ekeeke31
0d58ff65e0
fixed sound issues in PAL mode when HQ YM2612 is enabled (modified FIR resampler ratio)
...
fixed video glitches in games that switch video horizontal width.
fixed BIOS infinite loop on hard reset
2009-08-14 13:54:15 +00:00
ekeeke31
dbc4d02fea
~implemented faster/better FIR resampler, removed libsamplerate
...
~fixed some memory leaks with Blip Buffer
~reverted previous change regarding frame synchronization: always use VSYNC when switched to 60hz (fix video issues in interlace mode 2)
~optimized cell rendering (less byte swapping)
~fixed savestate file version checking
2009-07-22 17:25:41 +00:00
ekeeke31
9800c00f5a
~modified RGB565 color palette
2009-07-03 16:18:16 +00:00
ekeeke31
9897a460cc
~fixed Window/Plane A initialization
2009-06-03 11:04:07 +00:00
ekeeke31
a0fe59e1fc
~fixed VDP bug from last revision
...
~updated DOS & WIN32 ports to reflect recent changes
2009-06-02 18:12:31 +00:00
ekeeke31
32ac31a997
~VDP code cleanup/optimization
...
+added VDP palette bit support
2009-06-02 17:02:06 +00:00
ekeeke31
b08e66855a
+added proper license/copyright stuff
...
~modified file headers
~separated GUI engine from menus
2009-05-13 14:26:55 +00:00
ekeeke31
b1f11ed311
~ fixed YM2612 channel connections when loading savestate
...
~ optimized VDP renderer buffers size
~ fixed directories automatic creation
+ added game screenshot feature
+ added game screenshot support in ROM File browser
+ improved Controller menu icons
+ added new images for the new Controller menu
- removed unused images
2009-05-01 12:56:48 +00:00
ekeeke31
ae3ac87f7c
improved sprite masking accuracy
2009-04-06 17:24:16 +00:00
ekeeke31
36e91c70aa
added lightgun crosshairs, improved menu<->game video transitions, changed background color, added preliminar sound effects
2009-04-05 18:20:43 +00:00
ekeeke31
612c512bf4
modified GUI engine (**BROKEN**)
2009-03-29 18:56:36 +00:00
ekeeke31
8ea80d38a5
rewrote file interface
2008-12-10 18:16:30 +00:00
ekeeke31
0165ac387f
huge update
2008-12-04 19:32:22 +00:00
ekeeke31
1a730e7183
modified SRAM autosave, directly run the game after the ROM has been loaded, wii shutdown support, improved soft reset support, faster (direct) texture mapping , faster NTSC filters
2008-11-13 07:24:30 +00:00
ekeeke31
41ffdefb1d
various modifications
2008-10-12 19:56:35 +00:00
ekeeke31
c012b71248
fixed some video options not being properly set, modified Xscale/Yscale displayed values
2008-10-03 14:14:20 +00:00
ekeeke31
c1772021b5
added NTSC filter support, added proper 480p detection in Gamecube mode
2008-10-02 20:22:53 +00:00
ekeeke31
7b4ec49188
fixed some warnings in render.c, switched to -O3 optimization (no performance increase for Virtua Racing however), modified libsamplerate default when Virtua Racing is running to gain some fps
2008-09-25 17:53:44 +00:00
ekeeke31
4c374d034a
fixed YM2612 registers on reset, fixed max Frequency increment value (Nemesis)
2008-09-12 16:22:49 +00:00
ekeeke31
09657296d4
added sega mouse support, fixed banked EEPROM access
2008-08-10 20:40:04 +00:00
ekeeke31
fb15609c9e
restored from bountysource
2008-08-07 12:26:07 +00:00
ekeeke31
217ca8de3f
2007-08-10 20:34:06 +00:00