65 Commits

Author SHA1 Message Date
OpenSauce04
a30f9a8281 Added "Reverse Side by Side" Sterioscopic 3D mode 2024-08-24 19:59:45 +01:00
Jugurta
9298e1d237
Refactor Vulkan stream buffer memory type selection (#384)
This fixes an issue where devices using Vulkan <=1.2 would crash instantly
2024-08-21 23:58:38 +01:00
Reg Tiangha
7e938fcdd9
Replace all remaining Citra references with Lime3DS
Whereas previous efforts were focused on the user-facing side, this commit replaces Citra references which are present in the codebase itself. This should be the last time a change like this is ever necessary.
2024-08-21 21:02:46 +01:00
kongfl888 K
c7818ef16f externals: Update fmt from 10.2.1 to 11.0.2 2024-08-02 19:04:27 +00:00
Reg Tiangha
30cb4701bb
Rebase files after bad clang-format-18 application 2024-04-16 16:16:24 -06:00
Reg Tiangha
a378014156
Merge remote-tracking branch 'upstream/master' into fix-smashbros 2024-04-16 07:33:14 -06:00
OpenSauce04
5f41a173fa Updated codebase formatting to be compliant with Clang 18 2024-04-15 19:03:40 +01:00
GPUCode
5c91cc522f
vk_render_manager: Minor cleanups and rename to RenderManager
* It is no longer just a renderpass cache
* Revert variable name change from render_manager back to renderpass_cache
2024-04-14 14:59:18 -06:00
Reg Tiangha
a06aa7981e
vk_texture_runtime.cpp: remove outdated references 2024-04-14 14:59:09 -06:00
GPUCode
af2efdd2b4
vk_master_semaphore: Remove waitable atomic
* These are buggy on some platforms and regular condition_variables are faster most of the time
2024-04-14 14:58:57 -06:00
GPUCode
222ca7de21
renderer_vulkan: Rewrite descriptor management
* Switch to batched vkUpdateDescriptorSets from cached descriptor sets with templates
2024-04-14 14:58:20 -06:00
GPUCode
b3c73d8e8e
renderer_vulkan: Rename renderpass cache to render manager
* It is no longer just a cache
2024-04-14 14:51:15 -06:00
GPUCode
b08f382c7c
renderer_vulkan: Remove vulkan prefix in SetObjectName 2024-04-14 14:49:55 -06:00
Reg Tiangha
0cc7cb4e9d
vk_instance.cpp: fix getting driver_id for vulkan device (#53)
* vk_instance.cpp: fix getting driver_id for vulkan device

* apply clang-format (fixed)

Co-authored-by: Malachi <malachicapela@gmail.com>
2024-04-12 18:39:04 +01:00
OpenSauce04
563be55156 Reverted prior quick telemetry fix to make way for a proper fix 2024-04-12 18:35:18 +01:00
OpenSauce04
2e4f53ec2b Revert "Remove telemetry"
This reverts commit 6be3af71d4ebbbaf35faee4ed14c63fc6f7012bb.
2024-04-11 22:10:24 +01:00
OpenSauce04
3bc0312b45 Ported GPUCode's Android Vulkan stability fixes
Thanks!
2024-04-07 15:58:50 +01:00
Reg Tiangha
6be3af71d4 Remove telemetry 2024-04-03 21:56:34 +01:00
Steveice10
f4768cd26c
video_core: Remove pre-compilation of Vulkan host-shaders. (#7461) 2024-02-26 10:26:44 -08:00
GPUCode
d857743075
Downgrade blend factor crash to warning (#7459)
* pica_to_vk: Downgrade assert to warning

* pica_to_gl: Downgrade unreachable to warning
2024-02-22 15:43:44 -08:00
Wunk
e524542a40
vk_texture_runtime: Use boost-static_vector (#7455)
* vk_texture_runtime: Use boost-`static_vector` for image init-barriers

Uses `static_vector` rather than `std::array`+`u32` when passing input
parameters into the initialization barriers.

* vk_texture_runtime: Use boost-`static_vector` for framebuffer attachments

* vk_texture_runtime: Use boost-`static_vector` for surface uploads
2024-02-22 02:35:57 +02:00
Steveice10
aa6809e2a8
renderer_vulkan: Use no more than target supported version. (#7439) 2024-02-15 19:38:32 -08:00
Steveice10
5e02be75a3
renderer_vulkan: Use getToolPropertiesEXT instead of getToolProperties (#7434)
getToolProperties is not available until Vulkan 1.3; we need to use the EXT version.
2024-02-13 21:43:09 -08:00
Steveice10
41fe75acb7
renderer_vulkan: Pass physical device API version to VMA instead of instance version. (#7390) 2024-01-26 16:34:12 +02:00
Steveice10
37f0a7484f
renderer_vulkan: Revert vkGetInstanceProcAddr symbol change for MoltenVK. (#7341) 2024-01-12 09:16:04 -08:00
Steveice10
2ce0a9e899
renderer_vulkan: Update to support MoltenVK 1.2.7 (#7335) 2024-01-09 11:33:47 -08:00
Vitor K
c8c2beaeff
misc: fix issues pointed out by msvc (#7316)
* do not move constant variables

* applet_manager: avoid possible use after move

* use constant references where pointed out by msvc

* extra_hid: initialize response

* ValidateSaveState: passing slot separately is not necessary

* common: mark HashCombine as nodiscard

* cityhash: remove use of using namespace std

* Prefix all size_t with std::

done automatically by executing regex replace `([^:0-9a-zA-Z_])size_t([^0-9a-zA-Z_])` -> `$1std::size_t$2`
based on 7d8f115

* shared_memory.cpp: fix log error format

* fix compiling with pch off
2024-01-07 12:37:42 -08:00
GPUCode
2bb7f89c30
video_core: Refactor GPU interface (#7272)
* video_core: Refactor GPU interface

* citra_qt: Better debug widget lifetime
2023-12-28 11:46:57 +01:00
Wunk
4d9eedd0d8
video_core/vulkan: Add debug object names (#7233)
* vk_platform: Add `SetObjectName`

Creates a name-info struct and automatically deduces the object handle type using vulkan-hpp's handle trait data.
Supports `string_view` and `fmt` arguments.

* vk_texture_runtime: Use `SetObjectName` for surface handles

Names both the image handle and the image-view.

* vk_stream_buffer: Add debug object names

Names the buffer and its device memory based on its size and type.

* vk_swapchain: Set swapchain handle debug names

Identifies the swapchain images themselves as well as the semaphores

* vk_present_window: Set handle debug names

* vk_resource_pool: Set debug handle names

* vk_blit_helper: Set debug handle names

* vk_platform: Use `VulkanHandleType` concept

Use a new `concept`-type rather than `enable_if`-patterns to restrict
this function to Vulkan handle-types only.
2023-12-08 06:58:47 +02:00
Wunk
68e6a2185d
Fix missing u32 and LOG_TRACE includes (#7207)
This fixes a compile-error with gcc I was getting from
`LOG_TRACE`(`error: ‘LOG_TRACE’ was not declared in this scope`) and
`u32`(`error: ‘u32’ was not declared in this scope`) being used without
their header-files being included.

Not sure how `romfs_reader.cpp` is even compiling when nothing in its
include-tree is refers to those macros.
2023-11-23 15:39:17 -08:00
GPUCode
1dc0fa7bb5
vk_pipeline_cache: Make pipeline cache reads more robust (#7194) 2023-11-22 23:09:12 -08:00
GPUCode
85bd1be852
code: Add texture sampling option (#7118)
* This replaces the nearest neighbour filter that shouldn't have existed in the first place
2023-11-23 02:04:47 +02:00
GPUCode
5733c8681e
vk_pipeline_cache: Move SPIRV emittion to a worker thread (#7170)
* vk_scheduler: Remove RenderpassCache dependency

* vk_pipeline_cache: Move spirv emittion to worker thread
2023-11-20 20:05:35 -08:00
GPUCode
26d5727b19
video_core: Merge tex0 and tex_cube (#7173) 2023-11-17 03:14:10 -08:00
GPUCode
168f168c33
spv_fs_shader_gen: Implement quaternion correction with barycentric extension (#7152) 2023-11-12 22:40:21 -08:00
Wunk
312068eebf
renderer_vulkan: Optimize descriptor binding (#7142)
For each draw, Citra will rebind all descriptor set slots and may redundantly re-bind descriptor-sets that were already bound. Instead it should only bind the descriptor-sets that have either changed or have had their buffer-offsets changed. This also allows entire calls to `vkCmdBindDescriptorSets` to be removed in the case that nothing has changed between draw calls.
2023-11-12 14:17:38 -08:00
Wunk
831c9c4a38
renderer_vulkan: Import host memory for screenshots (#7132) 2023-11-12 13:02:55 -08:00
Charles Lombardo
fa08df21a5
Android UI Overhaul Part 1 (#7108)
* android: Android 14 support

* android: New home UI flow

Port of the yuzu-android home UI with a few Citra specific tweaks.

A few important things to note
- New and existing Citra users will be guided through the new setup flow
- Existing game directory location is discarded and will have to be reselected
- Protections around making sure the user has selected a user directory were reworked to fit this new UI. I removed async directory init and DirectoryStateReceivers and check during MainActivity's onResume callback.
- Removed Citra premium. The light/dark theme is now available for everyone.

* android: New blue app theme

* android: Extend UI into status/navigation bar area

* android: Remove yellow theme specific styles

* android: Disable status/navigation bar contrast enforcement

We handle it ourselves so there's no need to use a contrasty background on the system bars

* android: GPU Driver Manager

Includes a rewrite of FileUtil with some helper functions for the manager

* android: Rework NativeLibrary in Kotlin

Besides the rewrite this cleans up the alert dialogs that are used for system errors. Generally removes unused JNI code and makes things a little more consistent.

* android: Home menu support + downloader

* android: Enable minify and resource shrinking

* android: Remove premium page and expose texture filtering modes

* android: Update AGP to 8.1.2

* android: Don't display emulation in cutout area

We don't currently handle the notch properly in the emulation fragment so just don't render under it for now.

* android: native.cpp ClangFormat fixes

* core: SystemTitles: Include std::optional

Without it, the android build would fail

* vk: android: Properly override GetDriverLibrary

* vk_instance: Blacklist timeline semaphore ext on turnip

* vk_platform: Hardcode apiVersion to VK_API_VERSION_1_3

* android: native: Use const where applicable

* android: native: Array pointer access style fix

* android: Share relevant log

Shares the old log if it exists and you haven't booted a game yet and shares the current log if you have booted a game.

* android: Apply dark theme color for software keyboard text

---------

Co-authored-by: GPUCode <geoster3d@gmail.com>
2023-11-10 15:16:54 -08:00
Steveice10
84f9e9a10f
video_core: Perform quaternion correction and interpolation in fragment shader using barycentric extension. (#7126) 2023-11-09 15:23:56 -08:00
Wunk
8fe147b8f9
video_core: Use binary memory-literals for memory-sizes (#7127)
Replaces `... * 1024 * 1024` with `_MiB`/`_GiB` literals.
2023-11-06 23:38:54 +02:00
GPUCode
1f6393e7d5
video_core: Refactor GLSL fragment emitter (#7093)
* video_core: Refactor GLSL fragment emitter

* shader: Add back custom normal maps
2023-11-06 12:26:28 -08:00
Wunk
3218af38d0
renderer_vulkan: Add scissor and viewport to dynamic pipeline state (#7114)
Adds the current viewport and scissor to the dynamic pipeline state to
reduce redundant viewport/scissor assignments in the command buffer.
This greatly reduces the amount of API calls to `vkCmdSetViewport` and
`vkCmdSetScissor` by only emitting the API call when the state actually
changes.
2023-11-05 12:26:09 -08:00
Wunk
1cf64ffaef
vk_stream_buf: Allow dedicated allocations (#7103)
* vk_stream_buf: Avoid protected memory heaps

* Add an "Exclude" argument when finding a memory-type that avoids
  `VK_MEMORY_PROPERTY_PROTECTED_BIT` by default

* vk_stream_buf: Utilize dedicated allocations when preferred by driver

`VK_KHR_dedicated_allocation` is part of the core Vulkan 1.1
specification and should be utilized when `prefersDedicatedAllocation`
is set.
2023-11-05 12:25:59 -08:00
Wunk
ac9d72a95c
vk_texture_runtime: Fix debug scope label lambda-capture (#7102)
`DebugScope` was capturing a `string_view` in a lambda which is only
valid during the scope of this ctor. When the lambda gets invoked at a
later time, it will read undefined garbage. The lambda needs to make a
deep copy of this `string_view` into a `string` so that it is valid by
the time the scheduler invokes this lambda.
2023-11-01 21:30:54 +01:00
GPUCode
36146459f8
renderer_vulkan: Fix screenshots under NVIDIA vulkan (#7082) 2023-10-22 22:53:14 +03:00
GPUCode
40ba5226c6
vk_instance: Perform vulkan logging as early as possible (#7058) 2023-10-11 15:11:43 -07:00
Steveice10
50f22d1f59
video_core: Abstract shader generators. (#6990)
* video_core: Abstract shader generators.

* shader: Extract common generator structures and move generators to specific namespaces.

* shader: Minor fixes and clean-up.
2023-09-30 02:06:06 -07:00
Steveice10
327a00b4d5
externals: Update fmt. (#7015) 2023-09-27 03:29:13 -07:00
GPUCode
542209c993
video_core: Initialize unrefered attributes to 1.f (#6966) 2023-09-16 14:46:44 -07:00
GPUCode
d2d37411bc
vk_platform: Check if vkEnumerateInstanceVersion exists before calling it (#6982)
Co-authored-by: Vitor K <vitor-kiguchi@hotmail.com>
2023-09-15 16:00:10 -07:00