Genesis-Plus-GX/gx
2017-09-19 15:26:50 +02:00
..
fileio [Gamecube/Wii] reduced SRAM file size 2014-12-14 18:55:02 +01:00
gui [Core/CD] added (optional) CHD image file support 2017-08-27 16:42:31 +02:00
images [Core/Input] added Sega Graphic Board support (thanks to SMS Power) 2014-10-10 18:06:16 +02:00
sounds rearranged core & back-end specific code 2013-06-17 22:23:39 +02:00
utils [Wii] added support for Wii U Pro Controller & fixed in-game support for 3rd party Classic Controllers with invalid calibration data (continued) 2015-01-24 17:27:07 +01:00
config.c [Core/Sound] fixed 3-Band EQ implementation 2017-09-19 15:26:50 +02:00
config.h [Core/Sound] rewrote PSG core from scratch & replaced deprecated "PSG boot noise" option with optional Hiqh Quality PSG resampling 2016-12-18 23:36:59 +01:00
gx_audio.c [Gamecube/Wii] minor optimizations (no need to invalidate D-cache) 2015-10-17 19:06:35 +02:00
gx_audio.h [Gamecube/Wii] minor optimizations (no need to invalidate D-cache) 2015-10-17 19:06:35 +02:00
gx_input.c [Wii] fixed WPAD timeout initialization 2015-05-31 20:41:18 +02:00
gx_input.h [Wii] added support for Wii U Pro Controller & fixed in-game support for 3rd party Classic Controllers with invalid calibration data 2015-01-24 17:24:34 +01:00
gx_video.c [Gamecube/Wii] added EFB automatic clearing on XFB copy (fixes light gun crosshair rendering when border are disabled) 2016-06-14 23:40:39 +02:00
gx_video.h [Gamecube/Wii] optimized GX texture loading 2016-05-03 16:14:24 +02:00
main.c [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00
osd.h [Gamecube/Wii] improved A/V Sync: when VSYNC is enabled, audio resampler output rate is now adjusted (+/-0,1 %) to always keep audio & video synchronized and input lag is reduced by one frame. 2014-10-10 18:34:33 +02:00