Commit Graph

20 Commits

Author SHA1 Message Date
ekeeke31
2b78421402 [Core]
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* improved 68k accuracy (initial reset timing + auto-vectored interrupts handling).
* modified Z80 & 68k cores to directly use external cycle count instead of intermediate counters.
* improved Z80 & 68k cpu execution/synchronization accuracy, now use Master Clock as common clock reference.
* improved PSG & FM chips synchronization with CPU execution (fixed point precision).
* completely rewrote sound output processing & mixing: sound chips are now clocked with exact output frame rate
to ensure 100% smooth video & audio playback, with no lag or skipping, while still rendering an accurate number
of samples per frame. This will also make fast-forward implementation (video AND sound) more trivial.
* improved color accuracy in VDP highlight mode to match results observed on real hardware.
* improved sprites processing timing accuracy: fixes (un)masked sprites in Mickey Mania (3D level), Sonic 2 (VS mode).
* improved horizontal blanking & HINT/VINT occurrence timing accuracy, as measured on real hardware.
* improved H-Counter accuracy in 40-cell mode, as measured on real hardware.
* optimized Z80 bus status signals
* usual code cleanup

[GCN/WII]
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fixed ASNDLIB exit when returning to game
fixed audio/video startup sync
modified audio back-end engine according to new audio processing core (see above)
2010-01-24 11:41:53 +00:00
ekeeke31
46758ce339 improved audio accuracy (input samplerate is now adjusted according to emulated framerate) 2009-12-30 15:24:12 +00:00
ekeeke31
f2e43c9f8f fixed backup memory support in Bill Walsh College Football (this game uses I2C EEPROM saves)
modified Action replay (Pro) memory map
2009-08-11 17:25:38 +00:00
ekeeke31
8834abaa74 added configurable lowpass filter 2009-08-11 08:18:46 +00:00
ekeeke31
f404e9eaa9 Fixed Game Genie option menu
Added more EQ options in audio menu
2009-07-30 07:15:54 +00:00
ekeeke31
dbc4d02fea ~implemented faster/better FIR resampler, removed libsamplerate
~fixed some memory leaks with Blip Buffer
~reverted previous change regarding frame synchronization: always use VSYNC when switched to 60hz (fix video issues in interlace mode 2)
~optimized cell rendering (less byte swapping)
~fixed savestate file version checking
2009-07-22 17:25:41 +00:00
ekeeke31
adcd65f2f4 + added 3-Band Audio Equalizer support 2009-05-26 16:40:35 +00:00
ekeeke31
b08e66855a +added proper license/copyright stuff
~modified file headers
~separated GUI engine from menus
2009-05-13 14:26:55 +00:00
ekeeke31
6f65ac3f15 fixed audio/video synchronization, preliminary GX gui implementation 2009-02-22 19:57:41 +00:00
ekeeke31
43fd560e55 optimized some float/int conversions, added -fomit-frame-pointer flag 2009-01-28 16:43:15 +00:00
ekeeke31
cb7149fb6b added support for one EEPROM game, code cleanup 2009-01-07 17:12:03 +00:00
ekeeke31
8ea80d38a5 rewrote file interface 2008-12-10 18:16:30 +00:00
ekeeke31
0165ac387f huge update 2008-12-04 19:32:22 +00:00
ekeeke31
41ffdefb1d various modifications 2008-10-12 19:56:35 +00:00
ekeeke31
b87381a068 fixed HBLANK/HINT timings 2008-09-18 15:08:47 +00:00
ekeeke31
189157a408 fixed audio buffer allocation, added icon for SDL/win32 version 2008-08-25 19:38:03 +00:00
ekeeke31
fb15609c9e restored from bountysource 2008-08-07 12:26:07 +00:00
ekeeke31
16cdbc33d2 added cycle accurate sample generation 2007-08-20 19:44:24 +00:00
ekeeke31
d2d8f1fe15 2007-08-16 17:06:05 +00:00
ekeeke31
217ca8de3f 2007-08-10 20:34:06 +00:00