.. |
cart_hw
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[Core/MD] fixed SSF2 mapper regression
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2014-10-15 23:22:54 +02:00 |
cd_hw
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[Core/MCD] fixed state loading bug when SUB-CPU interrupt is pending
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2014-10-23 23:37:50 +02:00 |
input_hw
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[Core/Input] added Sega Graphic Board support (thanks to SMS Power)
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2014-10-10 18:06:16 +02:00 |
m68k
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[Core/MCD] improved Main-CPU & Sub-CPU idle loop detection (fixes "Super League CD")
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2013-10-21 00:09:50 +02:00 |
ntsc
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
sound
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[Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame.
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2014-10-10 18:34:33 +02:00 |
tremor
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Cleanup tremor/misc.h
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2014-07-19 04:49:26 +02:00 |
z80
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
genesis.c
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[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
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2014-03-02 16:07:08 +01:00 |
genesis.h
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[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
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2014-03-02 16:07:08 +01:00 |
hvc.h
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updated file header
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2013-10-28 23:09:41 +01:00 |
io_ctrl.c
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[Core/Input] added Sega Graphic Board support (thanks to SMS Power)
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2014-10-10 18:06:16 +02:00 |
io_ctrl.h
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[Core/IO] fixed TeamPlayer emulation (fixes multitap detection in Gauntlet 4)
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2014-04-01 20:40:30 +02:00 |
loadrom.c
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[Gamecube/Wii] added configurable BIOS & Lock-on ROM support
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2014-08-25 00:30:18 +02:00 |
loadrom.h
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[Core/IO] added gamepad type auto-detection
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2014-04-01 20:36:16 +02:00 |
macros.h
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
mem68k.c
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[Core/MCD] fixed H-INT vector handling when using Mode 1
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2013-12-17 17:06:13 +01:00 |
mem68k.h
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
membnk.c
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
membnk.h
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
memz80.c
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[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
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2014-03-02 16:07:08 +01:00 |
memz80.h
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[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
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2014-03-02 16:07:08 +01:00 |
shared.h
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
state.c
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[Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame.
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2014-10-10 18:34:33 +02:00 |
state.h
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[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
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2014-03-02 16:07:08 +01:00 |
system.c
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[Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame.
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2014-10-10 18:34:33 +02:00 |
system.h
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[Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame.
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2014-10-10 18:34:33 +02:00 |
types.h
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
vdp_ctrl.c
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[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
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2014-03-02 16:07:08 +01:00 |
vdp_ctrl.h
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[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
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2014-03-02 16:07:08 +01:00 |
vdp_render.c
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[Core/VDP] improved Mode 5 sprite parsing accuracy (verified on real hardware)
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2014-07-06 21:04:33 +02:00 |
vdp_render.h
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[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
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2014-03-02 16:07:08 +01:00 |