ekeeke31
46758ce339
improved audio accuracy (input samplerate is now adjusted according to emulated framerate)
2009-12-30 15:24:12 +00:00
ekeeke31
a2ece6f81b
improved Pro Action Replay emulation (still not working completely)
...
added cycle-accurate YM2612 reset handler
some fixes in FIR resampler
2009-08-14 16:46:19 +00:00
ekeeke31
0d58ff65e0
fixed sound issues in PAL mode when HQ YM2612 is enabled (modified FIR resampler ratio)
...
fixed video glitches in games that switch video horizontal width.
fixed BIOS infinite loop on hard reset
2009-08-14 13:54:15 +00:00
ekeeke31
dbc4d02fea
~implemented faster/better FIR resampler, removed libsamplerate
...
~fixed some memory leaks with Blip Buffer
~reverted previous change regarding frame synchronization: always use VSYNC when switched to 60hz (fix video issues in interlace mode 2)
~optimized cell rendering (less byte swapping)
~fixed savestate file version checking
2009-07-22 17:25:41 +00:00
ekeeke31
1cfb7e6f44
+implemented Blip Buffer linear interpolation in SN76489 core
...
+optimized SN76489 core
+added configurable SN76489 Noise boost
+added savestate version check
2009-05-27 14:07:14 +00:00
ekeeke31
b08e66855a
+added proper license/copyright stuff
...
~modified file headers
~separated GUI engine from menus
2009-05-13 14:26:55 +00:00
ekeeke31
99e00b8fe3
[~]fixed ym2612 context restore
...
[~]small fixes to SSG-EG emulation (should be finally fine !)
2009-02-28 17:49:31 +00:00
ekeeke31
4eb8d17acf
[-]removed Gens YM2612 core support
...
[~]fixed YM2612 context restore
[+]improved YM2612 emulation accuracy (BROKEN)
2009-02-25 16:53:28 +00:00
ekeeke31
6f65ac3f15
fixed audio/video synchronization, preliminary GX gui implementation
2009-02-22 19:57:41 +00:00
ekeeke31
43fd560e55
optimized some float/int conversions, added -fomit-frame-pointer flag
2009-01-28 16:43:15 +00:00
ekeeke31
e774dc03ae
tiny emulation speedup (restored)
2009-01-06 19:07:41 +00:00
ekeeke31
0e86a15c09
fixed crash issue
2008-12-20 20:36:37 +00:00
ekeeke31
840a370418
new sync using audio DMA
2008-12-18 22:34:55 +00:00
ekeeke31
00a61b4762
code cleanup
2008-12-11 17:38:29 +00:00
ekeeke31
41ffdefb1d
various modifications
2008-10-12 19:56:35 +00:00
ekeeke31
7b4ec49188
fixed some warnings in render.c, switched to -O3 optimization (no performance increase for Virtua Racing however), modified libsamplerate default when Virtua Racing is running to gain some fps
2008-09-25 17:53:44 +00:00
ekeeke31
deec7ecd2f
adjuster HCOUNT/HINT timings, improved fast menu scrolling, removed unused SRC algorithms
2008-09-13 15:37:15 +00:00
ekeeke31
fbbd1d6057
improved YM2612 emulation
2008-09-11 16:15:58 +00:00
ekeeke31
189157a408
fixed audio buffer allocation, added icon for SDL/win32 version
2008-08-25 19:38:03 +00:00
ekeeke31
a5f6f5d9c2
moved FM timers back to integer, fixed libsamplerate warnings
2008-08-19 20:04:21 +00:00
ekeeke31
0db46554ef
added libsamplerate support, improved zipped rom loading, improved SSG-EG support
2008-08-17 20:17:49 +00:00
ekeeke31
8a2d4a03ff
added experimental resampling (Secret Rabbit Code)
2008-08-14 15:41:17 +00:00
ekeeke31
fb15609c9e
restored from bountysource
2008-08-07 12:26:07 +00:00
ekeeke31
16cdbc33d2
added cycle accurate sample generation
2007-08-20 19:44:24 +00:00
ekeeke31
254124dbca
2007-08-20 09:43:42 +00:00
ekeeke31
59d5d78af5
2007-08-16 16:02:24 +00:00
ekeeke31
217ca8de3f
2007-08-10 20:34:06 +00:00