ekeeke
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dfe3672878
|
[Core/MD] added support for MegaSD CD hardware overlay (MD+ hacks) and extended SSF2 / ROM write mappers
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2021-09-13 19:32:52 +02:00 |
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EkeEke
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d0aa36acc3
|
[Core/CPU] improved 68K/Z80 synchronization
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2018-01-07 16:24:28 +01:00 |
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EkeEke
|
f6f4556533
|
[Core/Sound] fixed 3-Band EQ implementation
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2017-09-19 15:26:50 +02:00 |
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EkeEke
|
41285e1131
|
[Core/Sound] optimized Blip Buffer implementation for stereo streams (thanks to David Knight for original idea)
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2016-12-18 23:09:16 +01:00 |
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EkeEke
|
1f169d76e5
|
[Core/VDP] fixed first frame VINT occurrence
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2016-10-15 14:07:50 +02:00 |
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EkeEke
|
446d9aa61f
|
[Core/CPU] fixed Z80 interrupt duration (fixes music running too fast in Bomb on Basic City homebrew)
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2016-08-16 00:02:33 +02:00 |
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EkeEke
|
ff6bd36593
|
[Core/CD] fixes last commit broken PCM clock initialization when VSYNC is enabled
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2016-07-15 20:07:23 +02:00 |
|
EkeEke
|
373b4ff214
|
[Core/VDP] disabled sprite rendering during border when borders are not disabled (fixes wrong sprite collision detection in Racer homebrew game when borders are disabled)
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2016-05-29 18:53:57 +02:00 |
|
EkeEke
|
d8ebe96491
|
[Core/VDP] fixed Mode 4 sprite Y wrapping in various screen height modes (fixes VDP Test ROM / Fantastic Dizzy)
|
2016-05-08 17:09:31 +02:00 |
|
EkeEke
|
9365ac2b55
|
[Core/VDP] improved VDP status timing accuracy
|
2016-05-01 20:21:45 +02:00 |
|
EkeEke
|
381a9d114f
|
[Core/VDP] fixed issues caused by screen width change during active display (Golden Axe 3 intro, Ultraverse Prime)
|
2016-05-01 20:10:37 +02:00 |
|
EkeEke
|
2749f1dec0
|
[Core/IO] added TH pin direction switching latency emulation (verified on real hardware), fixes control issues in Decap Attack
|
2016-01-17 17:17:28 +01:00 |
|
EkeEke
|
c18e5d9825
|
[Core/misc] code cleanup (continued)
|
2015-10-19 18:48:26 +02:00 |
|
EkeEke
|
406ee5e6bc
|
[Core/Misc] code cleanup
|
2015-10-17 19:12:32 +02:00 |
|
EkeEke
|
ec554b4b70
|
[Core/General] rewrote frame emulation timing, now starts with vertical blanking to reduce input lag by one more frame (warning: this breaks compatibility with previous savestates)
|
2014-12-14 17:10:15 +01:00 |
|
EkeEke
|
bf184b9440
|
[Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame.
|
2014-10-10 18:34:33 +02:00 |
|
EkeEke
|
10e5a924df
|
[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
[Core/GG] modified VDP register 10 state on reset (fixes Terminator 2: Judgment Day)
[Core/SG] added support for SG-1000 II clone hardware (2KB RAM + integrated VDP/PSG chip 315-5066)
|
2014-03-02 16:07:08 +01:00 |
|
EkeEke
|
65a8ce44a5
|
[Core/SG] restored SG-1000 Pause button support
|
2013-10-30 00:38:41 +01:00 |
|
EkeEke
|
5d67b14cea
|
[Core/VDP] fixed V28/V30 mode switching during active display (verified on real hardware)
|
2013-10-20 23:40:00 +02:00 |
|
EkeEke
|
42ea79cf73
|
[Core/VDP] improved Mode 5 sprites rendering (fixes "Overdrive" demo)
|
2013-10-20 20:53:33 +02:00 |
|
EkeEke
|
cbf8f4ed2a
|
[Core/VDP] improved FIFO timings accuracy (fixes "Overdrive" Demo)
|
2013-10-20 20:41:44 +02:00 |
|
EkeEke
|
6635ab7ebf
|
updated headers of modified files
|
2013-06-17 22:42:05 +02:00 |
|
EkeEke
|
aede1b9299
|
rearranged core & back-end specific code (part 2)
|
2013-06-17 22:31:31 +02:00 |
|