Genesis-Plus-GX/core
2014-11-25 23:27:43 +01:00
..
cart_hw [Core/MS] improved console hardware auto-detection 2014-11-23 20:41:16 +01:00
cd_hw [Core/General] added optional dynamic allocation of cartridge/CD hardware buffer 2014-11-23 20:22:04 +01:00
input_hw [Core/Input] added Sega Graphic Board support (thanks to SMS Power) 2014-10-10 18:06:16 +02:00
m68k [Core/MCD] improved Main-CPU & Sub-CPU idle loop detection (fixes "Super League CD") 2013-10-21 00:09:50 +02:00
ntsc rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
sound [Core/MS] improved emulation of Japanese Master System I/O chip (315-5297) 2014-11-23 20:30:27 +01:00
tremor Cleanup tremor/misc.h 2014-07-19 04:49:26 +02:00
z80 rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
genesis.c [Core/MS/GG] fixed SP register initialization on power-on (Ace of Aces, Shadow Dancer, Ecco the Dolphin, Evander Holyfield Real Deal Boxing) 2014-11-23 20:25:55 +01:00
genesis.h [Core/General] added optional dynamic allocation of cartridge/CD hardware buffer 2014-11-23 20:22:04 +01:00
hvc.h updated file header 2013-10-28 23:09:41 +01:00
io_ctrl.c [Core/MS] improved SG-1000 & Mark-III hardware emulation 2014-11-23 20:38:55 +01:00
io_ctrl.h [Core/IO] fixed TeamPlayer emulation (fixes multitap detection in Gauntlet 4) 2014-04-01 20:40:30 +02:00
loadrom.c [Core/General] added optional dynamic allocation of cartridge/CD hardware buffer (continued) 2014-11-25 23:27:43 +01:00
loadrom.h [Core/IO] added gamepad type auto-detection 2014-04-01 20:36:16 +02:00
macros.h rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
mem68k.c [Core/MCD] fixed H-INT vector handling when using Mode 1 2013-12-17 17:06:13 +01:00
mem68k.h rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
membnk.c rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
membnk.h rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
memz80.c [Core/MS] improved SG-1000 & Mark-III hardware emulation 2014-11-23 20:38:55 +01:00
memz80.h [Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297) 2014-03-02 16:07:08 +01:00
shared.h rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
state.c [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
state.h [Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297) 2014-03-02 16:07:08 +01:00
system.c [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
system.h [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
types.h rearranged core & back-end specific code (part 2) 2013-06-17 22:31:31 +02:00
vdp_ctrl.c [Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297) 2014-03-02 16:07:08 +01:00
vdp_ctrl.h [Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297) 2014-03-02 16:07:08 +01:00
vdp_render.c [Core/GG] added LCD ghosting software filter 2014-11-23 20:45:22 +01:00
vdp_render.h [Core/GG] added LCD ghosting software filter 2014-11-23 20:45:22 +01:00