Commit Graph

30 Commits

Author SHA1 Message Date
nukeykt
573120e4f6 Nuked OPN2: requested changes 2 2017-09-29 22:37:13 +09:00
nukeykt
405db5d9f4 Nuked OPN2: requested changes 2017-09-29 18:01:03 +09:00
nukeykt
51f802b2cc Nuked OPN2: ASIC YM3438 & YM2612 emulation 2017-09-29 01:45:49 +09:00
nukeykt
27a77147aa Nuked OPN2: optimize detune calculation 2017-09-28 19:54:12 +09:00
nukeykt
6a23a42540 Nuked OPN2: minor tweaks 2017-09-28 17:00:31 +09:00
ekeeke
e2774c7b8a Update ym2612.c
[Core/YM2612] minor optimizations
2017-09-27 13:58:22 +02:00
nukeykt
eb457641a8 Nuked OPN2: Don't attack if key is off 2017-09-26 20:36:07 +09:00
nukeykt
13ab2aafbc Nuked OPN2: Fix LFO PM 2017-09-26 19:23:43 +09:00
ekeeke
3d8bd155a7 [Core/Sound] fixed EG counter loopback behavior (verified on real YM3438 die by nukez) 2017-09-26 10:25:48 +02:00
twinaphex
accc1c030e Use stdint.h instead of inttypes.h - fixes MSVC < 2010 2017-09-26 04:18:19 +02:00
twinaphex
ba28a28b7e Fix Emscripten 2017-09-26 00:49:48 +02:00
nukeykt
1768a34144 Nuked OPN2: requested changes 3 2017-09-24 01:47:50 +09:00
nukeykt
757a6e0c1f Nuked OPN2: requested changes 2 2017-09-23 21:17:05 +09:00
nukeykt
1c6fa9fdb6 Nuked OPN2: requested changes 2017-09-23 20:26:26 +09:00
nukeykt
0128f345b5 Add nuked opn2 as alternative core 2017-09-23 12:52:45 +09:00
EkeEke
31906b20cf [Core/Sound] fixed PSG noise channel bug 2017-09-19 12:21:41 +02:00
EkeEke
4c04c8f719 [Core/Sound] minor YM2612 optimization 2017-04-09 19:31:40 +02:00
EkeEke
8f15c1d43b Merge branch 'master' of https://github.com/ekeeke/Genesis-Plus-GX 2017-04-09 19:13:01 +02:00
EkeEke
62c1d82145 [Core/Sound] fixed Timer B overflow handling 2017-04-09 19:12:21 +02:00
EkeEke
116b001fb2 [Core/Sound] fixed YM2612 LFO PM implementation (block & keyscale code should not be modified by LFO) 2017-04-09 18:54:02 +02:00
ekeeke
cc056b92db [Core/Sound] fixed PSG power-on latched register (verified on VA4 MD1 hardware)
Initial test that indicated power-on latched register was noise attenuation register was flawed because it wasn't done after a "cold" power-on. It appears the latched value is not totally reseted when doing a quick power off/on cycle (which was done with initial test) and would keep last value being set.
2017-04-02 21:40:24 +02:00
EkeEke
a62c6f9ffe [Core/Sound]
* fixed YM2612 self-feedback regression introduced in 1.7.1
* fixed YM2612 one-sample extra delay on operator1 output
2017-03-28 16:19:55 +02:00
EkeEke
b78ce06728 [Core/Sound] improved accuracy of SN76489 core 2017-03-28 16:15:45 +02:00
EkeEke
9bb64c47f9 [Core/Sound] rewrote PSG core from scratch & replaced deprecated "PSG boot noise" option with optional Hiqh Quality PSG resampling 2016-12-18 23:36:59 +01:00
EkeEke
41285e1131 [Core/Sound] optimized Blip Buffer implementation for stereo streams (thanks to David Knight for original idea) 2016-12-18 23:09:16 +01:00
EkeEke
eedbfecac9 [Core/Sound] improved PSG accuracy (fixes high-frequency aliasing noises in Captain Silver, Kenseiden, Phantasy Star & many other SMS games, thanks to Enik for the help) 2016-12-18 22:38:50 +01:00
EkeEke
d08b903a11 [Core/MS] improved emulation of Japanese Master System I/O chip (315-5297) 2014-11-23 20:30:27 +01:00
EkeEke
bf184b9440 [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
EkeEke
6635ab7ebf updated headers of modified files 2013-06-17 22:42:05 +02:00
EkeEke
aede1b9299 rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00