EkeEke
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f6f4556533
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[Core/Sound] fixed 3-Band EQ implementation
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2017-09-19 15:26:50 +02:00 |
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EkeEke
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41285e1131
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[Core/Sound] optimized Blip Buffer implementation for stereo streams (thanks to David Knight for original idea)
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2016-12-18 23:09:16 +01:00 |
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EkeEke
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1f169d76e5
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[Core/VDP] fixed first frame VINT occurrence
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2016-10-15 14:07:50 +02:00 |
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EkeEke
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446d9aa61f
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[Core/CPU] fixed Z80 interrupt duration (fixes music running too fast in Bomb on Basic City homebrew)
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2016-08-16 00:02:33 +02:00 |
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EkeEke
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ff6bd36593
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[Core/CD] fixes last commit broken PCM clock initialization when VSYNC is enabled
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2016-07-15 20:07:23 +02:00 |
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EkeEke
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373b4ff214
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[Core/VDP] disabled sprite rendering during border when borders are not disabled (fixes wrong sprite collision detection in Racer homebrew game when borders are disabled)
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2016-05-29 18:53:57 +02:00 |
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EkeEke
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d8ebe96491
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[Core/VDP] fixed Mode 4 sprite Y wrapping in various screen height modes (fixes VDP Test ROM / Fantastic Dizzy)
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2016-05-08 17:09:31 +02:00 |
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EkeEke
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9365ac2b55
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[Core/VDP] improved VDP status timing accuracy
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2016-05-01 20:21:45 +02:00 |
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EkeEke
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381a9d114f
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[Core/VDP] fixed issues caused by screen width change during active display (Golden Axe 3 intro, Ultraverse Prime)
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2016-05-01 20:10:37 +02:00 |
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EkeEke
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2749f1dec0
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[Core/IO] added TH pin direction switching latency emulation (verified on real hardware), fixes control issues in Decap Attack
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2016-01-17 17:17:28 +01:00 |
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EkeEke
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c18e5d9825
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[Core/misc] code cleanup (continued)
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2015-10-19 18:48:26 +02:00 |
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EkeEke
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406ee5e6bc
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[Core/Misc] code cleanup
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2015-10-17 19:12:32 +02:00 |
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EkeEke
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ec554b4b70
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[Core/General] rewrote frame emulation timing, now starts with vertical blanking to reduce input lag by one more frame (warning: this breaks compatibility with previous savestates)
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2014-12-14 17:10:15 +01:00 |
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EkeEke
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bf184b9440
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[Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame.
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2014-10-10 18:34:33 +02:00 |
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EkeEke
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10e5a924df
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[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
[Core/GG] modified VDP register 10 state on reset (fixes Terminator 2: Judgment Day)
[Core/SG] added support for SG-1000 II clone hardware (2KB RAM + integrated VDP/PSG chip 315-5066)
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2014-03-02 16:07:08 +01:00 |
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EkeEke
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65a8ce44a5
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[Core/SG] restored SG-1000 Pause button support
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2013-10-30 00:38:41 +01:00 |
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EkeEke
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5d67b14cea
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[Core/VDP] fixed V28/V30 mode switching during active display (verified on real hardware)
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2013-10-20 23:40:00 +02:00 |
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EkeEke
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42ea79cf73
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[Core/VDP] improved Mode 5 sprites rendering (fixes "Overdrive" demo)
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2013-10-20 20:53:33 +02:00 |
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EkeEke
|
cbf8f4ed2a
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[Core/VDP] improved FIFO timings accuracy (fixes "Overdrive" Demo)
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2013-10-20 20:41:44 +02:00 |
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EkeEke
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6635ab7ebf
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updated headers of modified files
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2013-06-17 22:42:05 +02:00 |
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EkeEke
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aede1b9299
|
rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
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