb4b5e26c
MacOS+Linux: Use CLOCK_MONOTONIC_RAW over CLOCK_MONOTONIC (#313)
On MacOS this fixes the framerate being too high due to discontinuities in the timer that drives the emulated vsync. It also fixes behavior of the GetTickCount() wrapper.
2022-09-29 11:36:27 +02:00
goeiecool9999
6ecc4be0da
Posix/Linux: Add setting to disable coredumps 2022-09-27 13:58:50 +02:00
SSimco
25dae98ce0
Fix crash on GTK when a gfx pack preset value is changed (#300) 2022-09-26 07:53:10 +02:00
Exzap
9caf57c2c5
Vulkan: Fix incorrect encoding for substituted R4G4 format (#288)
Fixed incorrect channel order when VK_FORMAT_R4G4_UNORM_PACK8 is substituted with VK_FORMAT_R4G4B4A4_UNORM_PACK16
2022-09-24 11:44:44 +02:00
Exzap
3bceb39966
Remove PUBLIC_RELEASE flag and tie asserts to debug config (#287)
Removes the -DPUBLIC_RELEASE flag. Cemu's debug asserts are now only enabled if the build configuration is Debug. Similarly, on Windows the console is only shown for Debug builds.
2022-09-24 08:43:27 +02:00
Tillsunset
7864d76eca
fixed the string encoding issue on macOS (#277) 2022-09-20 14:50:34 +02:00
Crementif
510d80038d
[coreinit] Add OSIsDebuggerPresent 2022-09-19 21:41:01 +02:00
SSimco
9f02733a0d
Use unordered_map for keydown to allow codes above 255 (#248)
- Adds internal support for 32bit key codes, required for proper keyboard input on Linux
- Use gdk_keyval_name to get key name on Linux
2022-09-19 03:07:26 +02:00
Exzap
5e968eff4f
Fix 1x1 symbols in debugger window + Load icons from headers on all platforms
- Fixed an issue where the toolbar icons for the debugger were resized to 1x1
- On Windows we now load the PNG UI icons from the header-embedded pngs (`resource/embedded`) instead of via `cemu.rc` to match behavior of other platforms
2022-09-18 15:53:10 +02:00
Tillsunset
867c0c5ca2
Fix some issues with building on macOS (#268)
* fixed building on macos, needs OBJC and OBJXX to be enabled
* changed to weak ordering due to string comparison not being strong ordering
* Use raw PNG bytes from "resource/embedded/resources.h" in all windows too
2022-09-18 14:39:00 +02:00
Exzap
12b6830546
GX2: Add crash workaround for FFL uninitialized texture (#264)
When a game tries to generate Miis without the FFL files being dumped (<mlc>/sys/title/0005001b/10056000/content/) it will cause it to create and use a texture with invalid parameters.
This workaround catches and replaces bad texture parameters to avoid crashing further down the line.

Resolves crashes in Sonic Lost World, Super Mario 3D World and probably a few others.

We had this workaround in pre-2.0 Cemu already but it was dropped during refactoring.
2022-09-17 16:32:46 +02:00
Tillsunset
41dcd48048
Fix a small regression when building in Macos (#262) 2022-09-17 13:52:12 +02:00
Herman Semenov
03f5967408
Fix incorrect streamout buffer index in GS + refactor various code (#258) 2022-09-17 03:45:18 +02:00
Maximilian Downey Twiss
4a3d02db55
Properly list files in CMakeLists instead of using GLOB (#249) 2022-09-17 03:24:57 +02:00
Exzap
910cdf4d5c
Refactor wxGameList color code and match previous style on light theme (#261)
Refactored to pre-calculate the game list row colors at the beginning of the function. If the background color is almost white as it is on Windows, we'll use the previous bluish secondary color instead of grey-scale lightness adjustment.
2022-09-17 02:39:52 +02:00
Shoegzer
6ef36152c2
Use system color definitions for wxGameList (#241)
Previously it would use hard-coded bright colors which clashed with dark themes on Linux
2022-09-17 01:06:36 +02:00
Exzap
63206eb9a8
coreinit: Return error code instead of success in Acquire failure (#260)
Spotted by @Fs00
It's currently not known if any games are affected by this
2022-09-16 14:25:38 +02:00
Francesco Saltori
664d7ee902
Clean up more Cemuhook leftovers (#253) 2022-09-16 13:34:41 +02:00
Exzap
61a3b07697
Merge pull request #238 from Fs00/more-translations
More l10n improvements and add workflow to generate POT file
2022-09-14 22:49:14 +02:00
capitalists
b5963afbb5
Fix DSUController socket option error on Linux (#234) 2022-09-11 04:20:40 +02:00
SSimco
9a60979242
Linux: Avoid out-of-bounds raw keycode array access (#226) 2022-09-11 02:00:02 +02:00
capitalists
d4879da95c
Implement analog triggers for DSUController (#239) 2022-09-11 01:32:17 +02:00
Fs00
694b9ec495 Avoid including newlines in localizable string 2022-09-10 18:47:32 +02:00
Fs00
08db65bd5a Remove some dead code 2022-09-10 18:47:32 +02:00
Fs00
13aa0a4fd0 Make controller button names translatable and deduplicate code 2022-09-10 18:47:27 +02:00
Fs00
4c6f22ba39 Simplify a few window names 2022-09-10 13:55:37 +02:00
Exzap
680beaaf21 Rename path _utf8Wrapper to _utf8ToPath for better clarity 2022-09-09 23:49:38 +02:00
Exzap
168ecf8825 FSC: Use utf8 path strings instead of wchar
Also introduced helper function _utf8ToPath() to convert a utf8-encoded string to fs::path
2022-09-09 23:49:38 +02:00
Exzap
1ce629126a FSC: Refactor FileTree and remove redundant path parser class 2022-09-09 23:49:38 +02:00
Exzap
b8462cec8b FSC: Refactor to use FSCPath instead of legacy code 2022-09-09 23:49:38 +02:00
Exzap
0e0602e8d9 FSC: Use utf8 for mounting and internal target path 2022-09-09 23:49:38 +02:00
SSimco
cf598e38c1
Linux: Find case-insensitive file/folder path if not found (#196) 2022-09-09 20:16:46 +02:00
goeiecool9999
045a059742
fix for when file open is successful but the path isn't a file (#220)
FSC and indirectly coreinit relies on FileStream open failing for directories
2022-09-09 16:10:12 +02:00
Exzap
1e851fe7e2
Latte: Fix infinite loop in special state clearAsDepth() (#209)
This broke while refactoring code for the 2.0 release. Resolves Tokyo Mirage Session and Pokken freezing on boot. Probably also affects some other games

Also updated .gitignore
2022-09-08 17:33:31 +02:00
Timothy Redaelli
f032088902
Use _Exit instead of exit under Linux (#204)
The best ExitProcess alternative for Linux is _Exit since it doesn't
call exit handlers.
2022-09-08 17:05:31 +02:00
Tom Lally
6cdb6eed17
Cleanup udiv128 (#206) 2022-09-08 02:12:53 +02:00
bitscher
4eaa600b57
Fix various compiler warnings given by Clang (#170) 2022-09-07 20:04:32 +02:00
bslhq
4d1be950e3
Fix various issues related to title names (#192)
Fixed various issues related to title names:
1. If console language is set to non-English, the title names in Title Manager may be empty.
2. Game list do not show custom names if list style set to icon or small icon.
3. Custom title names for some languages (like JP or CN) appear confusing if re-edited.
4. Unexpected overrides of variable values in ParsedMetaXml.h
2022-09-07 19:58:56 +02:00
Jun Bo Bi
b752d2eddd
fix clang-cl (#202) 2022-09-07 18:22:40 +02:00