Commit Graph

289 Commits

Author SHA1 Message Date
Tillsunset
867c0c5ca2
Fix some issues with building on macOS (#268)
* fixed building on macos, needs OBJC and OBJXX to be enabled
* changed to weak ordering due to string comparison not being strong ordering
* Use raw PNG bytes from "resource/embedded/resources.h" in all windows too
2022-09-18 14:39:00 +02:00
Exzap
12b6830546
GX2: Add crash workaround for FFL uninitialized texture (#264)
When a game tries to generate Miis without the FFL files being dumped (<mlc>/sys/title/0005001b/10056000/content/) it will cause it to create and use a texture with invalid parameters.
This workaround catches and replaces bad texture parameters to avoid crashing further down the line.

Resolves crashes in Sonic Lost World, Super Mario 3D World and probably a few others.

We had this workaround in pre-2.0 Cemu already but it was dropped during refactoring.
2022-09-17 16:32:46 +02:00
uranuspucksaxophone
dd14778561
[docs] Explain how to update local cemu repo + General fixes (#227)
Co-authored-by: Crementif <26669564+Crementif@users.noreply.github.com>
2022-09-17 14:53:46 +02:00
Tillsunset
41dcd48048
Fix a small regression when building in Macos (#262) 2022-09-17 13:52:12 +02:00
Crementif
c113565fe3
[deps] Update zarchive 2022-09-17 10:45:27 +02:00
Herman Semenov
03f5967408
Fix incorrect streamout buffer index in GS + refactor various code (#258) 2022-09-17 03:45:18 +02:00
Maximilian Downey Twiss
4a3d02db55
Properly list files in CMakeLists instead of using GLOB (#249) 2022-09-17 03:24:57 +02:00
Exzap
910cdf4d5c
Refactor wxGameList color code and match previous style on light theme (#261)
Refactored to pre-calculate the game list row colors at the beginning of the function. If the background color is almost white as it is on Windows, we'll use the previous bluish secondary color instead of grey-scale lightness adjustment.
2022-09-17 02:39:52 +02:00
Shoegzer
6ef36152c2
Use system color definitions for wxGameList (#241)
Previously it would use hard-coded bright colors which clashed with dark themes on Linux
2022-09-17 01:06:36 +02:00
Exzap
63206eb9a8
coreinit: Return error code instead of success in Acquire failure (#260)
Spotted by @Fs00
It's currently not known if any games are affected by this
2022-09-16 14:25:38 +02:00
Francesco Saltori
664d7ee902
Clean up more Cemuhook leftovers (#253) 2022-09-16 13:34:41 +02:00
Crementif
cebdccfdf5
Update readme about matrix server
Supersedes https://github.com/cemu-project/Cemu/pull/245
2022-09-15 04:06:40 +02:00
Exzap
61a3b07697
Merge pull request #238 from Fs00/more-translations
More l10n improvements and add workflow to generate POT file
2022-09-14 22:49:14 +02:00
Crementif
6cf5dc9a56
Add matrix server for non-discord chatting
Fixes https://github.com/cemu-project/Cemu/issues/113
2022-09-11 16:56:51 +02:00
Exzap
0afa2d75aa
CI: build.yml no longer invokes itself, always produce artifact (#243)
- Build check is now a separate workflow
- Build with release config instead of debug
- Upload artifacts
2022-09-11 06:41:19 +02:00
capitalists
b5963afbb5
Fix DSUController socket option error on Linux (#234) 2022-09-11 04:20:40 +02:00
SSimco
9a60979242
Linux: Avoid out-of-bounds raw keycode array access (#226) 2022-09-11 02:00:02 +02:00
capitalists
d4879da95c
Implement analog triggers for DSUController (#239) 2022-09-11 01:32:17 +02:00
Fs00
b47b38448c Add workflow for generating POT file 2022-09-10 19:17:14 +02:00
Fs00
694b9ec495 Avoid including newlines in localizable string 2022-09-10 18:47:32 +02:00
Fs00
08db65bd5a Remove some dead code 2022-09-10 18:47:32 +02:00
Fs00
13aa0a4fd0 Make controller button names translatable and deduplicate code 2022-09-10 18:47:27 +02:00
Fs00
4c6f22ba39 Simplify a few window names 2022-09-10 13:55:37 +02:00
Exzap
3349d7b424
Merge pull request #231 from Exzap/main
FSC: Replace wstring paths with utf8 encoded strings + misc clean up
2022-09-10 00:48:20 +02:00
Exzap
680beaaf21 Rename path _utf8Wrapper to _utf8ToPath for better clarity 2022-09-09 23:49:38 +02:00
Exzap
168ecf8825 FSC: Use utf8 path strings instead of wchar
Also introduced helper function _utf8ToPath() to convert a utf8-encoded string to fs::path
2022-09-09 23:49:38 +02:00
Exzap
1ce629126a FSC: Refactor FileTree and remove redundant path parser class 2022-09-09 23:49:38 +02:00
Exzap
b8462cec8b FSC: Refactor to use FSCPath instead of legacy code 2022-09-09 23:49:38 +02:00
Exzap
0e0602e8d9 FSC: Use utf8 for mounting and internal target path 2022-09-09 23:49:38 +02:00
SSimco
cf598e38c1
Linux: Find case-insensitive file/folder path if not found (#196) 2022-09-09 20:16:46 +02:00
uranuspucksaxophone
6dda53e84f
Improve docs (#216) 2022-09-09 18:39:23 +02:00
goeiecool9999
045a059742
fix for when file open is successful but the path isn't a file (#220)
FSC and indirectly coreinit relies on FileStream open failing for directories
2022-09-09 16:10:12 +02:00
TotalCaesar659
76313fc238
Update bug tracker URL to use HTTPS (#211) 2022-09-08 23:52:45 +02:00
Exzap
1e851fe7e2
Latte: Fix infinite loop in special state clearAsDepth() (#209)
This broke while refactoring code for the 2.0 release. Resolves Tokyo Mirage Session and Pokken freezing on boot. Probably also affects some other games

Also updated .gitignore
2022-09-08 17:33:31 +02:00
Timothy Redaelli
f032088902
Use _Exit instead of exit under Linux (#204)
The best ExitProcess alternative for Linux is _Exit since it doesn't
call exit handlers.
2022-09-08 17:05:31 +02:00
Tom Lally
6cdb6eed17
Cleanup udiv128 (#206) 2022-09-08 02:12:53 +02:00
bitscher
4eaa600b57
Fix various compiler warnings given by Clang (#170) 2022-09-07 20:04:32 +02:00
bslhq
4d1be950e3
Fix various issues related to title names (#192)
Fixed various issues related to title names:
1. If console language is set to non-English, the title names in Title Manager may be empty.
2. Game list do not show custom names if list style set to icon or small icon.
3. Custom title names for some languages (like JP or CN) appear confusing if re-edited.
4. Unexpected overrides of variable values in ParsedMetaXml.h
2022-09-07 19:58:56 +02:00
Jun Bo Bi
b752d2eddd
fix clang-cl (#202) 2022-09-07 18:22:40 +02:00
Timothy Redaelli
0a1985e481
Set timer milliseconds for "Controller settings" (#194)
This is needed to avoid having the Controller settings window black on Linux
2022-09-07 16:54:48 +02:00
goeiecool9999
e20bfd00ec
Separate filestream.h into OS specific implementation files (#190) 2022-09-07 02:42:25 +02:00
Tom Lally
f8b5024c09
Improved macro clarity. (#188) 2022-09-07 02:27:52 +02:00
Exzap
e5d7d5d173
Use utf8 aware string conversion for wxLaunchDefaultBrowser() (#185) 2022-09-05 18:42:24 +02:00
Haxorzz
0030fa44a5
Slight tweaks to greek translation (#180) 2022-09-05 15:57:02 +02:00
Exzap
5a69505d13
Fix double %% on shader compilation screen
It was a relic from previously using sprintf where % has to be escaped with %%
2022-09-05 15:53:50 +02:00
Andrea Pappacoda
728bd3178b
build: update required fmt version (#183) 2022-09-05 15:38:25 +02:00
Exzap
391334d64e
Use ANSI encoding for cemu.rc (#184)
Clang has issues with utf16 and MSVC does not like utf8. So ANSI it is.
2022-09-05 15:36:06 +02:00
bitscher
917b80941e
Fix broken icon layout when loading Cemu on Gnome (#171)
The icon view was all broken from having entries inserted with non
loaded icons, resulting in a layout that had the wrong size and no
obvious way to trigger a resizing without incurring a costly window
redraw.

Solution: When the icon is not yet loaded insert a transparent
placeholder icon.
2022-09-05 14:51:24 +02:00
SSimco
0ed4fdcd78
Update fmt version to 9.1.0 (#177) 2022-09-05 14:48:44 +02:00
bitscher
f2ec0b4083
Fix the reloading of game cache from settings.xml (#169)
std::is_same_v<decltype(0LL), int64_t> does not evaluate the same on
Linux Clang and MSVC. MSVC returns true but Clang and GCC both returns
false resulting in failing to read the game id from the XML file and
therefore rebuilding the cache.

Solution: Don't rely on the type of 0LL and 0ULL literals but explicitly
provide the type of the field we are trying to read.
2022-09-05 14:42:15 +02:00