Commit Graph

1246 Commits

Author SHA1 Message Date
Tony Wasserka
b7e0b16354 Merge pull request #351 from yuriks/optimize
Rasterizer Optimizations
2014-12-30 00:13:48 +01:00
bunnei
2d2aa2c0be Merge pull request #361 from lioncash/moreqops
dyncom/armemu: Implement QADD8/QSUB8.
2014-12-29 14:53:04 -05:00
Lioncash
d08d9f8747 dyncom: Fix SMLALXY's instruction labels
They were erroneously labeled as SMLAL.
2014-12-29 12:04:34 -05:00
Tony Wasserka
13699f05e7 Merge pull request #303 from linkmauve/fs-cleanup
FileSys cleanup
2014-12-29 12:14:59 +01:00
Lioncash
e412c0fc46 dyncom: Implement QADD8/QSUB8 2014-12-29 00:54:48 -05:00
Lioncash
7ad400d5a7 armemu: Implement QADD8/QSUB8 2014-12-29 00:49:10 -05:00
bunnei
472ec0d0cf Merge pull request #360 from lioncash/dynuxt
dyncom: Implement UXTB16/UXTAB16
2014-12-28 23:20:30 -05:00
Yuri Kunde Schlesner
8369ee5803 Rasterizer: Pre-divide vertex attributes by W
Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop.
2014-12-29 02:08:11 -02:00
Yuri Kunde Schlesner
fe186d3a59 GPU: Bitwise texture swizzling
Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code.
2014-12-29 02:08:11 -02:00
Yuri Kunde Schlesner
2012e1420f Rasterizer: Common sub-expression elimination
Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change.
2014-12-29 02:08:10 -02:00
Yuri Kunde Schlesner
7e9bc85cc8 Clipper: Compact buffers on each clipping pass
Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache.
2014-12-29 02:08:10 -02:00
Yuri Kunde Schlesner
a320d1a5b4 Clipper: Avoid dynamic allocations
The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead.
2014-12-29 02:08:09 -02:00
Yuri Kunde Schlesner
d151d797b1 Vertex Shader: Zero OutputVertex to avoid denormals
Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros.
2014-12-29 02:08:09 -02:00
Lioncash
5c198686ce dyncom: Implement UXTB16/UXTAB16 2014-12-28 22:45:04 -05:00
bunnei
487a80f9f7 Merge pull request #347 from bunnei/frameskip
Frameskip
2014-12-28 22:39:17 -05:00
bunnei
df728cb4c2 Merge pull request #355 from lioncash/simp
armemu: Simplify some instructions.
2014-12-28 22:20:49 -05:00
bunnei
3b9d181b8e GPU: Implement frameskip and remove forced framebuffer swap hack. 2014-12-28 22:14:05 -05:00
bunnei
5763d40319 Merge pull request #352 from xdec/PR_XDEC_172
Qt: Citra crashes if disassembler pause button is pressed while no game is running. #172
2014-12-28 22:00:47 -05:00
bunnei
9a403d7dfb Merge pull request #359 from lioncash/vfp
vfp: Actually make the code somewhat readable
2014-12-28 21:54:53 -05:00
bunnei
77363d9590 Merge pull request #331 from yuriks/handle-reform
New Handle manager
2014-12-28 21:11:55 -05:00
Lioncash
9c7f2570f7 vfp: Actually make the code somewhat readable 2014-12-28 18:55:01 -05:00
bunnei
bf9b33aa9f dyncom: Implement PKHBT and PKHTB. 2014-12-28 16:50:08 -05:00
bunnei
58cb62fe7b armemu: Fix PKHTB to do an arithmetic shift and correctly decode immediate field. 2014-12-28 16:18:52 -05:00
xdec
e6162ed91e Qt: we don't need to check if model is valid. 2014-12-28 10:11:51 -08:00
Lioncash
7d322b5c6f dyncom: Implement USAD8/USADA8 2014-12-28 12:40:51 -05:00
Lioncash
6ce2a38ec4 armemu: Simplify SSAT/SSAT16/SXTB/SXTAB 2014-12-28 12:19:31 -05:00
Lioncash
9f5b53f9ff armemu: Simplify REV/REV16/SXTH/SXTAH 2014-12-28 12:13:13 -05:00
bunnei
762f16c4ad Merge pull request #354 from lioncash/usaduflow
armemu: Fix underflows in USAD8/USADA8
2014-12-28 11:57:25 -05:00
Lioncash
914ecfe04f armemu: Simplify USAT16/UXTB/UXTAB 2014-12-28 11:57:14 -05:00
Lioncash
5e16216afb armemu: Simplify REVSH/UXTH/UXTAH 2014-12-28 11:57:09 -05:00
Yuri Kunde Schlesner
7e2903cb74 Kernel: New handle manager
This handle manager more closely mirrors the behaviour of the CTR-OS
one. In addition object ref-counts and support for DuplicateHandle have
been added.

Note that support for DuplicateHandle is still experimental, since parts
of the kernel still use Handles internally, which will likely cause
troubles if two different handles to the same object are used to e.g.
wait on a synchronization primitive.
2014-12-28 11:52:55 -02:00
Yuri Kunde Schlesner
23f2142009 Kernel: Replace GetStaticHandleType by HANDLE_TYPE constants 2014-12-28 11:52:53 -02:00
Yuri Kunde Schlesner
73fba22c01 Rename ObjectPool to HandleTable 2014-12-28 11:52:52 -02:00
Lioncash
059c65a27a armemu: Fix underflows in USAD8/USADA8
Initially reported by xdec.
2014-12-28 06:09:43 -05:00
xdec
8de09d87ab Fix crash when the disassembler pause button is pressed while no game is running. 2014-12-28 01:56:07 -08:00
Lioncash
af69b0840b dyncom: Implement UQADD8, UQADD16, UQSUB8, UQSUB16, UQASX, and UQSAX. 2014-12-27 17:24:34 -05:00
Lioncash
60523113a9 armemu: Implement UQADD8, UQADD16, UQSUB16, UQASX, and UQSAX 2014-12-27 17:06:19 -05:00
Lioncash
52d889d85d dyncom: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX 2014-12-27 00:57:32 -05:00
bunnei
b48ca7878b Merge pull request #348 from lioncash/uhops
armemu: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX
2014-12-27 00:34:39 -05:00
Lioncash
84a0438cf5 armemu: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX 2014-12-26 23:55:39 -05:00
bunnei
a2005d0657 GPU: Change internal framerate to 30fps. 2014-12-26 21:48:32 -05:00
bunnei
01c675685e Merge pull request #327 from Apology11/master
Fix visual studio ambiguous symbol error
2014-12-26 21:43:59 -05:00
Daniel Lundqvist
7e3f62a367 Remove duplicate work 2014-12-26 20:12:11 +01:00
Daniel Lundqvist
ba4ca041f4 Allow focus only when in popout mode
Only allow manually setting focus to the rendering widget when in Single Window mode. Apply this behavior to when changing the mode while an app is running.
2014-12-26 19:42:27 +01:00
bunnei
e5ddbfee02 Merge pull request #339 from bunnei/fixup-gsp-synch
Fixup gsp synch
2014-12-25 22:52:40 -05:00
bunnei
5d2ee78d8f Merge pull request #330 from purpasmart96/new_srv
More services & small clean ups
2014-12-25 22:51:38 -05:00
bunnei
5799025ac4 GPU: Further improve synchronization. 2014-12-25 22:46:55 -05:00
bunnei
4783133bbd ARM: Add a mechanism for faking CPU time elapsed during HLE.
- Also a few cleanups.
2014-12-25 22:46:44 -05:00
purpasmart96
9796bc1fa2 More services & small clean ups 2014-12-25 19:08:33 -08:00
bunnei
9c8ec675d9 Merge pull request #343 from lioncash/smmla
armemu: Implement SMMUL, SMMLA, and SMMLS.
2014-12-25 21:57:31 -05:00
bunnei
254567056f Merge pull request #341 from lioncash/moresmops
armemu: Implement SMLALD/SMLSLD
2014-12-25 21:46:54 -05:00
Daniel Lundqvist
9d90b26020 Allow focus on the Qt render widget
By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it.

Fixes issue #158.
2014-12-26 02:37:52 +01:00
Lioncash
35dbfc7ab0 armemu: Implement SMMUL, SMMLA, and SMMLS. 2014-12-25 13:52:46 -05:00
Lioncash
82c3962b95 armemu: Implement SMLALD/SMLSLD 2014-12-24 09:29:48 -05:00
Lioncash
6b7808e412 armemu: Fix GE/Q flag setting semantics 2014-12-24 07:56:57 -05:00
Emmanuel Gil Peyrot
bbe0bf1332 FileSys: Clean up according to the coding style, and remove redundant namespaced names. 2014-12-24 01:49:48 +00:00
bunnei
2bbbe68399 Merge pull request #328 from archshift/writeable
Stubbed IsSdmcWriteable to always return writeable.
2014-12-23 20:41:51 -05:00
archshift
81a538ccc2 Stubbed IsSdmcWriteable to always return writeable. 2014-12-23 22:22:48 -03:00
Lioncash
20fc5f2a35 armemu: Set the Q flag correctly for much of the other ops
They were setting the old S flag.
2014-12-23 09:59:37 -05:00
Lioncash
79a7a432c5 armemu: Set the Q flag properly for SMLAD/SMUAD 2014-12-23 09:58:21 -05:00
bunnei
d31a94f06b Merge pull request #334 from lioncash/cpsr
armemu: Fix retrieval of the CPSR in MRS instructions.
2014-12-23 09:44:04 -05:00
bunnei
53447da142 Merge pull request #335 from lioncash/cpsrcreate
armemu: Emulate the GE and Q flags.
2014-12-23 09:43:46 -05:00
Lioncash
6446331938 armemu: Properly set the Q flag for SSAT16/USAT16 upon saturation. 2014-12-22 23:52:05 -05:00
Lioncash
f66d356938 armemu: Fix SEL
Needs to use the updated state of the CPSR.
2014-12-22 23:52:05 -05:00
Lioncash
8e2accd974 armemu: Fix construction of the CPSR 2014-12-22 23:51:59 -05:00
Lioncash
8c72322422 armemu: Fix retrieval of the CPSR in MRS instructions. 2014-12-22 21:44:03 -05:00
bunnei
949d95659e Merge pull request #275 from yuriks/cmake-clean
Clean up CMake library specification
2014-12-22 11:11:37 -05:00
Lioncash
97f3e884d2 dyncom: Move over QADD16/QASX/QSAX/QSUB16 2014-12-22 01:09:42 -05:00
bunnei
2188af4a65 Merge pull request #322 from chinhodado/master
More warning cleanups
2014-12-22 00:12:43 -05:00
bunnei
ae76469373 Merge pull request #332 from lioncash/sel
dyncom: Move SEL over
2014-12-21 21:49:45 -05:00
bunnei
ec1ddc17e2 Merge pull request #312 from Subv/still_more_savedata_stuff
CFG: Implemented the GetConfigInfoBlk2 function.
2014-12-21 21:47:25 -05:00
Lioncash
245276c9cc dyncom: Move SEL over 2014-12-21 21:19:15 -05:00
bunnei
770b274c86 Merge pull request #324 from lioncash/dync
dyncom: Move over SASX/SSAX/SADD16/SSUB16
2014-12-21 20:33:14 -05:00
Lioncash
c6f27055c9 dyncom: Move over SASX/SSAX/SADD16/SSUB16 2014-12-21 19:50:36 -05:00
Subv
2030f9d946 CFG: Fixed some warnings and errors in Clang 2014-12-21 18:25:49 -05:00
Subv
304735fb52 CFG: More style changes 2014-12-21 18:02:27 -05:00
Subv
f080e3ccfa CFGU: Indentation 2014-12-21 17:54:14 -05:00
Subv
6f304d3b00 CFG: Some indentation 2014-12-21 17:41:35 -05:00
Subv
b3cee19289 CFG: Changed the CreateConfigInfoBlk search loop 2014-12-21 17:26:51 -05:00
Subv
3e94b9054c CFG: Corrected the licenses in cfg_i.cpp and cfg_u.cpp 2014-12-21 16:45:13 -05:00
Subv
6115f013a9 CFG: Create a new subfolder cfg inside service to handle cfg
Moved most of the shared CFG code there, implemented a few CFG:I functions
2014-12-21 16:41:06 -05:00
Subv
9e45240e23 CFGU: Some changes 2014-12-21 16:39:29 -05:00
Subv
cdd78fa01d CFGU: Addressed some issues. 2014-12-21 16:39:26 -05:00
Subv
718a120754 CFGU: Addressed some comments. 2014-12-21 16:39:23 -05:00
Subv
a1b9b80a55 Style: Addressed some comments 2014-12-21 16:39:20 -05:00
Subv
a7cc7972de CFG_U: Use Common::make_unique instead of the std version 2014-12-21 16:39:17 -05:00
Subv
9029efd873 CFG:U: Implemented some more blocks 2014-12-21 16:39:14 -05:00
Subv
8b0ee93526 CFG: Implemented block 0x00070001 in the config savefile 2014-12-21 16:39:11 -05:00
Subv
b3d1c8ba6a CFGU: Use an absolute offset in the config savefile blocks 2014-12-21 16:39:08 -05:00
Subv
95ca6ae1e1 CFG: Load the Config savedata file if it already exists. 2014-12-21 16:39:05 -05:00
Subv
b49bdb6ba7 CFGU: Added block 0x000A0002 to the default savegame file
That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
2014-12-21 16:39:02 -05:00
Subv
4cd21b43c1 CFG: Refactored how the config file works.
It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
2014-12-21 16:38:59 -05:00
Subv
462740278d CFG:U: Add some data to the 0x00050005 config block.
Seems to allow some games to boot further, thanks @Normmatt for sharing this information
2014-12-21 16:38:57 -05:00
Subv
fa3d72ab3e CFG: Implemented the GetConfigInfoBlk2 function.
Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.

Implemented GetSystemModel and GetModelNintendo2DS
2014-12-21 16:38:54 -05:00
bunnei
0de6a08d75 Merge pull request #291 from purpasmart96/license
License change
2014-12-21 16:05:44 -05:00
Apology11
8d81e23d6e Fix visual studio ambiguous symbol error 2014-12-21 18:34:20 +01:00
Chin
0199a7d9ef More warning cleanups 2014-12-21 10:58:55 -05:00
bunnei
572ce043c2 Merge pull request #271 from archshift/createf
Added CreateFile to the FS_USER service
2014-12-21 01:45:00 -05:00
archshift
0625dd09ea Added CreateFile to the FS_USER service
Tested with hwtests.
2014-12-21 02:21:49 -03:00
purpasmart96
ebfd831ccb License change 2014-12-20 21:20:24 -08:00