Genesis-Plus-GX/core
2016-07-09 19:46:22 +02:00
..
cart_hw [Core/MD] improved SVP memory handlers accuracy (fixes Virtua Racing debug mode) 2016-07-09 19:46:22 +02:00
cd_hw [Core/CD] CD timings should be initialized during CD hardware initialization (fixes broken Mode 1 support) 2016-07-06 23:09:15 +02:00
input_hw [Core/IO] fixed 4 Way-Play adapter compatibility mode 2016-03-20 19:28:48 +01:00
m68k [Core/Misc] fixed code formatting 2016-05-01 20:04:40 +02:00
ntsc rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
sound [Core/MS] improved emulation of Japanese Master System I/O chip (315-5297) 2014-11-23 20:30:27 +01:00
tremor arm-vita-eabi-gcc complains about int / ogg_int32_t 2015-08-30 01:38:58 +02:00
z80 rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
genesis.c [Core/MS/GG] fixed SP register initialization on power-on (Ace of Aces, Shadow Dancer, Ecco the Dolphin, Evander Holyfield Real Deal Boxing) 2014-11-23 20:25:55 +01:00
genesis.h [Core/General] added optional dynamic allocation of cartridge/CD hardware buffer 2014-11-23 20:22:04 +01:00
hvc.h updated file header 2013-10-28 23:09:41 +01:00
io_ctrl.c [Core/MS] improved Japanese Master System I/O chip (315-5297) emulation (verified on real hardware by Charles MacDonald) 2016-06-14 23:42:30 +02:00
io_ctrl.h [Core/MS] improved Japanese Master System I/O chip (315-5297) emulation (verified on real hardware by Charles MacDonald) 2016-06-14 23:42:30 +02:00
loadrom.c [Core/CD] CD timings should be initialized during CD hardware initialization (fixes broken Mode 1 support) 2016-07-06 23:09:15 +02:00
loadrom.h [Core/CD] improved PAL Mega CD timing accuracy 2016-06-22 01:15:15 +02:00
macros.h rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
mem68k.c [Core/MD] improved SVP memory handlers accuracy (fixes Virtua Racing debug mode) 2016-07-09 19:46:22 +02:00
mem68k.h [Core/MD] improved SVP memory handlers accuracy (fixes Virtua Racing debug mode) 2016-07-09 19:46:22 +02:00
membnk.c rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
membnk.h rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
memz80.c [Core/MS] improved Japanese Master System I/O chip (315-5297) emulation (verified on real hardware by Charles MacDonald) 2016-06-14 23:42:30 +02:00
memz80.h [Core/MS] improved Japanese Master System I/O chip (315-5297) emulation (verified on real hardware by Charles MacDonald) 2016-06-14 23:42:30 +02:00
shared.h rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
state.c [Core/General] rewrote frame emulation timing, now starts with vertical blanking to reduce input lag by one more frame (warning: this breaks compatibility with previous savestates) 2014-12-14 17:10:15 +01:00
state.h [Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297) 2014-03-02 16:07:08 +01:00
system.c [Core/VDP] disabled sprite rendering during border when borders are not disabled (fixes wrong sprite collision detection in Racer homebrew game when borders are disabled) 2016-05-29 18:53:57 +02:00
system.h [Core/IO] added TH pin direction switching latency emulation (verified on real hardware), fixes control issues in Decap Attack 2016-01-17 17:17:28 +01:00
types.h rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
vdp_ctrl.c [Core/VDP] improved VDP status timing accuracy 2016-05-01 20:21:45 +02:00
vdp_ctrl.h [Core/VDP] fixed spurious 8K-16K VRAM switching when reloading SG-1000 context + minor optimizations 2016-02-28 22:42:19 +01:00
vdp_render.c [Core/VDP] fixed Mode 4 sprite Y wrapping in various screen height modes (fixes VDP Test ROM / Fantastic Dizzy) 2016-05-08 17:09:31 +02:00
vdp_render.h [Core/VDP] fixed Master System II extended video modes sprite parsing (fixes Mega Man 2 demo) 2016-04-10 17:06:22 +02:00