Commit Graph

19 Commits

Author SHA1 Message Date
ekeeke31
2b78421402 [Core]
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* improved 68k accuracy (initial reset timing + auto-vectored interrupts handling).
* modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
* improved Z80 & 68k cpu execution/synchronization accuracy, now use Master Clock as common clock reference.
* improved PSG & FM chips synchronization with CPU execution (fixed point precision).
* completely rewrote sound output processing & mixing: sound chips are now clocked with exact output frame rate
to ensure 100% smooth video & audio playback, with no lag or skipping, while still rendering an accurate number
of samples per frame. This will also make fast-forward implementation (video AND sound) more trivial.
* improved color accuracy in VDP highlight mode to match results observed on real hardware.
* improved sprites processing timing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
* improved horizontal blanking & HINT/VINT occurrence timing accuracy, as measured on real hardware.
* improved H-Counter accuracy in 40-cell mode, as measured on real hardware.
* optimized Z80 bus status signals
* usual code cleanup

[GCN/WII]
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fixed ASNDLIB exit when returning to game
fixed audio/video startup sync
modified audio back-end engine according to new audio processing core (see above)
2010-01-24 11:41:53 +00:00
ekeeke31
cfa4a08211 fixed m68k 32 bits writes at memory boundaries
fixed UKM3 memory map being incorrectly reseted
added LFO current steps to YM2612 context
fixed IO reinitialization in controllers menu
2009-08-09 09:33:48 +00:00
ekeeke31
5b888e725b added proper IO initialization routines
improved cartridge structure
added Lock-ON hardware emulation (Sonic & Knuckles)
added cartridge ROM mirroring support (required for Lock-ON emulation)
2009-08-06 18:31:05 +00:00
ekeeke31
aa970d66a6 ~optimized 68k execution/interruptions
~re-enabled Address Error emulation
2009-06-05 17:31:46 +00:00
ekeeke31
b08e66855a +added proper license/copyright stuff
~modified file headers
~separated GUI engine from menus
2009-05-13 14:26:55 +00:00
ekeeke31
51ba38b6a1 ~fixed some small bugs in Controllers Settings Menu
~fixed a bug with J-CART
~fixed a bug corrupting selection bar in ROM File Browser
-removed useless entry from DVD filelist
2009-05-06 10:03:33 +00:00
ekeeke31
975d2212c6 fixed bug during input initialization 2009-05-05 13:04:38 +00:00
ekeeke31
bf8d832d64 added missing png images
fixed bug with teamplayer reset
fixed memory leak
2009-05-03 10:14:56 +00:00
ekeeke31
f37b3bee42 + added controller settings menu (preliminar, code is a little bit ugly) 2009-05-02 15:00:13 +00:00
ekeeke31
d1b4f1b109 + fixed lightgun autodetection for Lethal Enforcers II
+ improved Mouse emulation
+ cleaned inputs functions a little bit
+ added preliminar Menu options (bg color, sfx/music volume)
2009-04-23 01:01:07 +00:00
ekeeke31
60cdda4c53 + added X/Y overflow for Mouse emulation 2009-04-21 15:23:32 +00:00
ekeeke31
3f6925dc8a + improved Mouse emulation (fixed buttons, use Wiimote orientation to calculate absolute quantity of movement)
+ fixed menu pointer orientation
2009-04-21 15:20:15 +00:00
ekeeke31
4eb8d17acf [-]removed Gens YM2612 core support
[~]fixed YM2612 context restore 
[+]improved YM2612 emulation accuracy (BROKEN)
2009-02-25 16:53:28 +00:00
ekeeke31
00a61b4762 code cleanup 2008-12-11 17:38:29 +00:00
ekeeke31
8ea80d38a5 rewrote file interface 2008-12-10 18:16:30 +00:00
ekeeke31
0165ac387f huge update 2008-12-04 19:32:22 +00:00
ekeeke31
85a9dd0e6e adjusted SSG-EG Substain end level, fixed Micro Machines 2 tracks logo corruption 2008-09-22 16:19:08 +00:00
ekeeke31
f2fdbc4e4d fixed input system rested when loading a new rom, fixed sega mouse buttons being inverted, SRAM are not compressed anymore, fixed B button on wiimote when emulating lightguns 2008-08-26 16:00:43 +00:00
ekeeke31
6749058dad updated SDL and DOS versions 2008-08-21 20:34:00 +00:00