ekeeke31
b40bcf31d1
* fixed 2-Cell vertical scrolling when column 0 is shifted.
...
* added support for 2-Cell vertical scrolling in Interlaced 2 mode.
* improved Z80 core accuracy
2009-09-03 17:02:29 +00:00
ekeeke31
0d58ff65e0
fixed sound issues in PAL mode when HQ YM2612 is enabled (modified FIR resampler ratio)
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fixed video glitches in games that switch video horizontal width.
fixed BIOS infinite loop on hard reset
2009-08-14 13:54:15 +00:00
ekeeke31
dbc4d02fea
~implemented faster/better FIR resampler, removed libsamplerate
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~fixed some memory leaks with Blip Buffer
~reverted previous change regarding frame synchronization: always use VSYNC when switched to 60hz (fix video issues in interlace mode 2)
~optimized cell rendering (less byte swapping)
~fixed savestate file version checking
2009-07-22 17:25:41 +00:00
ekeeke31
9800c00f5a
~modified RGB565 color palette
2009-07-03 16:18:16 +00:00
ekeeke31
9897a460cc
~fixed Window/Plane A initialization
2009-06-03 11:04:07 +00:00
ekeeke31
a0fe59e1fc
~fixed VDP bug from last revision
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~updated DOS & WIN32 ports to reflect recent changes
2009-06-02 18:12:31 +00:00
ekeeke31
32ac31a997
~VDP code cleanup/optimization
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+added VDP palette bit support
2009-06-02 17:02:06 +00:00
ekeeke31
b08e66855a
+added proper license/copyright stuff
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~modified file headers
~separated GUI engine from menus
2009-05-13 14:26:55 +00:00
ekeeke31
b1f11ed311
~ fixed YM2612 channel connections when loading savestate
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~ optimized VDP renderer buffers size
~ fixed directories automatic creation
+ added game screenshot feature
+ added game screenshot support in ROM File browser
+ improved Controller menu icons
+ added new images for the new Controller menu
- removed unused images
2009-05-01 12:56:48 +00:00
ekeeke31
ae3ac87f7c
improved sprite masking accuracy
2009-04-06 17:24:16 +00:00
ekeeke31
36e91c70aa
added lightgun crosshairs, improved menu<->game video transitions, changed background color, added preliminar sound effects
2009-04-05 18:20:43 +00:00
ekeeke31
612c512bf4
modified GUI engine (**BROKEN**)
2009-03-29 18:56:36 +00:00
ekeeke31
8ea80d38a5
rewrote file interface
2008-12-10 18:16:30 +00:00
ekeeke31
0165ac387f
huge update
2008-12-04 19:32:22 +00:00
ekeeke31
1a730e7183
modified SRAM autosave, directly run the game after the ROM has been loaded, wii shutdown support, improved soft reset support, faster (direct) texture mapping , faster NTSC filters
2008-11-13 07:24:30 +00:00
ekeeke31
41ffdefb1d
various modifications
2008-10-12 19:56:35 +00:00
ekeeke31
c012b71248
fixed some video options not being properly set, modified Xscale/Yscale displayed values
2008-10-03 14:14:20 +00:00
ekeeke31
c1772021b5
added NTSC filter support, added proper 480p detection in Gamecube mode
2008-10-02 20:22:53 +00:00
ekeeke31
7b4ec49188
fixed some warnings in render.c, switched to -O3 optimization (no performance increase for Virtua Racing however), modified libsamplerate default when Virtua Racing is running to gain some fps
2008-09-25 17:53:44 +00:00
ekeeke31
4c374d034a
fixed YM2612 registers on reset, fixed max Frequency increment value (Nemesis)
2008-09-12 16:22:49 +00:00
ekeeke31
09657296d4
added sega mouse support, fixed banked EEPROM access
2008-08-10 20:40:04 +00:00
ekeeke31
fb15609c9e
restored from bountysource
2008-08-07 12:26:07 +00:00
ekeeke31
217ca8de3f
2007-08-10 20:34:06 +00:00