Genesis-Plus-GX/HISTORY.txt

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2009-01-16 16:02:08 +01:00
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Genesis Plus GX 1.4.0 (??/??/????) (Eke-Eke)
2009-01-16 16:02:08 +01:00
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2007-08-18 13:16:32 +02:00
[Core/Sound]
---------------
* completely rewrote sound processing/mixing: sound chips are now clocked with exact output framerate
to ensure 100% smooth video & audio playback, with no lag or skipping, while rendering an accurate number
of samples per frame and keeping PSG & FM chips in sync.
* improved PSG & FM chips synchronization with CPU execution (fixed point precision).
* improved YM2612 core general accuracy (SSG-EG, CSM mode,...) (based upon Nemesis recent tests on real hardware)
* improved YM2612 LFO emulation accuracy: fixes "Spider-Man & Venom : Separation Anxiety" (intro)
* fixed YM2612 bug with Timer B: fixes "Langrisser Hikari II"/"Der Langrisser II" (Sega logo)
* fixed YM2612 context saving/loading.
* fixed YM2612 state on reset.
* removed outdated & less accurate Gens YM2612 core
* added configurable YM2612 DAC resolution emulation.
* added configurable & faster FIR resampler (thanks to Blargg & AamirM), removed libsamplerate support.
* added configurable Low-Pass filtering
* added configurable 3-Band Equalizer (thanks to Neil C).
* added an option to boost SN76489 Noise Channel.
* adjusted SN76489 cut-off frequency.
[Core/VDP]
---------------
* added support for CRAM writes during horizontal blanking (Striker, Zero the Kamikaze Squirrel,...)
* added support for 2-Cell vertical scrolling in Interlaced 2 mode
* added support for some undocumented mode register bits
* added proper emulation of HV Counter latch: fixes Sunset Riders intro
* added pixel-accurate emulation of mid-line display on/off (Nigel Mansell World Championship PAL, Ren & Stimpy's Invention PAL,...)
* improved 2-cell vscroll emulation accuracy (left-most column in Gynoug, Cutie Suzuki no Ringside Angel, Formula One, Kawasaki Superbike Challenge)
* improved FIFO timings accuracy: fixes Sol Deace intro
* improved sprite masking accuracy (thanks to Nemesis for his test program)
* improved sprites processing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
* improved HBLANK flag timing accuracy: fixes Mega Turrican (Sky level)
* improved horizontal blanking & HINT/VINT occurence timing accuracy, as measured on real hardware.
* improved HCounter accuracy in 40-cell mode, as measured on real hardware.
* improved color accuracy in VDP highlight mode to match results observed on real hardware
[Core/CPU]
---------------
* updated Z80 core to last version (fixes interrupt Mode 0 timing and some BIT instructions).
* fixed some Z80 instructions timing.
* improved Z80 interrupt accuracy
* improved 68k accuracy (initial Reset timing + auto-vectored interrupts handling).
* improved 68k timing accuracy for DIVU/DVIS (thanks to Jorge Cwik) & MULU/MULS instructions.
2010-08-05 21:14:09 +02:00
* implemented 68k undocumented flags behavior for DIVU/DIVS instructions (Bloodshot / Battle Frenzy)
* improved Z80 & 68k cpu execution/synchronization accuracy by using Master Clock as common reference (now run exactly 3420 M-Cycles per line).
* modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
[Core/Extra]
---------------
* added Game Genie hardware emulation (Game Genie ROM is now fully supported).
* added Action Replay hardware emulation (Action replay ROM is now fully supported).
* added S&K "Lock-On" hardware emulation (you can "lock" any games to Sonic & Knuckles).
* added Cartridge "hot swap" feature.
2010-06-14 21:20:05 +02:00
* added missing EEPROM support in some games.
* added accurate TMSS emulation (VDP lock-out)
* fixed Realtec mapper emulation: fixes missing sound in Balloon Boy / Funny World.
* fixed lightgun auto-detection: fixes default cursor position in Lethal Enforcers II.
* enabled simultaneous use of multitap & J-CART (Super Skidmarks 6-player mode)
* lots of code cleanup, bugfixes & optimization.
2008-12-20 21:36:37 +01:00
2009-01-16 16:02:08 +01:00
[Gamecube/Wii]
---------------
* implemented custom FONT engine (uses internal IPL font & GX hardware rendering).
* implemented custom GUI engine (uses GX hardware rendering & multithreading)
* implemented advanced interface (IR pointing, game snapshots, visual & sound effects, BGM...).
* improved audio/video synchronization to ensure 100% smooth video AND audio playback.
* improved reset button behavior, now works more like the real Genesis reset button.
* improved lightgun cursors layout.
* added automatic ROM loading feature
* fixed stability issues and memory leaks.
[Wii only]
---------------
* added USB2 support through Hermes cIOS/mload (cIOS 202 is required)
* added Video Hardware Gamma control
* added Video Hardware "Trap Filter" control
* improved Mouse emulation through the Wiimote
* compiled with devkitPPC r21 & libOGC 1.8.3 (SDHC support, DVDX v2 support)
2009-01-13 21:11:39 +01:00
2008-12-20 21:36:37 +01:00
2009-01-16 16:02:08 +01:00
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2009-01-16 16:03:16 +01:00
Genesis Plus GX 1.3.1 (20/12/2008) (Eke-Eke)
2009-01-16 16:02:08 +01:00
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2008-12-20 21:36:37 +01:00
2009-01-16 16:02:08 +01:00
[Gamecube/Wii]
* improved sound engine
* modified frame synchronization (now use audio DMA interrupt)
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2009-01-16 16:03:16 +01:00
Genesis Plus GX 1.3.0 (14/12/2008) (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Core]
* YM2612 bugfixes (MAME core):
.fixed EG Decay->Substain transition when SL & DR are minimals: fix tracks #3 and #9 in "Mega Turrican"
.fixed a bug in SSG-EG emulation code: fix Level 1 music in "Alisia Dragoon"
.modified SSG-EG Decay End Level: fix some sound effects (ChainSaw, Zap...) in "Beavis & Butthead"
.improved Detune overflow accuracy: fix very high frequency sounds in many games
.fixed registers 0x20-0x26 Reset state: fix intro music in "B.O.B"
2008-12-04 20:32:22 +01:00
.reverted incorrect fix with KEY ON: fix "Flamethrower" sound effect in "Alien 3" and many others
2009-01-16 16:02:08 +01:00
* adjusted HCounter values: fixes line flickering in "Sonic 3D" bonus stage
* adjusted VINT timing: fixes hang-up in "V.R Troopers"
* improved HBLANK flag accuracy: fixes line flickering in "Gouketsuji Ichizoku"
* fixed broken Z80 access to WRAM: fixes hang-up in "Mamono Hunter Youko"
* modified JCART emulation: fixes corrupted tracks logo in "Micro Machines 2"
* added Blargg's NTSC Filters support (NTSC video artifacts emulation)
* optimized VDP rendering core, rewrote 68k interface (memory handlers, cycle execution, interrupts): greatly improved emulation speed
[Gamecube/Wii]
* remove slowest libsamplerate settings under "HQ YM2612" option, only keeps SRC_LINEAR (faster) and SRC_SINC_FAST (better)
* added an option to enable/disable bilinear filtering
* rewrote video engine: improved horizontal scaling (VI+GX), improved rendering speed (direct texture mapping)
* removed embedded font, (re)enabled IPL font support: now should works for Qoob users too (thanks to emukiddid)
* fixed "Reset" button behavior, now acts more like Genesis Reset button ;-)
* patched libfat for faster SDCARD accesses (thanks to svpe)
* SRAM and SaveState filenames are now based on the ROM filename (for FAT devices only)
* various bugfixes, menu tweaks and code cleanup
[Gamecube]
* added 480p support in menu
[Wii]
* implemented fast scrolling in menu using Wiimote D-PAD
* added "Power" button support
* added USB Storage support
* Widescreen menu fix
* *new* libogc 1.7.0 features: SDHC support, Wiimote shutdown button support
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2009-01-16 16:03:16 +01:00
Genesis Plus GX release 080826 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Core]
* YM2612(MAME): fixed LFO phase update for CH3 special mode: fix sound effects in Warlock & Aladdin (thanks to AamirM)
* YM2612(MAME): fixed EG attenuation level on "KEY ON": fix Ecco 2's splash sound
* YM2612(MAME): fixed SSG-EG emulation: fix Bubba'n Stix (Track 5) and many others
* YM2612(MAME): replaced sample interpolation with libsamplerate support, High Quality mode is now more accurate
* implemented cycle-accurate HINT timings: every timing sensitive games/demos are now *finally* working fine
* fixed a bug affecting CRAM/VSRAM DMA timings
* fixed Sprite Attribute Table address mask for VRAM writes
* improved accuracy of 68k access to Z80: fix music in Pacman 2 when entering PAUSE menu
* disabled "Address Error" emulation when UMK3 hack is loaded: fix game crashing after a round ends up
* added support for some more unlicensed games: Pocket Monster, King of Fighter 98, Soul Blade (credits to Haze)
* improved Menacer emulation: fix lightgun support in Body Count & T2: The Arcade Game
* added Konami Justifier emulation: fix lightgun support in Lethal Enforcers 1 & 2
* added Sega Mouse emulation (Populous 2, Body Count, Shangai 2, Fun'n Games, ...)
[Gamecube/Wii]
* added Wiimote support for Menacer/Justifier/Mouse
* added DVD support in Wii mode (no modchip required)
* added "Gun cursor" option to enable/disable gun position display
* added "Invert Mouse" option to invert Sega Mouse vertical axe (required by some games)
* improved Controller options: Wiimote/Nunchuk and Classical Controllers can now be affected separately to ANY player
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2009-01-16 16:03:16 +01:00
Genesis Plus GX release 080716 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Core]
* adjusted (again) HINT timings: fix Double Dragon 2 (game freezed), hopefully does not break anything else
* fixed broken EEPROM support for Codemaster games
* modified input update timings: fix Dungeons & Dragons * Warriors of the Eternal Sun (thanks to Notaz)
* added support for "Ultimate Mortal Kombat Trilogy" hack (max. size supported is 10MBytes)
* added (VERY) preliminar support for PICO roms (credits to Notaz for his documentation)
* improved YM2612 emulation (credits to Nemesis for his tests on real hardware):
2008-08-07 14:26:07 +02:00
.implemented phase overflow emulation: improved fix for special music instrument used in Comix Zone, Flashback, Ariel, Shaq Fu...
.improved SSG-EG emulation in MAME core (also based on additional code from Alone Coder)
.improved Timers emulation accuracy
.improved Enveloppe Generator accuracy
.fixed Channel 3 CSM mode emulation
.implemented sample interpolation in MAME core to emulate the chip at original frequency (HQ YM2612 mode, from gens)
2009-01-16 16:02:08 +01:00
[Gamecube/Wii]
* added automatic alphabetical filesorting (Marty Disibio)
* added ROM History for faster ROM access (Marty Disibio)
* fixed a silly input bug in "ROM Infos" & "Game Genie" menus
* modified "Hard Reset" option
* improved display sharpness in original rendering mode (H40 cell mode only), filtering is now completely disabled
* enabled overscan emulation in "STRETCH" aspect mode also
* added support for horizontal wiimote handling in Menu (automatically used when the wiimote is not pointed towards the screen)
* improved Controller options
2008-08-07 14:26:07 +02:00
.prevented keys reconfiguration if device is not detected
.added support for up to 8 players (ISS Pro Deluxe, ...)
.each player can be affected to a custom device (GAMECUBE Pad, WIIMOTE/NUNCHUK or CLASSIC)
.added the ability to use classic controller & wiimote pad from the same port separately
2009-01-16 16:02:08 +01:00
.modified "soft-reset" key on the Wiimote to avoid "accidental" resets (now press Buttons + & * simultaneously)
2008-08-07 14:26:07 +02:00
.added MODE button mapping: use "START+Z" on gamepad or "Button Minus" on wiimote/classic (not reconfigurable)
.added automatic configuration save for controller options
2007-08-18 13:16:32 +02:00
2009-01-16 16:02:08 +01:00
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2009-01-16 16:03:16 +01:00
Genesis Plus GX release 080601 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Core]
* improved HCounter accuracy: fix graphic glitches in "Striker (Europe)"
* improved HINT timing accuracy: fix flickering in "Zero The Kamikaze Squirrel (USA)"
* improved rendering accuracy when backdrop color is modified during HBLANK (Road Rash I/II/III)
* fixed broken Game Genie support
[Gamecube/Wii]
* added full horizontal scaling (up to 720 pixels) when using "stretch" aspect mode (use Xscale to increase width)
* added progressive mode support (480p) in menu also
* added automatic SRAM/FreezeState support (OFF by default, check "system options")
* added automatic configuration file support
* /genplus/saves is now automatically created if it does not exist
* use libfat automatic SDCARD detection: default slot is now always used when accessing SDCARD
* assigned Reset Button to Genesis Soft-Reset
[Wii]
* added automatic TV mode detection (from SYSCONF), no more PAL60 version needed
* added option to return to Wii System Menu
* fixed "TP reload" option: now compatible with HB channel
* removed SD-Gekko support (Wii slot becomes default slot)
* added Wii SD slot support for SRAM & FreezeState files
* added Wiimote, Nunchuk & Classic controllers support through libwiiuse (see User Manual for default keys)
* added customizable key mapping (for each configurations: wiimote only, wiimote+nunchuk or classic)
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2009-01-16 16:03:16 +01:00
Genesis Plus GX release 080419 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Core]
* modified VINT timings a little bit: fix lockup during Desert Strike's intro
* corrected 68k interrupts handling: fix graphic glitches in Darius II/Sagaia
[Gamecube/Wii]
* fixed 60Hz "Bilinear" rendering mode (was broken in last release)
* fixed issue with the 1st file when browsing SDCARD through SD-Gekko
* fixed GX initialization: fix "freeze" issue that occured sometime when starting a game
* added "Wii Reboot" option
* added PAL 50hz support in menu (black borders)
* added progressive rendering mode support (480p) in Wii mode (not supported by the PAL60 version, use the other one !)
* compiled with a modified libogc: should definitely fix the PAL "red screen" issue for RGB-cable users (still use the PAL60 version !)
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2009-01-16 16:03:16 +01:00
Genesis Plus GX release 080406 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Core]
* updated SVP core: fix some perspective issues in Virtua Racing (thanks to Notaz)
* added internal SAT update during VRAM Fill: fix unmasked sprites during Battletech's intro
* fixed m68k core issues with gcc 4.2.3: fix Xperts, Lemmings 2, M1 Abrams Battle Tank
* forced YM2612 Enveloppe update: fix intro music in Batman&Robin (thanks to Aamir)
[Gamecube/Wii]
* removed not working DVD features (Wii mode only)
* fixed Timers with PAL roms
* added EURGB60 TV mode support: fix "red screen" issue with PAL Wii when using RGB cable
* added PAL50 TV mode support (PAL and NTSC roms), see video options
* added "TP reload" option, use "System Reboot" (Wii mode only)
* added Front SD rom loading support with LFN & subdirectory browsing (Wii mode only)
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2009-01-16 16:03:16 +01:00
Genesis Plus GX release 080301 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Core]
* added SVP emulation: Virtua Racing is now emulated (big thanks to Notaz and TascoDeluxe)
* fixed VDP registers behaviour when VDP Mode 4 is enabled: fix Bass Masters Classic Pro, Captain Planet & The Planeeters
* corrected a bug in DMA Fill operation: fix James Pond 3, Rockman World/Megaman Willy Wars (corrupted VRAM)
* corrected typo errors in CPU cycle counters update: fix optiom screen music in "College Slam" and probably others games.
* added preliminary support of undocumented YM2612 bug: fixes soundtracks of Shaq Fu, Spiderman, Comix Zone, Ariel and some others
* added support for mappers & copy protection devices used in many unlicensed/pirate cartridges (see cart_hw.c for details)
* rewrote memory handlers for better modularity and some (little) speedup
* reduced Savestate size
[Gamecube]
* compiled with last LibOGC (20080228): fix issues when unplugging controller, support for Wii mode (see release.txt)
* added "hard-coded" IPL font (no more direct access to BOOTROM): fix font problem for Qoob users
* added SDCARD Slot B support for loading Roms
* removed unused MAME PSG Core
* added 'Force DTACK' option for prototype games usually hanging on real hardware (example: Sonic Crackers)
* added an option to underclock SVP core (with default cycle count, Virtua Racing actually does not run fullspeed in GC mode)
* fixed frame timing in PAL mode
* fixed analog stick sensitivity
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2009-01-16 16:03:16 +01:00
Genesis Plus GX release 080107 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Core]
* fixed interleaved rom detection: roms with .smd extension should now work fine
* fixed a recently introduced bug in VDP registers writes: fixes bad colors in Toy Story (intro)
* updated list of games using EEPROM: added Sports Talk Baseball (internal memory check fixed) and Brian Lara Cricket
* fixed VINT flag update when VINT is disabled: fixes NCAA College Football
* adjusted DMA timings in H32 mode: fixes flickering in Out of this World, Kawasaki Superbike Challenge & Formula One
* adjusted line rendering and HBLANK timings: fixes flickering in Nigel Mansell's World Championship Racing, Deadly Moves/Power Athlete
* fixed unmapped ROM reads through Z80 Bank: fixes Zombie High (Proto)
* added support for custom ROM/RAM mapping used by Game no Kanzume Otokuyou
[Gamecube]
* fixed broken SDCARD support for SRAM and Savestate files
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2009-01-16 16:03:16 +01:00
Genesis Plus GX release 071230 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Gamecube]
* fixed ROM injector base address (DATA section 1)
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2009-01-16 16:03:16 +01:00
Genesis Plus GX release 071228 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Core]
* many sourcecode cleanup and optimization
* completely rewrote EEPROM emulation: now support all known EEPROM types (24C01-24C65) and mappers (Sega, Acclaim, EA, Codemasters)
2008-08-07 14:26:07 +02:00
used in a few games (now use internal game database) as external RAM. This should at least fix save support in the following games:
. NBA Jam (alternate Acclaim mapper)
. College Slam, Frank Thomas Big Hurt Baseball (24C65 type)
. NHLPA Hockey 93, Rings of Power (EA mapper)
. Micro Machines serie, Brian Lara Cricket 96/Shane Warne Cricket (Codemasters mapper)
2009-01-16 16:02:08 +01:00
* external RAM is now initialized to 0xFF by default: fix Micromachines 2, Dino Dini Soccer
* fixed SRAM 16-bits memory handlers: fix some Sega Sports and EA Sports games (NFL95, NBA Action 95, NHL97, NHL98,...)
* modified WRITE_xxx & READ_xxx macros for better portability and faster memory access on BIG ENDIAN platform
* completely rewrote BIG ENDIAN support in render.c and vdp.c: rendering should be a little faster
* rewrote ROM bankswitch emulation (Super Street Fighter II): ROM access are faster, using memory pointers instead of reading ROM copy from ARAM
* fixed leftmost Window/PlaneA column render and implemented Window bug (as described by Charles Mc Donald)
* improved "Sprite Limit" and "Sprite Collision" detection accuracy
* modified RGB565 Color Palette to use the full available color range (0-31;0-63)
* implemented "cycle accurate" HV Interrupt timings: fix Sesame's Street Counting Cafe, Legend of Galahad (intro)
* improved VDP access timings accuracy (added FIFO emulation): fix Double Clutch
* improved DMA timings accuracy: fix Winter Olympics (E), Arch Rivals and probably more
* fixed HCounter again: Road Rash serie (I,II,III) don't need timing hacks anymore
* fixed VCounter in Interlaced 2 mode: fix Combat Cars "VS-Mode"
* improved Interlaced 2 mode (double resolution) rendering: Sonic 2, Combat Cars ("VS-Modes") look far better
* added TMSS BIOS support (optional)
* rewrote part of the YM2162 MAME's core: fixed internal FM timers handling, removed non-YM2612 emulation code and unused multiple cpu support
* implemented "cycle accurate" FM timers & sound samples rendering
* improved Z80 Interrupt timing accuracy: fix Sonic 3 music slowdowns
* updated Z80 & 68000 cores to last MAME versions
* improved Soft Reset emulation: X-Men 2 and Eternal Champions (random character selection) now work more like on real hardware.
* added full overscan emulation (vertical & horizontal borders) for "pixel perfect" aspect ratio (tested against a real genesis)
[Gamecube]
* fixed rom checksum calculation (only used for rom information)
* some modifications in GX rendering code.
* added support for original Genesis/Megadrive NTSC & PAL video modes: this makes games looking exactly as on original hardware (progressive rendering with reduced resolution)
* added "Aspect" option to switch between ORIGINAL (aspect ratio is fixed and borders are emulated) and MANUAL SET (horizontal and vertical scaling can be manually configured, borders are not emulated)
* added "Overscan" option to disable the original borders color and always use black borders (only used when ORIGINAL Aspect mode is enabled)
* added support for up to 720 pixels horizontal resolution (needed for proper aspect ratio emulation)
* added "TV Mode" option to enable automatic switching to PAL(50Hz) TV mode when the Genesis runs in PAL mode
* added "Xshift" & "Yshift" settings to let you adjust display area position while keeping the original aspect ratio
* added option to disable/enable SSG-EG support in FM cores: this special mode is indeed not properly emulated and some games might sound wrong when enabled
* removed "CPU Type" option, you can also now force Region (JAP/EUR/USA) without reseting the game, choose USA or JAP for 60hz, EUR for 50hz, this can be useful to bypass game region protection at startup.
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2009-01-16 16:03:16 +01:00
Genesis Plus GX release 070720 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Core]
* corrected TeamPlayer support: fix multiplayer in Gauntlet 4 (Sept. version), Pengo and a lot of others
* added J-Cart support: enable multiplayer in Codemasters games (Pete Sampras, Micromachines games, Super Skidmarks)
* added serial EEPROM autodetection: fix games with bad SRAM informations in header (NBA Jam TE)
* added SVP faking: display 2D graphics in Virtua Racing (the game is however still unplayable)
* added support for more internal IO registers: fixe some unlicensed games (Wisdom Tree games...)
* added preliminary support for unmapped protection device: fix some unlicensed games with special built-in hardware (Squirell King, Lion King 2...)
* added "Soft Reset" combo (in game, use L+Z triggers): this should be like pressing the RESET button on a real Genesis and this is required
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in some games to enable special features or even complete the game (ex: X-Men).
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[Gamecube]
* added separate configuration for PortA/PortB inputs (GAMEPAD, MULTITAP or NONE, see Joypad Config): this let you setting
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PORTB as unplugged, which is needed in some games to access special modes or enable cheat codes (Alien Storm, X-Men...)
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* Freezestate & SRAM files are now compressed (using zlib)
* FreezeState & SRAM files can now be saved/loaded to/from SDCARD: located in /genplus/saves/ from the root of your SDCARD
* changed initial ROMS directory for SDCARD user: now looking for /genplus/roms/ from the root of your SDCARD
* added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
* "System reboot" is now used for console reboot and SD/PSO reload (if detected)
* added new font: now use original IPL font, extracted from Bootrom
* modified controls when going into the rom selection menu (DVD or SDCARD):
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. use B button to go up one directory
. use Z button to quit the file selection menu
. use L/R triggers to go down/up one full page
. use Left/Right buttons or Analog stick to scroll the selected entry's filename when it can't be full displayed
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* various menu rearrangment, minor bugfixes & sourcecode cleanup
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2008-08-07 14:26:07 +02:00
2007-08-18 13:16:32 +02:00
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Genesis Plus GX release 070621 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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2008-08-07 14:26:07 +02:00
2009-01-16 16:02:08 +01:00
[Core]
* added Multitap support (EA 4-Way Play and Sega Teamplayer): allowed up to four players in games supporting those peripherals
* added partial Sega Menacer lightgun support: automatically set when detecting the 6-in-1 Menacer game
[Gamecube]
* added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
* removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
* added Console Reboot option in main menu (IPL Reboot)
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Genesis Plus GX release 070518 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Core]
* you can now switch between FM cores without reseting the game. FM registers value are automatically restored when switching.
* removed the previous VINT timings modification because it brokes some games (Rocket Knight, Thunderforce III,...)
* added automatic Timing configuration (VDP latency, VINT timing & alternate Line Timing) at game loading, based upon specific romname detection.
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This means you can still modify some of these options afterwards but they are now automatically set/unset when loading a game which need
special timing fixes. These fixes are also automatically desactivated when the current game doesn't need them.
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For information, games that are actually detected and need special timings to run properly are:
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.Legend of Galahad & Road Rash series (single line not rendered properly)
.Sesame Street Counting Cafe (don't boot)
.Chaos Engine/Soldiers of Fortune (graphic glitches on scrolling)
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[Gamecube]
* modified PAL framesync a little bit: the 20ms period is now applied between the start of 2 consecutive frames,
no more between the end of the previous and the start of the next one, which seems more correct to me
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2009-01-16 16:03:16 +01:00
Genesis Plus GX release 070508 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Core]
* VINT timings are now a little more accurate: fixes Sesame's Street Counting Cafe
* SN76496 MAX_OUTPUT back to normal
* modified FB_WNOISE value in SN76496 core according to John Kortink's last informations
* added support for Maxim's PSG core, same as used in SMSPLUS (it becomes the default PSG core)
* updated FM core to the latest MAME version
* corrected DAC output level (fixes voices and some special FX being too low)
* added support for Gens YM2612 (FM) core (MAME's one still remains default FM core)
[Gamecube]
* corrected L & R buttons assignment: fixes Genesis X & Z buttons being inverted
* added configurable preamplification for each sound cores (see Emulator Options)
* added some other configurable sound options (boost overall volume, FM improvment for Gens YM2612)
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2009-01-16 16:03:16 +01:00
Genesis Plus GX release 070411 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Core]
* corrected MAX_OUTPUT value in SN76496 core: fix PSG sound (SFX) volume
* removed unused sound buffer allocation
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2009-01-16 16:03:16 +01:00
Genesis Plus GX release 070326 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Gamecube]
* added DVD automount: automatically call libogc DVD_Mount function if ISO PVD reading failed (idea taken from softdev's last neocdredux release). This may be useful for loading roms from a DVD after booting from SDLOAD or after stopping DVD motor.
* added "DVD motor off" feature, like in others emulators
* corrected Memory Card mounting function: EXI_ProbeReset() function was never called if the first mounting attempt failed. Should fix some of the "Unable to mount memory card" errors.
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2009-01-16 16:03:16 +01:00
Genesis Plus GX release 070322 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Gamecube]
* added SDCARD subdirectory browsing and LFN (255 char. max) support
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2009-01-16 16:03:16 +01:00
Genesis Plus GX release 070317 (Eke-Eke)
2009-01-16 16:02:08 +01:00
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[Core]
* Color RAM update now always reset color 0 to border color (fix color glitches in Mortal Kombat,...) (thanks to Noop's for the idea)
[Gamecube]
* remove some rendering unused code (only used by DOS version of genesis plus) for little speedup
* added an option to enable alternate line rendering timing (fix single line error in Road Rash series and Legend of Galahad's Intro)
* added last Softdev's modifications (normalised memory access and ASM GU functions used intead of 'C' ones) for some speedup
* updated gcaram.c to be compatible with last libogc version
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Genesis Plus GX release 070309 (Eke-Eke)
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[Core]
* little rendering code speedups
* modified HV counter tables (fix graphic glitches in Skitchin's sky, Lotus 2 Recs, Panorama Cotton, Dashin Desperados & maybe more)
* completely rewrote DMA timings emulation so that it works for all games (no more cpu freezing)
* added all DMA tranfer rates handling for each three DMA modes and added dma busy flag emulation
* modified interrupts handling on VDP register #0 and #1 writes (fix Lemmings status bar)
* added VDP RAM write latency (fix Chaos Engine/Soldier of Fortune gfx glitches)
* modified FM timers handling a bit (fix Vectorman2 music)
* corrected Sprite Limit rendering (fix Sonic 1 & Micromachines 2 title screens)
* corrected IO Registers writes (fix Decap' Attack controls, no more need for alternate input)
* corrected 6 Buttons Pad emulation (fix 6buttons detection in Mortal Kombat 3, Comix Zone and other 6-buttons compatible games)
* modified sound mixing a bit according to Generator sourcecode (FM and PSG ratios seems more correct)
* added separate CPU Region (USA, Europe, Japan,...) & Speed (PAL or NTSC) choice in menu options
* modified main frame synchro in PAL mode (fix sound glitch in this mode), thanks to Softdev for the solution
* added savestates support (go to SRAM menu, memory card supports only)
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Genesis Plus GX release 070207 (Eke-Eke)
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[Core]
* fm timers fixed (fix missing music in Castle of Illusion, Quackshot, Undead Line, Wonderboy in Monster Lair, Cal 50, Turbo Outrun, Thundeforce 4 and maybe more)
* added complete EEPROM emulation (save support now works fine in Wonderboy5, Megaman Willy Wars, NBA Jam...) (credits to Notaz, adapted from Picodrive code)
* added preliminar dma timing emulation (fix bottom screen in Legend of Galahad) (credits to Notaz, adapted from Picodrive code)
* hack: clear Vint pending after Hint (INT level 4) acknowledge (fix Fatal Rewind)
* hack: modify read_bus16 to return a random value (fake fetch) (fix Time Killers)
* modified cpu execution timings, with more correct hblank and interrupts timing (fix ISS Deluxe, Double Dragon 2 and certainly more) (Based on Gens code)
* modified busreq mechanism: better synchro between z80 & 68k (no need to dejitter anymore) (Based on Gens code)
* added sprite collision detection (fix Strider 2)
* modified dma fill operation for big endian platform (fix Contra Hardcorps gfx garbage)
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Genesis Plus GX WIP 1.2 (Softdev)
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[Gamecube]
* Added partial zip support (unzip.c)
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Genesis Plus GX WIP 1.1 (Softdev)
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[Core]
* sio.c added
* Added six button pad support from x86 Gens
* Additional changes based on Charles MacDonald's gen-hw.txt
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Genesis Plus GX WIP 1 - 7 March 2006 (Softdev)
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[Core]
* Updated SN76496 driver
[Gamecube]
* Added GX Hardware Scaling
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Genesis Plus GX WIP 0 (Softdev)
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[Gamecube]
2007-08-18 13:16:32 +02:00
2009-01-16 16:02:08 +01:00
* initial port based on Genesis Plus 1.2a from Charles McDonald (http://cgfm2.emuviews.com/)