EkeEke
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6c9b42f768
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[Core/VDP] fixed Master System II extended video modes sprite parsing (fixes Mega Man 2 demo)
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2016-04-10 17:06:22 +02:00 |
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EkeEke
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406ee5e6bc
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[Core/Misc] code cleanup
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2015-10-17 19:12:32 +02:00 |
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Francisco José García García
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9231103344
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Add 15bpp ABGR format
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2015-08-30 01:38:58 +02:00 |
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EkeEke
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7b3bb615f6
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[Core/VDP] optimized tile caching
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2015-04-29 01:12:26 +02:00 |
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EkeEke
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97595b4557
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[Core/GG] added LCD ghosting software filter
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2014-11-23 20:45:22 +01:00 |
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EkeEke
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453583886a
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[Core/VDP] fixed misaligned buffer writes in Mode 4 when -DALIGN_LONG option is required
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2014-10-29 00:24:00 +01:00 |
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EkeEke
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10e5a924df
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[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
[Core/GG] modified VDP register 10 state on reset (fixes Terminator 2: Judgment Day)
[Core/SG] added support for SG-1000 II clone hardware (2KB RAM + integrated VDP/PSG chip 315-5066)
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2014-03-02 16:07:08 +01:00 |
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EkeEke
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42ea79cf73
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[Core/VDP] improved Mode 5 sprites rendering (fixes "Overdrive" demo)
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2013-10-20 20:53:33 +02:00 |
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EkeEke
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6635ab7ebf
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updated headers of modified files
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2013-06-17 22:42:05 +02:00 |
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EkeEke
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aede1b9299
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
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