Commit Graph

467 Commits

Author SHA1 Message Date
EkeEke
9540bf1fe0 [SCD] incremented CD drive read latency: fixes Space Adventure Cobra (freeze when opening coffin at 2nd morgue scene) 2012-11-06 21:04:29 +01:00
EkeEke
0a4a04c09b oops, "mute" bit should not have been set 2012-10-25 01:21:30 +02:00
EkeEke
7530e89c01 [SCD] improved CDD emulation accuracy (various fixes in CD player menu) 2012-10-25 01:14:53 +02:00
EkeEke
8b3f89addf fixed bug introduced in previous revision (CD swap in Mode 1) 2012-10-25 01:13:53 +02:00
EkeEke
8d535fcc54 fixed backup RAM file saving when using disc swap with Mode 1 cartridge 2012-10-23 01:51:05 +02:00
EkeEke
2a9498211f proper MAIN-CPU memory map mirroring (r727) 2012-10-22 22:51:26 +02:00
EkeEke
ba4613df57 [SCD] improved CDD emulation (fixes Snatcher freezing at the end of Act 2) 2012-10-22 16:08:21 +02:00
EkeEke
4a41ee1525 improved MAIN-SUB memory map mirroring in SCD mode (verified on real hardware by Charles McDonald) 2012-10-22 16:01:03 +02:00
EkeEke
7073e57546 fixed missing newline at the end of a few files 2012-10-22 15:59:40 +02:00
EkeEke
0ad41ad196 SDL port code cleanup 2012-10-22 15:58:50 +02:00
EkeEke
d6919657cb fixed PCM channels panning on reset 2012-10-17 22:37:51 +02:00
EkeEke
7ea121f18c removed useless assertion checks (for debug only) 2012-10-17 22:35:57 +02:00
EkeEke
545b4dcf49 fixed incorrect Game Gear PSG stereo emulation 2012-10-15 13:16:19 +02:00
EkeEke
35461ff3c1 sync to googlecode 2012-10-15 10:45:24 +02:00
EkeEke
54687cde58 .fixed broken PSG noise frequency
.improved accuracy Game Gear PSG stereo (cycle-accurate)
2012-10-15 10:40:39 +02:00
EkeEke
c830a70872 [SCD] fixes CD-DA fader when audio is muted 2012-10-15 10:15:52 +02:00
EkeEke
93e16de9ca fixed screen rendering when borders are disabled 2012-10-14 19:17:27 +02:00
EkeEke
3ffad6b6c6 updated libretro & win32 ports 2012-10-14 19:16:31 +02:00
EkeEke
f2a7b4cb8a [Core/SCD]
---------------
* added support for CUE files
* added CD-DA tracks emulation (needs CUE+BIN or ISO+WAV images)
* added CD fader emulation
* added CDD "Fast FW" & "Fast RW" commands emulation
* improved CDD TOC emulation (random freezes in Sonic CD, Switch/Panic, Final Fight CD and probably many others)
* improved PCM chip synchronization with SUB-CPU (missing speeches in Willy Beamish)
* fixed PCM chip emulation (random hangs in Snatcher, missing sound effects in Switch/Panic, Final Fight CD, Wonderdog...)
* fixed Word-RAM memory mode on soft-reset (missing logo gfx effects)
* fixed SUB-CPU access to unused areas when using PC-relative instructions (Final Fight CD first boss random crash)
* fixed CPU idle loop detection on memory mode register access (Pugsy CD first boss slowdown)
* fixed Mode 1 emulation (cartridge boot mode)

[Core/Sound]
---------------
* replaced FIR resampler by Blip Buffer for FM resampling
* modified SN76489 core for use of Blip Buffer
* improved PSG & FM chips synchronization using Blip Buffer
* added Game Gear PSG stereo support
* fixed SG-1000 specific PSG noise
* fixed YM2612 LFO AM waveform (California Games surfing event)
* fixed YM2612 phase precision
* minor optimizations to YM2612 core

[Core/Game Gear]
---------------
* added support for CJ Elephant Fugitive (recently released by SMS Power)
* added Game Gear extended screen option

[Core/Genesis]
---------------
* added support for a few recently dumped (but unreleased) games

[Core/General]
---------------
* improved ROM & CD image file loading
* various code cleanup

[Gamecube/Wii]
---------------
* added automatic disc swap feature
* removed automatic frameskipping (no use)
* improved general audio/video sync
* various code cleanup & bugfixes
2012-10-13 19:01:31 +02:00
EkeEke
c8d4bb4f91 [SCD] improved synchronization between PCM chip & SUB-CPU (Willy Beamish)
[SCD] fixed PCM waveform sign bit and output precision
2012-08-26 21:11:15 +02:00
EkeEke
2cec58e50a synced a few files with googlecode repository 2012-08-22 23:03:46 +02:00
twinaphex
4c33d7af7c Revert "(Xbox 1) Fixed Xbox 1 crash - the problem was that there are (non-static)"
This reverts commit 86254071be.
2012-08-20 21:05:37 +02:00
twinaphex
25786020d2 Revert "(Xbox 1) Fixed sound - never, ever name non-static inline functions"
This reverts commit 00d98cee9c.
2012-08-20 21:05:25 +02:00
Twinaphex
35268a50f8 Merge git://github.com/ekeeke/Genesis-Plus-GX 2012-08-19 11:34:17 +02:00
EkeEke
0da3182c38 [MD] fixed crash when loading TMSS ROM while MD BIOS is enabled / not found 2012-08-19 01:13:03 +02:00
twinaphex
00d98cee9c (Xbox 1) Fixed sound - never, ever name non-static inline functions
the same in disparate source files - they must all be named uniquely
2012-08-17 00:20:22 +02:00
twinaphex
86254071be (Xbox 1) Fixed Xbox 1 crash - the problem was that there are (non-static)
inline functions being declared in two source files - ym2413.c and
ym2612.c. A call to set_sl_rr in ym2612.c would jump to the inline
function declared in ym2413.c and completely crashihng the app.

Both functions in the input files have now been uniquely named to
avoid conflicts. There might be more conflicts up ahead (sound is still
not correct), but at least games run now
2012-08-16 23:57:31 +02:00
Twinaphex
fe8c1b01ac Merge git://github.com/ekeeke/Genesis-Plus-GX 2012-08-08 23:48:10 +02:00
EkeEke
2dcc095c14 [Game Gear] added support for CJ Elephant Fugitive mapper (recently released by SMS Power) 2012-08-08 10:40:59 +02:00
EkeEke
ca9173cc58 [YM2612] fixed LFO AM modulation waveform (California Games) 2012-08-03 01:16:27 +02:00
EkeEke
02999945ea [YM2612] fixed LFO AM modulation waveform (California Games) 2012-08-02 23:14:08 +02:00
Twinaphex
d28fe8ee29 Merge git://github.com/ekeeke/Genesis-Plus-GX
Conflicts:
	source/system.c
2012-07-26 13:12:06 +02:00
EkeEke
737fcd116c added some message logging 2012-07-22 19:53:21 +02:00
EkeEke
8dad467ad2 fixed Snatcher default TOC 2012-07-22 19:52:17 +02:00
EkeEke
2a381dd290 .MD cartridge hardware (SRAM, etc) should not be reseted when emulating MCD hardware (fixes random crash when loading Mode 1 cartridge) 2012-07-22 19:51:42 +02:00
EkeEke
f3756f260c [SCD]
.fixed PCM channels loop address (Snatcher)
.fixed default TOC for Snatcher .bin image
.disabled Mode 1 ROM cartridge write access

[Wii/GC]
.fixed PCM channels remaining enabled when forcing system hardware
2012-07-21 23:01:05 +02:00
EkeEke
a973fd587e [SCD] fixed internal backup RAM formatting when switching regions 2012-07-21 19:10:36 +02:00
EkeEke
ac33d5ee34 fixed improper PCM channel status check 2012-07-21 19:09:00 +02:00
EkeEke
0f71b85e2a oops, should really compile before committing stuff 2012-07-15 19:02:10 +02:00
EkeEke
320b56ddcc [Wii] modified default controller key map 2012-07-15 18:41:03 +02:00
EkeEke
e043b76acc proper alignment mask for samples 2012-07-15 18:00:43 +02:00
EkeEke
e9d5f20992 [Wii/Gamecube]
.fixed "Cartridge Hot-Swap" option being locked
.fixed L/R buttons being inverted in cheat menu
.fixed corrupted screen capture when saving Mega CD state files
.fixed RAM cartridge file saving
.added DSP halt/unhalt call when exiting/entering main menu
2012-07-15 17:44:26 +02:00
EkeEke
70e96409c3 .added configurable size alignment for sound samples buffer 2012-07-15 17:41:09 +02:00
EkeEke
47040dbba6 .fixed potential memory issue when loading CD game after a large ROM file
.added support for upper-case ROM file extensions
.modified load_archive behavior so that it does not overwrite original filename with uncompressed name anymore
.replaced use of strcmp by memcmp
2012-07-15 17:39:47 +02:00
EkeEke
2b8656c27f .fixed SUB-CPU access to unmapped areas using PC-relative instructions (Final Fight CD first boss crash)
.fixed SUB-CPU idle loop false detection when using BSET/BCLR on memory mode register (Pugsy CD first boss slowdowns)
.fixed Word-RAM default mode switching on soft reset
.optimized VDP DMA processing
2012-07-15 17:26:21 +02:00
EkeEke
e53d6e8aa4 fixed PCM channels loop data & start address emulation 2012-07-15 17:18:46 +02:00
EkeEke
ae1416aad4 .improved CDD TOC emulation robustness
.added support for "Fast Forward" and "Fast Rewind" CDD commands
.modified default length of simulated CD audio tracks
2012-07-15 17:15:01 +02:00
Twinaphex
832cb5939a ifef out 'return aligned number of samples' for libretro- seems to be
a Wii-ism where we drop the samples - improves / eliminates audio pops
but still audio clicks/pauses
2012-07-10 19:25:50 +02:00
Twinaphex
64f496e81f Removed this from old 1.6.0 - tried to see if it effected audio
issues
2012-07-10 05:45:41 +02:00
Twinaphex
04998786ca Don't assume slash is appended at the end of the system dir 2012-07-10 05:44:32 +02:00