FearlessTobi
9a4bf2ca6d
game_list: Move "Open ..." options to submenu
...
Helps to reduce visual clutter a bit.
2024-05-11 20:10:31 +00:00
OpenSauce04
3ec6e8b4f4
Corrected numerous references to Citra in translations and log output
2024-04-30 19:21:27 +01:00
OpenSauce04
09196d71bc
Fixed formatting discrepancies
2024-04-29 15:10:42 +01:00
OpenSauce04
b5af14381c
Android resolution setting now mirrors desktop interface
...
- Now has a radio button interface instead of a slider
- Now shows resolution alongside multiplier
2024-04-29 11:50:02 +01:00
OpenSauce04
d0eeb1bbe7
Rebranded log filenames
...
citra_log.txt --> lime3ds_log.txt
citra_log.txt.old.txt --> lime3ds_log.old.txt
2024-04-24 16:07:40 +01:00
OpenSauce
274afb7654
Merge pull request #87 from rtiangha/fix-smashbros
...
Fix for full screen Smash Bros crash in Vulkan
2024-04-19 23:57:04 +01:00
OpenSauce04
7c1f9a3080
Updated Android build dependencies
...
- Upgrade AGP dependency from 8.2.1 to 8.3.2
- Upgrade Gradle version to 8.4
2024-04-19 21:46:34 +01:00
OpenSauce04
efaf1bf85f
Android: Corrected overlay joystick draw order
2024-04-19 21:45:41 +01:00
OpenSauce
cdd70e1f0c
Fix Mali GPU Performance issues on OpenGL
...
Co-authored-by: zhang wei <zwdreams@gmail.com>
2024-04-18 18:47:53 +01:00
Reg Tiangha
30cb4701bb
Rebase files after bad clang-format-18 application
2024-04-16 16:16:24 -06:00
Reg Tiangha
a378014156
Merge remote-tracking branch 'upstream/master' into fix-smashbros
2024-04-16 07:33:14 -06:00
OpenSauce04
106a4a2ef4
Fix compile errors on Clang 18
2024-04-15 22:34:49 +01:00
OpenSauce04
5f41a173fa
Updated codebase formatting to be compliant with Clang 18
2024-04-15 19:03:40 +01:00
GPUCode
5c91cc522f
vk_render_manager: Minor cleanups and rename to RenderManager
...
* It is no longer just a renderpass cache
* Revert variable name change from render_manager back to renderpass_cache
2024-04-14 14:59:18 -06:00
Reg Tiangha
a06aa7981e
vk_texture_runtime.cpp: remove outdated references
2024-04-14 14:59:09 -06:00
GPUCode
af2efdd2b4
vk_master_semaphore: Remove waitable atomic
...
* These are buggy on some platforms and regular condition_variables are faster most of the time
2024-04-14 14:58:57 -06:00
GPUCode
222ca7de21
renderer_vulkan: Rewrite descriptor management
...
* Switch to batched vkUpdateDescriptorSets from cached descriptor sets with templates
2024-04-14 14:58:20 -06:00
GPUCode
b3c73d8e8e
renderer_vulkan: Rename renderpass cache to render manager
...
* It is no longer just a cache
2024-04-14 14:51:15 -06:00
GPUCode
b08f382c7c
renderer_vulkan: Remove vulkan prefix in SetObjectName
2024-04-14 14:49:55 -06:00
gperrio
2733189c0d
Android overlay: possibility to adjust the scale of individual buttons ( #69 )
...
* Can adjust the scale of each button individually 4x
---------
Co-authored-by: João Vitor Polverari <69534455+Polarzincomfrio@users.noreply.github.com>
2024-04-13 17:48:03 -03:00
OpenSauce04
c9f6f6e40e
Removed seemingly redundant opacityId
value
2024-04-13 19:58:55 +01:00
OpenSauce04
d22afdb97f
Updated default opacity to 50%
...
This change accounts for the change in overlay image opacity to roughly equal how the overlay looks in 2108
2024-04-13 19:58:55 +01:00
OpenSauce04
460c580bdb
Android: Increase opacity of button overlay images
2024-04-13 19:58:55 +01:00
Gamer64ytb
0dc86bab3c
Android: Implement touch controls opacity option.
2024-04-13 19:58:55 +01:00
GPUCode
cfa672bfa3
rasterizer_cache: Improve validation skip heuristic
2024-04-13 12:35:43 +01:00
OpenSauce04
360d61131e
Streamlined produced build files
...
- Android App Bundles are no longer produced
- 7Zip compressed archives are no longer produced
2024-04-13 00:10:43 +01:00
OpenSauce04
0a461898cb
Removed traces of enable_telemetry
setting
2024-04-12 23:31:47 +01:00
Reg Tiangha
0cc7cb4e9d
vk_instance.cpp: fix getting driver_id for vulkan device ( #53 )
...
* vk_instance.cpp: fix getting driver_id for vulkan device
* apply clang-format (fixed)
Co-authored-by: Malachi <malachicapela@gmail.com>
2024-04-12 18:39:04 +01:00
OpenSauce04
563be55156
Reverted prior quick telemetry fix to make way for a proper fix
2024-04-12 18:35:18 +01:00
OpenSauce04
1c5154dc60
Quick and dirty telemetry removal to buy us time to fix #53
2024-04-11 23:05:10 +01:00
OpenSauce04
2e4f53ec2b
Revert "Remove telemetry"
...
This reverts commit 6be3af71d4
.
2024-04-11 22:10:24 +01:00
Mike
880292592c
Log the contents of the General Purpose Registers when an unrecoverable exception occurs ( #66 )
...
This information is valuable for individuals utilizing Lime3DS to assist in debugging processes.
2024-04-10 17:35:50 -03:00
gperrio
b57dc53d93
Android haptic feedback ( #56 )
...
* Android: Add haptic feedback to overlay controls
* Android: Add haptic feedback to overlay controls
---------
Co-authored-by: João Vitor Polverari <polverari.jv@gmail.com>
2024-04-10 12:26:39 -03:00
gperrio
15c9e3e007
Android: new overlay button to swap screens ( #51 )
...
Co-authored-by: gperrio <guillaume.perrio@ingenico.com>
Co-authored-by: OpenSauce04 <opensauce04@gmail.com>
2024-04-07 22:31:28 +01:00
OpenSauce04
a62fd26fca
Fixed the Exit hotkey not working correctly
2024-04-07 20:53:59 +01:00
OpenSauce04
7864eb6bab
Fixed formatting
2024-04-07 19:04:59 +01:00
OpenSauce04
9ee8c76603
Fixed some message window titles displaying "Lime" instead of "Lime3DS"
2024-04-07 18:40:49 +01:00
OpenSauce04
3bc0312b45
Ported GPUCode's Android Vulkan stability fixes
...
Thanks!
2024-04-07 15:58:50 +01:00
OpenSauce04
127244a1d0
Rebranded default system settings
2024-04-06 00:01:01 +01:00
OpenSauce04
ff46656809
Android drawer is now locked by default
2024-04-04 21:04:08 +01:00
OpenSauce04
5913d8342f
Corrected MacOS bundle identifier
2024-04-04 16:30:29 +01:00
OpenSauce04
b7d8373b2f
Fixed formatting
2024-04-04 15:51:27 +01:00
OpenSauce04
0929a9ada9
Updated Android package ID to io.github.lime3ds.android
2024-04-04 15:47:52 +01:00
OpenSauce04
c42304c66d
Updated default mobile portrait touch layout to be more ergonomic
2024-04-03 23:23:45 +01:00
OpenSauce04
7d581c4b63
Fixed MacOS branding
2024-04-03 22:04:06 +01:00
OpenSauce04
ecb2e8ff35
Discord presence is now greyed out instead of invisble when unavailable to avoid the tab being potentially empty
2024-04-03 21:56:34 +01:00
OpenSauce04
4e7fa95751
Gutted Web tab code for Web Service and Telemetry options
2024-04-03 21:56:34 +01:00
OpenSauce04
14a4825b65
Re-show Web tab in the UI
2024-04-03 21:56:34 +01:00
Reg Tiangha
fd6ab2da95
Restore Web tab
2024-04-03 21:56:34 +01:00
OpenSauce04
f9c96d1b76
nit: Removed blank line after function definition
2024-04-03 21:56:34 +01:00
Reg Tiangha
6be3af71d4
Remove telemetry
2024-04-03 21:56:34 +01:00
OpenSauce04
013c75d600
Fixed inconsistent indentation
2024-04-02 17:28:45 +01:00
OpenSauce04
c3a921385e
Corrected Lime3DS being referred to as Lime in the about page
2024-04-02 15:27:48 +01:00
Riley Hawksworth
d151807600
Update the about UI and FAQ button in QT frontend ( #36 )
...
Co-authored-by: OpenSauce <opensauce04@gmail.com>
2024-04-02 11:26:01 +01:00
OpenSauce04
6180458221
logDeviceInfo now references Lime3DS instead of Citra
2024-04-02 10:51:46 +01:00
João Vitor Polverari
c159332e55
Revert changes from both 17e3644
and 1b84ae9
on the native.cpp file (hopefully fixing clang)
2024-04-01 22:34:24 -03:00
João Vitor Polverari
1b84ae961f
Fix native.cpp not being compliant to coding style (fixes clang-format)
2024-04-01 22:26:40 -03:00
OpenSauce04
17e364428e
Removed a couple of Citra references
2024-04-01 23:03:47 +01:00
OpenSauce04
2740e688b6
Updated Android notification icons
2024-04-01 20:28:27 +01:00
OpenSauce04
5694b06bd5
Corrected several instances of Lime3DS being referred to as "Lime"
2024-04-01 20:19:40 +01:00
OpenSauce04
6875f8d564
Fixed broken Lime logo images in Android
2024-04-01 19:51:33 +01:00
OpenSauce04
7b0e2d718a
Rebranded Android strings for non-English languages
2024-04-01 19:32:44 +01:00
OpenSauce04
39c64c25da
Updated Android in-app links for non-English languages
2024-04-01 19:08:56 +01:00
OpenSauce04
cce75da51f
"setup" --> "set up" in Android welcome message
2024-04-01 19:02:40 +01:00
OpenSauce04
3b59fa9f21
The emulator is called Lime3DS, not Lime
2024-04-01 18:58:32 +01:00
OpenSauce04
c0c2e00c39
Android logo rebrand
2024-04-01 18:56:41 +01:00
Riley Hawksworth
292c5724da
Update Discord RPC impl. Changes the icon name to be same as name in Discord dev portal.
2024-03-31 23:57:13 +01:00
João Vitor Polverari
97974a265c
Rebranding in some messages inside of the app
2024-03-31 19:41:31 +01:00
OpenSauce04
a0db384339
Fixed clang skill issue
2024-03-31 19:35:50 +01:00
OpenSauce04
f12b649194
Android fixes + codebase rebranding
2024-03-31 19:27:55 +01:00
Riley Hawksworth
bacd935a90
Update Discord RPC so that it does not show Lime3DS version.
2024-03-31 17:20:47 +01:00
Riley Hawksworth
72c41f92e2
Update Discord RPC to Show the buildname instead of desc of Lime3DS.
2024-03-31 17:20:47 +01:00
Riley Hawksworth
6c315bd716
Improvements to Discord RPC.
2024-03-31 17:20:47 +01:00
Riley Hawksworth
3fb620eee0
This time coding style should be fixed.
2024-03-31 17:20:47 +01:00
Riley Hawksworth
5bc9211c90
Hopefully fixed clang-format errors.
2024-03-31 17:20:47 +01:00
Riley Hawksworth
99fd9c68a0
Fix clang-format errors.
2024-03-31 17:20:47 +01:00
Riley Hawksworth
6b34041b06
Fix bug where game is still displayed in window title when stopped playing.
2024-03-31 17:20:47 +01:00
Riley Hawksworth
cc11adbdea
Update discord rpc to use long game title rather than short game title.
2024-03-31 17:20:47 +01:00
Riley Hawksworth
1e22b780ae
Update qt window title to use the long game title rather than short game title.
2024-03-31 17:20:47 +01:00
Riley Hawksworth
5873e292e7
Update app loader to have a function for getting the long variant of the game title.
2024-03-31 17:20:47 +01:00
OpenSauce
6cf2c37392
The big rebrand commit
...
- Rebranded executable files to reference Lime instead of Citra
- Rebranded many files in the source tree to reference Lime instead of Citra
- Rebranded many resource files to reference Lime instead of Citra
- Rebranded all instances of Citra's reverse DNS to Lime's reverse DNS
- Other small misc rebrands
2024-03-31 16:50:40 +01:00
Gamer64ytb
baaf89ea3f
GSP_GPU: Fix pokemon, mario & luigi games
2024-03-30 19:06:31 +01:00
Reg Tiangha
5273a841a7
apply clang-format
2024-03-28 11:12:54 -06:00
Reg Tiangha
9ff1bcbae0
fix build error with modern openal-soft
2024-03-28 11:12:44 -06:00
Reg Tiangha
d868e0d0a2
Copilot AI suggestions to comply with LLVM 19
2024-03-28 11:12:32 -06:00
Reg Tiangha
84a6ffed25
fix build issue with gcc 13.2.0
2024-03-28 11:12:18 -06:00
Riley Hawksworth
e8df98e8a1
Fix clang format error about code style again.
2024-03-27 20:12:41 +00:00
Riley Hawksworth
723e352df4
Fix clang format error for coding style.
2024-03-27 20:10:33 +00:00
Riley Hawksworth
5800d9c48e
More UI updates.
2024-03-27 19:03:31 +00:00
Riley Hawksworth
5446f6a8af
Start updating text. I have not updated any text related to 'Citra accounts'.
2024-03-27 18:06:27 +00:00
Riley Hawksworth
2d20887ab1
Update comment in Discord RPC implementation.
2024-03-26 17:24:51 +00:00
Riley Hawksworth
2639fec40a
Update Discord RPC to use 'Lime' instead of 'Citra'.
2024-03-26 17:21:41 +00:00
João Vitor Polverari
c27b4e8b7d
clang-format fix
2024-03-24 11:20:47 -03:00
João Vitor Polverari
b58c8e5b47
Comply to coding style guidelines (error with Clang Build)
2024-03-24 11:09:44 -03:00
KyloRen97
2f6765fc8a
HLE DSP: Fix sample clamping in SimpleFilter
2024-03-13 20:05:17 +02:00
KyloRen97
02c2a505e0
GSP_GPU: Fix framebuffer dirty bit
2024-03-13 19:57:19 +02:00
RyzenDew
12b838cc7f
Revert "Update icons and strings"
2024-03-08 01:55:15 -04:00
Angelo Trotta
db7533ef26
Update about and configuration
2024-03-07 12:11:44 +01:00
Angelo Trotta
ecb87468a9
Update UI legacy references
...
- Fixed Lime icon not loading in About page
- Changed old Citra references to Lime in the UI (WIP)
2024-03-07 11:30:21 +01:00
Angelo Trotta
6601120c01
Fix default qt_theme
...
- Fixed error when compiling caused by the Lime image change and renaming.
- Updated compatibility list UI to reflect changes from Citra to Lime
2024-03-07 11:08:01 +01:00
Angelo Trotta
e57bcc1675
Update icons and strings
...
Removed CItra icons and modified several files to change references from Citra to Lime and point to new Lime icons.
2024-03-07 03:07:03 +01:00
blitzingeagle
67553eeea7
Update window strings for Lime
2024-03-04 17:29:39 -05:00
liushuyu
69e758d738
dedicated_room: properly initialize logging ( #7468 )
2024-02-27 20:36:28 +05:30
Steveice10
f4768cd26c
video_core: Remove pre-compilation of Vulkan host-shaders. ( #7461 )
2024-02-26 10:26:44 -08:00
Théo B
e0d2c1308e
log: fix SOC_U::Accept LOG_DEBUG call, and ensure such mistakes get picked up at compile time ( #7463 )
...
* fix SOC_U::Accept invalid log function
* make logging get checked at compile time
- ensures log strings match the amount and type (if the format specifies an integer, for example) of the arguments
- if at any later point a runtime-generated string is used as the log format, FmtLogMessage might require an overload taking a fmt::runtime_format_string<> as the format argument type, everything else being equal. wrap the generated string with fmt::runtime() before passing to the LOG_X function
* formatting fix: aligning the arguments
2024-02-25 21:43:29 -08:00
Steveice10
4f9fc88bb3
apt: Improve accuracy of applet slot states on system applet launch. ( #7456 )
2024-02-23 16:18:16 -08:00
GPUCode
d857743075
Downgrade blend factor crash to warning ( #7459 )
...
* pica_to_vk: Downgrade assert to warning
* pica_to_gl: Downgrade unreachable to warning
2024-02-22 15:43:44 -08:00
kylon
b5042a5257
Core: update kernel config memory to latest 11.17 ( #7460 )
2024-02-22 15:43:33 -08:00
Wunk
e524542a40
vk_texture_runtime: Use boost-static_vector
( #7455 )
...
* vk_texture_runtime: Use boost-`static_vector` for image init-barriers
Uses `static_vector` rather than `std::array`+`u32` when passing input
parameters into the initialization barriers.
* vk_texture_runtime: Use boost-`static_vector` for framebuffer attachments
* vk_texture_runtime: Use boost-`static_vector` for surface uploads
2024-02-22 02:35:57 +02:00
Steveice10
3a4ebb1413
file_util: Make sure portable user path is absolute. ( #7448 )
2024-02-18 15:21:53 -08:00
Charles Lombardo
da5aa70fc9
android: Port yuzu system info logging ( #7431 )
2024-02-17 20:10:10 -08:00
SachinVin
bb003c2bd4
audio_core\hle\source.cpp: Improve accuracy of SourceStatus ( #7432 )
2024-02-17 02:12:54 +01:00
Tobias
7638f87f74
Port several small multiplayer PRs from yuzu ( #7419 )
...
* yuzu: Use displayed port on direct connect
* Color player counts in the multiplayer public lobby list
- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.
* Add hotkeys for multiplayer actions
Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.
* Persist filters in multiplayer public lobby list
After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.
This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.
* citra_qt/lobby: Fix multiplayer player count color in dark theme
Co-Authored-By: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>
* Address review comments
---------
Co-authored-by: Narr the Reg <juangerman-13@hotmail.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>
2024-02-16 04:34:10 -08:00
Steveice10
aa6809e2a8
renderer_vulkan: Use no more than target supported version. ( #7439 )
2024-02-15 19:38:32 -08:00
Steveice10
5e02be75a3
renderer_vulkan: Use getToolPropertiesEXT instead of getToolProperties ( #7434 )
...
getToolProperties is not available until Vulkan 1.3; we need to use the EXT version.
2024-02-13 21:43:09 -08:00
Tobias
b9c9beeee5
android: add basic support for google game dashboard ( #7430 )
...
This adds support for the Performance and Battery Saver modes in the Game Dashboard mostly found on Google Pixel devices.
This does not yet define the specifics for the performance modes but does provide the initial basic support.
Co-authored-by: Emma <153868115+gaypotatoemma@users.noreply.github.com>
2024-02-10 17:24:10 -08:00
GPUCode
de993dcfbd
service: Stub mcu::HWC ( #7428 )
2024-02-09 14:09:05 -08:00
oltolm
3c9157b1ec
fix ASAN error in sdl_impl.cpp ( #7427 )
2024-02-09 14:08:15 -08:00
Ishan09811
0c40c10022
Update Android Deps ( #7383 )
2024-02-09 07:24:55 -05:00
Daniel López Guimaraes
2766118e33
http: Implement various missing commands ( #7415 )
2024-02-08 11:01:46 -08:00
Steveice10
06b26691ba
soc: Pass accurate sockaddr length to socket functions. ( #7426 )
2024-02-08 11:01:38 -08:00
PabloMK7
d41ce64f7b
Add ipv6 socket support ( #7418 )
...
* Add IPV6 socket support
* Suggestions
2024-02-07 19:22:44 -08:00
SachinVin
aa6a29d7e1
AudioCore/HLE/source: Partially implement last_buffer_id ( #7397 )
...
* AudioCore/HLE/source: Partially implement last_buffer_id
shared_memory.h: fix typo
* tests\audio_core\hle\source.cpp: Add test cases to verify last_buffer_id
2024-02-05 09:54:13 -08:00
GPUCode
106364e01e
video_core: Use source3 when GPU_PREVIOUS is used in first stage ( #7411 )
2024-02-05 09:53:54 -08:00
GPUCode
d5a1bd07f3
glsl_shader_gen: Increase z=0 epsillon ( #7408 )
2024-02-05 09:53:41 -08:00
Steveice10
9f5d5c6ddd
externals: Remove broken android-ifaddrs. ( #7410 )
2024-02-01 06:39:13 -08:00
GPUCode
480604ec72
glsl_shader_fs_gen: Apply shadow before ambient light ( #7404 )
2024-01-31 23:29:39 +02:00
merry
63feac6bb3
externals: Update dynarmic to 6.6.1, Update oaknut to 2.0.1 ( #7398 )
2024-01-30 19:50:39 -08:00
Steveice10
469f76b075
qt: Display OpenGL renderer name and add Mesa override to support Windows OpenGLOn12. ( #7395 )
2024-01-29 12:24:41 -08:00
SachinVin
7a4854c519
shader_setup.h: Initialise program_code ( #7396 )
2024-01-28 06:02:40 -08:00
Steveice10
d1e3dddf6a
core: Fix invalid log formatting in ARM interpreter. ( #7391 )
2024-01-27 00:39:27 -08:00
Amanda Watson
e8c20fa782
[SettingsFragmentPresenter.kt] set RESOLUTION_FACTOR preference with RESOLUTION_FACTOR setting instead of GRAPHICS_API
...
Currently, the RESOLUTION_FACTOR preference is being set with the GRAPHICS_API key and default. Therefore, it will set/retrieve the wrong values
This revision updates the RESOLUTION_FACTOR preference to use the RESOLUTION_FACTOR key and default value. As a result, RESOLUTION_FACTOR and GRAPHICS_API should store and return the correct (separate) values
2024-01-26 19:14:27 -06:00
PabloMK7
95ae46f6a8
SOC_U: Account for variable CTRSockAddr size ( #7387 )
...
* SOC_U: Account for variable CTRSockAddr size.
* Apply suggestions
2024-01-26 08:00:19 -08:00
Steveice10
41fe75acb7
renderer_vulkan: Pass physical device API version to VMA instead of instance version. ( #7390 )
2024-01-26 16:34:12 +02:00
Tobias
1744537d85
Small improvements to Citra translations ( #7379 )
...
* dist: Remove duplicated Finnish translation
For some reason, we had Finnish listed twice on Transifex, causing it be shown twice in Citra.
It has already been deleted again from Transifex, now we only need to remove it from the repo as well.
* citra_qt/configure_ui: Show country of language in the combobox
This prevents an issue where we had seperate versions of the same language for different regions and they were not distinguishable (e.g. "Chinese (China)" and "Chinese (Taiwan)").
2024-01-24 15:17:15 -08:00
GPUCode
bea863efff
general: Fixes for Tales of the Abyss ( #7381 )
...
* geometry_pipeline: Remove unneeded assert
* Has been hw-tested that gs works correctly even when not in exclusive mode
* pica_core: Propagate output_mask to gs
* Has been hw-tested to occur under the same conditions that other uniforms are shared
* regs_shader: Intialize GPUREG_SH_INPUTBUFFER_CONFIG to default value
* Default value verified on hw. Tales of Abyss does not update the number of vertex attributes for the geometry unit and expects it to be 2
* texture_codec: Align buffer sizes to bpp
* Prevents out of bounds texture reads when launching TOA from the HOME menu
* pica_core: Make default value more clear
2024-01-24 19:22:10 +02:00
Daniel López Guimaraes
89e13a85a7
Implement NEWS service ( #7377 )
2024-01-24 19:21:48 +02:00
GPUCode
549fdd0736
pica_core: Propogate vertex uniforms to geometry setup when not in exclusive mode ( #7367 )
2024-01-24 04:47:08 +02:00
GPUCode
eddc4a029c
cam: Ensure camera implementation is not null before using it ( #7368 )
...
* cam: Use PopEnum and update result names
* cam: Make sure impl is not null before using it
2024-01-21 23:32:46 -08:00
Steveice10
82294425e3
build: Add flags to toggle specific renderer backends. ( #7375 )
2024-01-21 23:29:46 -08:00
Charles Lombardo
77fce3cf82
android: Sync translations ( #7374 )
...
* android: Sync translations
* android: Enable generateLocaleConfig
2024-01-22 03:46:49 +01:00
GPUCode
8d82adb3d3
glsl_shader_gen: Remove invariant qualifier ( #7376 )
...
* glsl_shader_gen: Remove invariant qualifier
* Causes visual regressions in Pokemon with RADV
* rasterizer_cache: Clear null surface to transparent
2024-01-21 13:39:35 +02:00
SachinVin
228f26d1e4
tests: Port merry's audio tests ( #7354 )
2024-01-21 05:16:00 +01:00
GPUCode
789654d7da
core: Do not update framebuffer layout on android ( #7330 )
2024-01-20 22:16:43 +02:00
GPUCode
ca3b2306d5
shader_unit: Intialize temporaries on shader invocation ( #7366 )
2024-01-20 22:13:31 +02:00
GPUCode
8e87bd606c
glsl_shader_gen: Use epsilon for both ends of NDC range ( #7355 )
2024-01-20 22:13:16 +02:00
Steveice10
f26044bb88
frontend: Add setting for whether to use LLE applets. ( #7345 )
2024-01-20 22:13:06 +02:00
Daniel López Guimaraes
c59ef7d793
cecd: Fixup GetCecInfoBuffer params order ( #7361 )
...
While I was looking at the NEWS sysmodule, I noticed the params order
for this command were backwards: the info type is the first param,
followed by the buffer size.
This is accurate to my reverse engineered code for the NEWS sysmodule.
2024-01-16 22:48:42 -08:00
PabloMK7
6a7841d4b0
fs: Update comment in Get[This]SaveDataSecureValue ( #7359 )
...
Upon further research, I found out the unknown value in FS::Get[This]SaveDataSecureValue indicates that the requesting process is a game card. I have updated the comment for future reference.
2024-01-15 11:42:28 -08:00
Steveice10
a2d1c4a94c
kernel: Move serialization code out of headers. ( #7312 )
2024-01-14 16:18:31 -08:00