.. |
cart_hw
|
[Core/MS] improved console hardware auto-detection
|
2014-11-23 20:41:16 +01:00 |
cd_hw
|
[Core/SCD] improved savestate
|
2014-12-14 17:10:45 +01:00 |
input_hw
|
[Core/Input] added Sega Graphic Board support (thanks to SMS Power)
|
2014-10-10 18:06:16 +02:00 |
m68k
|
[Core/MCD] improved Main-CPU & Sub-CPU idle loop detection (fixes "Super League CD")
|
2013-10-21 00:09:50 +02:00 |
ntsc
|
rearranged core & back-end specific code (part 2)
|
2013-06-17 22:31:31 +02:00 |
sound
|
[Core/MS] improved emulation of Japanese Master System I/O chip (315-5297)
|
2014-11-23 20:30:27 +01:00 |
tremor
|
Cleanup tremor/misc.h
|
2014-07-19 04:49:26 +02:00 |
z80
|
rearranged core & back-end specific code (part 2)
|
2013-06-17 22:31:31 +02:00 |
genesis.c
|
[Core/MS/GG] fixed SP register initialization on power-on (Ace of Aces, Shadow Dancer, Ecco the Dolphin, Evander Holyfield Real Deal Boxing)
|
2014-11-23 20:25:55 +01:00 |
genesis.h
|
[Core/General] added optional dynamic allocation of cartridge/CD hardware buffer
|
2014-11-23 20:22:04 +01:00 |
hvc.h
|
updated file header
|
2013-10-28 23:09:41 +01:00 |
io_ctrl.c
|
[Core/MS] improved SG-1000 & Mark-III hardware emulation
|
2014-11-23 20:38:55 +01:00 |
io_ctrl.h
|
[Core/IO] fixed TeamPlayer emulation (fixes multitap detection in Gauntlet 4)
|
2014-04-01 20:40:30 +02:00 |
loadrom.c
|
[Core/General] added optional dynamic allocation of cartridge/CD hardware buffer (continued)
|
2014-11-25 23:27:43 +01:00 |
loadrom.h
|
[Core/IO] added gamepad type auto-detection
|
2014-04-01 20:36:16 +02:00 |
macros.h
|
rearranged core & back-end specific code (part 2)
|
2013-06-17 22:31:31 +02:00 |
mem68k.c
|
[Core/MCD] fixed H-INT vector handling when using Mode 1
|
2013-12-17 17:06:13 +01:00 |
mem68k.h
|
rearranged core & back-end specific code (part 2)
|
2013-06-17 22:31:31 +02:00 |
membnk.c
|
rearranged core & back-end specific code (part 2)
|
2013-06-17 22:31:31 +02:00 |
membnk.h
|
rearranged core & back-end specific code (part 2)
|
2013-06-17 22:31:31 +02:00 |
memz80.c
|
[Core/MS] improved SG-1000 & Mark-III hardware emulation
|
2014-11-23 20:38:55 +01:00 |
memz80.h
|
[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
|
2014-03-02 16:07:08 +01:00 |
shared.h
|
rearranged core & back-end specific code (part 2)
|
2013-06-17 22:31:31 +02:00 |
state.c
|
[Core/General] rewrote frame emulation timing, now starts with vertical blanking to reduce input lag by one more frame (warning: this breaks compatibility with previous savestates)
|
2014-12-14 17:10:15 +01:00 |
state.h
|
[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
|
2014-03-02 16:07:08 +01:00 |
system.c
|
[Core/General] rewrote frame emulation timing, now starts with vertical blanking to reduce input lag by one more frame (warning: this breaks compatibility with previous savestates)
|
2014-12-14 17:10:15 +01:00 |
system.h
|
[Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame.
|
2014-10-10 18:34:33 +02:00 |
types.h
|
rearranged core & back-end specific code (part 2)
|
2013-06-17 22:31:31 +02:00 |
vdp_ctrl.c
|
[Core/General] rewrote frame emulation timing, now starts with vertical blanking to reduce input lag by one more frame (warning: this breaks compatibility with previous savestates)
|
2014-12-14 17:10:15 +01:00 |
vdp_ctrl.h
|
[Core/General] rewrote frame emulation timing, now starts with vertical blanking to reduce input lag by one more frame (warning: this breaks compatibility with previous savestates)
|
2014-12-14 17:10:15 +01:00 |
vdp_render.c
|
[Core/GG] added LCD ghosting software filter
|
2014-11-23 20:45:22 +01:00 |
vdp_render.h
|
[Core/GG] added LCD ghosting software filter
|
2014-11-23 20:45:22 +01:00 |