ekeeke
3d8bd155a7
[Core/Sound] fixed EG counter loopback behavior (verified on real YM3438 die by nukez)
2017-09-26 10:25:48 +02:00
twinaphex
accc1c030e
Use stdint.h instead of inttypes.h - fixes MSVC < 2010
2017-09-26 04:18:19 +02:00
twinaphex
ba28a28b7e
Fix Emscripten
2017-09-26 00:49:48 +02:00
nukeykt
1768a34144
Nuked OPN2: requested changes 3
2017-09-24 01:47:50 +09:00
nukeykt
757a6e0c1f
Nuked OPN2: requested changes 2
2017-09-23 21:17:05 +09:00
nukeykt
1c6fa9fdb6
Nuked OPN2: requested changes
2017-09-23 20:26:26 +09:00
nukeykt
0128f345b5
Add nuked opn2 as alternative core
2017-09-23 12:52:45 +09:00
EkeEke
31906b20cf
[Core/Sound] fixed PSG noise channel bug
2017-09-19 12:21:41 +02:00
EkeEke
4c04c8f719
[Core/Sound] minor YM2612 optimization
2017-04-09 19:31:40 +02:00
EkeEke
8f15c1d43b
Merge branch 'master' of https://github.com/ekeeke/Genesis-Plus-GX
2017-04-09 19:13:01 +02:00
EkeEke
62c1d82145
[Core/Sound] fixed Timer B overflow handling
2017-04-09 19:12:21 +02:00
EkeEke
116b001fb2
[Core/Sound] fixed YM2612 LFO PM implementation (block & keyscale code should not be modified by LFO)
2017-04-09 18:54:02 +02:00
ekeeke
cc056b92db
[Core/Sound] fixed PSG power-on latched register (verified on VA4 MD1 hardware)
...
Initial test that indicated power-on latched register was noise attenuation register was flawed because it wasn't done after a "cold" power-on. It appears the latched value is not totally reseted when doing a quick power off/on cycle (which was done with initial test) and would keep last value being set.
2017-04-02 21:40:24 +02:00
EkeEke
a62c6f9ffe
[Core/Sound]
...
* fixed YM2612 self-feedback regression introduced in 1.7.1
* fixed YM2612 one-sample extra delay on operator1 output
2017-03-28 16:19:55 +02:00
EkeEke
b78ce06728
[Core/Sound] improved accuracy of SN76489 core
2017-03-28 16:15:45 +02:00
EkeEke
9bb64c47f9
[Core/Sound] rewrote PSG core from scratch & replaced deprecated "PSG boot noise" option with optional Hiqh Quality PSG resampling
2016-12-18 23:36:59 +01:00
EkeEke
41285e1131
[Core/Sound] optimized Blip Buffer implementation for stereo streams (thanks to David Knight for original idea)
2016-12-18 23:09:16 +01:00
EkeEke
eedbfecac9
[Core/Sound] improved PSG accuracy (fixes high-frequency aliasing noises in Captain Silver, Kenseiden, Phantasy Star & many other SMS games, thanks to Enik for the help)
2016-12-18 22:38:50 +01:00
EkeEke
d08b903a11
[Core/MS] improved emulation of Japanese Master System I/O chip (315-5297)
2014-11-23 20:30:27 +01:00
EkeEke
bf184b9440
[Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame.
2014-10-10 18:34:33 +02:00
EkeEke
6635ab7ebf
updated headers of modified files
2013-06-17 22:42:05 +02:00
EkeEke
aede1b9299
rearranged core & back-end specific code (part 2)
2013-06-17 22:31:31 +02:00