Commit Graph

12 Commits

Author SHA1 Message Date
EkeEke
4201b2dac5 [Gamecube/Wii] avoid reinitializing sound buffers when switching video mode 2014-10-15 23:20:15 +02:00
EkeEke
bf184b9440 [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
EkeEke
35f3509e36 [Gamecube/Wii] fixed lightgun crosshair & CD leds positionning when using NTSC filter 2014-07-07 23:19:57 +02:00
EkeEke
6941c9d6ae [Gamecube/Wii] fixed graphical glitch in bottom border area when borders are disabled 2014-04-10 21:03:56 +02:00
EkeEke
3b95a6eaee [Gamecube/Wii] added configurable NTSC filter 2014-04-01 20:09:55 +02:00
EkeEke
e7754fd7cb [Gamecube/Wii]
- drastically reduced memory usage (free remaining memory can now be checked under "exit" options)
- improved GX video rendering (fixes screen tearing when VSYNC is disabled)
2014-03-02 17:03:26 +01:00
EkeEke
9d37d1ff87 [Gamecube/Wii]
.added configurable FPS display & toggleable fast-forward key combo (HOME +
MINUS with Wii controllers or R TRIGGER + START with Gamecube controller)
.minor code cleanup & optimizations
2013-12-08 17:23:45 +01:00
EkeEke
709fcebd73 [Wii/Gamecube] removed unused GX rendering code 2013-11-01 13:06:15 +01:00
EkeEke
eb252920b2 [Wii/Gamecube] optimized GX frame rendering using display list 2013-11-01 13:01:49 +01:00
EkeEke
ca143abd26 [Gamecube/Wii] added 50hz progressive mode (576p) support for emulation 2013-07-11 23:34:51 +02:00
EkeEke
6635ab7ebf updated headers of modified files 2013-06-17 22:42:05 +02:00
EkeEke
b629a0969e rearranged core & back-end specific code 2013-06-17 22:23:39 +02:00