.. |
cart_hw
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[Gamecube/Wii] fixed Master System games peripheral auto-detection
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2016-06-14 23:37:45 +02:00 |
cd_hw
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[Core/CD] improved PAL Mega CD timing accuracy
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2016-06-22 01:15:15 +02:00 |
input_hw
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[Core/IO] fixed 4 Way-Play adapter compatibility mode
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2016-03-20 19:28:48 +01:00 |
m68k
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[Core/Misc] fixed code formatting
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2016-05-01 20:04:40 +02:00 |
ntsc
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
sound
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[Core/MS] improved emulation of Japanese Master System I/O chip (315-5297)
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2014-11-23 20:30:27 +01:00 |
tremor
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arm-vita-eabi-gcc complains about int / ogg_int32_t
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2015-08-30 01:38:58 +02:00 |
z80
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
genesis.c
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[Core/MS/GG] fixed SP register initialization on power-on (Ace of Aces, Shadow Dancer, Ecco the Dolphin, Evander Holyfield Real Deal Boxing)
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2014-11-23 20:25:55 +01:00 |
genesis.h
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[Core/General] added optional dynamic allocation of cartridge/CD hardware buffer
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2014-11-23 20:22:04 +01:00 |
hvc.h
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updated file header
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2013-10-28 23:09:41 +01:00 |
io_ctrl.c
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[Core/MS] improved Japanese Master System I/O chip (315-5297) emulation (verified on real hardware by Charles MacDonald)
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2016-06-14 23:42:30 +02:00 |
io_ctrl.h
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[Core/MS] improved Japanese Master System I/O chip (315-5297) emulation (verified on real hardware by Charles MacDonald)
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2016-06-14 23:42:30 +02:00 |
loadrom.c
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[Core/CD] improved PAL Mega CD timing accuracy
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2016-06-22 01:15:15 +02:00 |
loadrom.h
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[Core/CD] improved PAL Mega CD timing accuracy
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2016-06-22 01:15:15 +02:00 |
macros.h
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
mem68k.c
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[Core/SCD] improved emulation accuracy of mirrored memory areas
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2015-02-08 13:53:47 +01:00 |
mem68k.h
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[Core/CD] disabled 68k & Z80 access to PRG-RAM when SUB-CPU is running (proper fix for Dungeon Explorer USA version)
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2015-01-28 00:32:44 +01:00 |
membnk.c
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
membnk.h
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
memz80.c
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[Core/MS] improved Japanese Master System I/O chip (315-5297) emulation (verified on real hardware by Charles MacDonald)
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2016-06-14 23:42:30 +02:00 |
memz80.h
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[Core/MS] improved Japanese Master System I/O chip (315-5297) emulation (verified on real hardware by Charles MacDonald)
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2016-06-14 23:42:30 +02:00 |
shared.h
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
state.c
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[Core/General] rewrote frame emulation timing, now starts with vertical blanking to reduce input lag by one more frame (warning: this breaks compatibility with previous savestates)
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2014-12-14 17:10:15 +01:00 |
state.h
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[Core/MS] improved Z80 address decoding on Japanese Master System I/O chip (315-5297)
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2014-03-02 16:07:08 +01:00 |
system.c
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[Core/VDP] disabled sprite rendering during border when borders are not disabled (fixes wrong sprite collision detection in Racer homebrew game when borders are disabled)
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2016-05-29 18:53:57 +02:00 |
system.h
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[Core/IO] added TH pin direction switching latency emulation (verified on real hardware), fixes control issues in Decap Attack
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2016-01-17 17:17:28 +01:00 |
types.h
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rearranged core & back-end specific code (part 2)
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2013-06-17 22:31:31 +02:00 |
vdp_ctrl.c
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[Core/VDP] improved VDP status timing accuracy
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2016-05-01 20:21:45 +02:00 |
vdp_ctrl.h
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[Core/VDP] fixed spurious 8K-16K VRAM switching when reloading SG-1000 context + minor optimizations
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2016-02-28 22:42:19 +01:00 |
vdp_render.c
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[Core/VDP] fixed Mode 4 sprite Y wrapping in various screen height modes (fixes VDP Test ROM / Fantastic Dizzy)
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2016-05-08 17:09:31 +02:00 |
vdp_render.h
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[Core/VDP] fixed Master System II extended video modes sprite parsing (fixes Mega Man 2 demo)
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2016-04-10 17:06:22 +02:00 |