ekeeke31
f404e9eaa9
Fixed Game Genie option menu
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Added more EQ options in audio menu
2009-07-30 07:15:54 +00:00
ekeeke31
dbc4d02fea
~implemented faster/better FIR resampler, removed libsamplerate
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~fixed some memory leaks with Blip Buffer
~reverted previous change regarding frame synchronization: always use VSYNC when switched to 60hz (fix video issues in interlace mode 2)
~optimized cell rendering (less byte swapping)
~fixed savestate file version checking
2009-07-22 17:25:41 +00:00
ekeeke31
adcd65f2f4
+ added 3-Band Audio Equalizer support
2009-05-26 16:40:35 +00:00
ekeeke31
b08e66855a
+added proper license/copyright stuff
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~modified file headers
~separated GUI engine from menus
2009-05-13 14:26:55 +00:00
ekeeke31
6f65ac3f15
fixed audio/video synchronization, preliminary GX gui implementation
2009-02-22 19:57:41 +00:00
ekeeke31
43fd560e55
optimized some float/int conversions, added -fomit-frame-pointer flag
2009-01-28 16:43:15 +00:00
ekeeke31
cb7149fb6b
added support for one EEPROM game, code cleanup
2009-01-07 17:12:03 +00:00
ekeeke31
8ea80d38a5
rewrote file interface
2008-12-10 18:16:30 +00:00
ekeeke31
0165ac387f
huge update
2008-12-04 19:32:22 +00:00
ekeeke31
41ffdefb1d
various modifications
2008-10-12 19:56:35 +00:00
ekeeke31
b87381a068
fixed HBLANK/HINT timings
2008-09-18 15:08:47 +00:00
ekeeke31
189157a408
fixed audio buffer allocation, added icon for SDL/win32 version
2008-08-25 19:38:03 +00:00
ekeeke31
fb15609c9e
restored from bountysource
2008-08-07 12:26:07 +00:00
ekeeke31
16cdbc33d2
added cycle accurate sample generation
2007-08-20 19:44:24 +00:00
ekeeke31
d2d8f1fe15
2007-08-16 17:06:05 +00:00
ekeeke31
217ca8de3f
2007-08-10 20:34:06 +00:00