Commit Graph

1429 Commits

Author SHA1 Message Date
ekeeke31
9f6c9b83aa . modified ASNDLIB handling
. added support for configurable menu key combo on gamecube controllers, also C-Stick is now always used by default as additional menu key.
.[wii] forced wiimote & classical controllers HOME button( port #1 only) as default menu keys, even when not configured as input devices 
.[gamecube] added switchable progressive video mode when component cable is detected (hold B on startup to switch mode, default is 480p).
2012-04-07 16:44:38 +00:00
ekeeke31
d042eebd83 [SMS] fixed number of pages for ROM sizes which are not a factor of page size 2012-04-05 21:26:06 +00:00
ekeeke31
c294796fdc [win32] minor fixes 2012-04-05 21:18:00 +00:00
ekeeke31
936bb81bc0 [SMS] added proper support for new released dump Nemesis 2012-03-31 11:05:38 +00:00
ekeeke31
85119edc2d .added support for yet unreleased korean games from SMS Power
.(re)enabled external RAM by default for 32k ROM
2012-03-10 20:32:16 +00:00
ekeeke31
c33273fa02 .fixed VDP register reset state on SG-1000
.improved SG-1000 default memory mapping
.added support for SG-1000 RAM extension adapters (both types) and recent SMS Power dumps using them
2012-03-10 19:57:19 +00:00
ekeeke31
e47ffcad81 fixed PICO ROM loading and region detection 2012-02-28 22:22:07 +00:00
ekeeke31
3e8897d331 reverted IOS patch (became useless with HBC 1.1.0 release) 2012-02-28 21:10:56 +00:00
ekeeke31
2708e69f79 [SMS] added support for last SMS Power! dumps (Janggun-ui Adeul / Street Hero) 2012-02-24 17:38:52 +00:00
ekeeke31
3dee74358e .improved scaling when 16:9 correction is enabled 2012-02-12 21:15:09 +00:00
ekeeke31
38dcd29a66 added CUSTOM_BLITTER define, no need for NGC specific rendering code inside core anymore 2012-02-05 19:37:20 +00:00
ekeeke31
a45cf8861f portability fix for Linux build 2012-02-05 17:43:16 +00:00
ekeeke31
0beaccaea9 -added CHEATS_UPDATE macro definition (required by last commit)
-removed unused soundbuffer for all platforms
-renamed osd_input_Update to osd_input_update
2012-02-05 17:10:16 +00:00
ekeeke31
83d4312e3c added random RAM pattern initialization on Mark-III & Japanese Master System (fixes "Alibaba and 40 Thieves" & "Block Hole") 2012-02-05 17:00:50 +00:00
ekeeke31
cca17c642f fixed pixels input & output for NTSC filters 2012-02-01 22:55:42 +00:00
ekeeke31
67bed12429 added RGB555 pixel output support to NTSC filters 2012-02-01 00:37:11 +00:00
ekeeke31
aae753a9e7 removed useless HW_DOL define 2012-02-01 00:28:34 +00:00
ekeeke31
cab4ecba99 [Wii/Gamecube]
* added an option to set VDP mode (PAL/NTSC) independently from console region.
* added an option to select console master clock frequency (PAL/NTSC/AUTO): emulation now run at selected frequency when VSYNC is disabled.
* added an option to force VSYNC disabled.
* improved screen scaling.

[Core]
* moved INLINE definition to macros.h
* removed unused typedef from osd_cpu.h
* cleanup include files
2012-01-31 22:50:54 +00:00
ekeeke31
96452ac75b -added support for 4-Pak All Action (SMS), thanks to Omar Cornut for mapper reverse-engineering 2012-01-23 21:24:24 +00:00
ekeeke31
d0ca4f7a06 added more restrictive EEPROM-based games database 2012-01-17 21:35:51 +00:00
ekeeke31
85f745b5ef faster scrolling using L/R or +/- buttons in ROM browsers 2012-01-17 21:34:30 +00:00
ekeeke31
e808eaf9fa added ISP register to savestate: fixes savestate for games running in User mode 2012-01-16 21:09:55 +00:00
ekeeke31
09c02fd693 fixed C89 remaining incompatibilities + various code cleanup 2012-01-15 19:59:13 +00:00
ekeeke31
238382d8a8 optimized sound chips update functions 2012-01-15 19:57:59 +00:00
ekeeke31
873870b4a1 optimized 68k core using prebuild const tables 2012-01-15 19:56:30 +00:00
ekeeke31
b051d03f86 BIOS support (continued) 2012-01-15 19:55:22 +00:00
ekeeke31
892abc8589 fixed default manual scaling for Master System 2012-01-15 19:54:19 +00:00
ekeeke31
a77ee50ecd - moved savestate compression/decompression out of emulator core (continuing) 2012-01-15 19:53:25 +00:00
ekeeke31
d66d747d98 - annual code cleanup ;-)
- added port $3E emulation (SMS, GG)
- added SMS & GG BIOS support
- added an option to run BIOS without cartridge
- added separate ROM browsers for SG-1000, Master System, Game Gear & Mega Drive / Genesis
- changed Cheat menu icon
- moved ROM device selection (SD,USB,DVD) to menu options
- moved savestate compression/decompression out of emulator core
- removed useless background images & background color option
- prevented deletion of cheat files when no valid codes are found left
- added IOS patch on startup to fix Homebrew Channel network bug when <no_ios_reload> option is used







[GUI]
-
2012-01-15 19:51:27 +00:00
ekeeke31
05d375533a Removed long int use for portability on 64-bit platforms 2011-09-25 10:21:44 +00:00
ekeeke31
3fdf086bad Fixed 32-bit integer type definition for portability on 64-bit platforms 2011-09-25 10:06:55 +00:00
ekeeke31
e8d4ed6d17 added support for some korean games recently dumped by SMS Power (Super Boy 3, Knightmare II - The Maze of Galious) 2011-09-25 10:05:08 +00:00
ekeeke31
e0c88d2fb0 [Core/VDP]
-added support for nametable registers writes during HBLANK: fixes The Adventures of Batman & Robin (graphical issues during 2nd Boss fight)
-added support for VSRAM writes during HBLANK in 2-cell VSCROLL mode: fixes The Adventures of Batman & Robin (graphical issues during 2nd Boss fight)
2011-08-15 15:37:13 +00:00
ekeeke31
9b0d4d6a9c .improved emulation of 32k bankswitch hardware used by a few unlicensed games
.added support for a few recently dumped unlicensed games
2011-08-15 15:29:28 +00:00
ekeeke31
177779d0bc 2011-08-07 19:04:41 +00:00
ekeeke31
94f83cb9d5 Removed ROM injection utility (deprecated) 2011-08-07 18:14:41 +00:00
ekeeke31
c07e7ae644 -removed unused files 2011-08-07 18:10:19 +00:00
ekeeke31
62f1204476 ----------------------
Genesis Plus GX 1.6.0 
----------------------

[Core/Sound]
---------------
* added YM2413 emulation in Master System compatibility mode.
* fixed SN76489 noise boost initialization.
* minor YM2612 core optimizations.

[Core/VDP]
---------------
* added accurate emulation of SG-1000, Master System (315-5124, 315-5246) & Game Gear VDP.
* added support for all TMS9918 rendering modes.
* improved Mega Drive VDP timings accuracy in Master System Compatibility mode.
* fixed color palette initialization.
* fixed shifted sprites rendering in Mode 4.
* modified pixel rendering support (pixel depth is now forced at compilation time).

[Core/CPU]
---------------
* optimized 68k core (rewrote 68k interrupt handling, removed multiple CPU types support & unused code) for 5~8% speed improvment

[Core/IO]
---------------
* added accurate emulation of Master System (315-5216, 315-5237, 315-5297) & Game Gear I/O controllers.
* added Terebi Oekaki tablet emulation.
* improved Mouse emulation (fixes mouse support in Cannon Fodder).
* improved Justifier emulation (fixes gun support in Lethal Enforcers 2).
* improved 6-Buttons control pad emulation (fixes Duke Nukem 3D)
* modified lightgun emulation to use common key inputs for all devices.
* 2-buttons controller is now picked by default for Master System games.

[Core/MD]
---------------
* added copy-protection hardware emulation for some new dumped games (Tiny Toon Adventures 3, Mighty Morphin Power Rangers & The Battle of Red Cliffs).
* added Game Toshokan in EEPROM database (verified on real cartridge).
* fixed Micro Machines 2 - Turbo Tournament EEPROM size (verified on real cartridge).
* modified SRAM banswitch hardware emulation to be more compatible with some hacks.

[Core/MS]
---------------
* added Cyborg Z to Korean mapper database.

[Core/GG]
---------------
* added 93C46 EEPROM emulation (Majors Pro Baseball, World Series Baseball & World Series Baseball 95).

[Core/General]
---------------
* added support for .mdx ROM format.
* added Game Gear & SG-1000 ROM support.
* added accurate emulation of SG-1000, Master System (I, II) & Game Gear hardware models for 100% compatibility.
* updated to new Genesis Plus license (see http://cgfm2.emuviews.com/)
* removed DOS port
* various code cleanup.

[Gamecube/Wii]
---------------
* IMPORTANT: cheats, screenshots & save files are now stored in console-specific directories (ex: /snaps/md, /cheats/ms, /saves/gg, ...)
* added 8-bit Action Replay & Game Genie codes support (for Master System & Game Gear games).
* improved audio/video synchronization for PAL games in 50Hz TV modes (now use VSYNC like NTSC games in 60hz modes).
* improved gun cursor positioning accuracy.
* improved horizontal scaling & screenshots rendering in H32 mode.
* fixed a bug with ROM file extension handling that would affect cheats, snapshots, sram & savestate files.
* removed ARAM/injected ROM support (unused).
* removed WPAD_ and PAD_ update from VSYNC callback.
* increased GCC inlining limits for some speed improvment.
* compiled with devkitPPC r24 & libogc 1.8.7.
2011-08-07 17:49:46 +00:00
ekeeke31
651e91ece6 Reverted to r598 2011-07-13 22:49:52 +00:00
ekeeke31
7924f83b3d Deleted public repository 2011-07-13 11:44:38 +00:00
ekeeke31
714e55aa06 improved gun cursor positioning 2011-06-30 12:30:13 +00:00
ekeeke31
6ebfda53d5 fixed SRAM initialization bug (introduced in r582) 2011-05-30 19:36:18 +00:00
ekeeke31
4a39669a8d improved Sega Mouse emulation (fixes Cannon Fodder mouse support) 2011-05-01 11:43:33 +00:00
ekeeke31
57c5d89380 amplified YM2413 default output by 2 2011-04-30 15:23:45 +00:00
ekeeke31
b088d33ce0 type changing for portability 2011-04-30 15:22:45 +00:00
ekeeke31
e46c46e2ff fixed YM2413 option not always being correctly displayed 2011-04-30 13:00:25 +00:00
ekeeke31
b0999e0be3 .fixed PSG Noise Boost on init
.minor optimizations to SN76489 core
2011-04-30 12:58:14 +00:00
ekeeke31
8af85558d0 .fixed YM2413 context restore when changing options
.added YM2413 context to Master System savestates
.removed support for older savestates format (1.3.x, 1.4.x), use 1.5.0 to convert old savestates to new (1.5.x) format
2011-04-30 12:56:01 +00:00
ekeeke31
d0eab7d8d9 added YM2413 emulation in Master System compatibility mode 2011-04-29 13:24:33 +00:00
ekeeke31
b6bc325353 modified SRAM/ROM mapper default behavior (not 100% correct but at least this prevents Sonic Megamix from crashing because of wrong coding while remaining compatible with games actually using the mapper) 2011-04-28 18:54:39 +00:00