Commit Graph

10041 Commits

Author SHA1 Message Date
blitzingeagle
d14ea5bf04 Merge branch 'master' of https://github.com/RyzenDew/Lime-3DS-Emulator 2024-03-04 17:29:45 -05:00
blitzingeagle
67553eeea7 Update window strings for Lime 2024-03-04 17:29:39 -05:00
RyzenDew
5db665f628
Update README.md 2024-03-04 18:14:06 -04:00
RyzenDew
0e98a27ab2
Update README.md 2024-03-04 18:01:44 -04:00
RyzenDew
cae326f887
Update README.md 2024-03-04 17:56:36 -04:00
RyzenDew
5f5300954b
Update README.md 2024-03-04 17:56:24 -04:00
RyzenDew
f6b34d6c65
Update README.md 2024-03-04 17:56:03 -04:00
RyzenDew
0961887599
Update README.md 2024-03-04 17:54:23 -04:00
blitzingeagle
daca34930c Update .gitmodules to relocated repo 2024-03-04 16:34:54 -05:00
liushuyu
69e758d738
dedicated_room: properly initialize logging (#7468) 2024-02-27 20:36:28 +05:30
Steveice10
f4768cd26c
video_core: Remove pre-compilation of Vulkan host-shaders. (#7461) 2024-02-26 10:26:44 -08:00
Théo B
e0d2c1308e
log: fix SOC_U::Accept LOG_DEBUG call, and ensure such mistakes get picked up at compile time (#7463)
* fix SOC_U::Accept invalid log function

* make logging get checked at compile time
- ensures log strings match the amount and type (if the format specifies an integer, for example) of the arguments
- if at any later point a runtime-generated string is used as the log format, FmtLogMessage might require an overload taking a fmt::runtime_format_string<> as the format argument type, everything else being equal. wrap the generated string with fmt::runtime() before passing to the LOG_X function

* formatting fix: aligning the arguments
2024-02-25 21:43:29 -08:00
Steveice10
4f9fc88bb3
apt: Improve accuracy of applet slot states on system applet launch. (#7456) 2024-02-23 16:18:16 -08:00
GPUCode
d857743075
Downgrade blend factor crash to warning (#7459)
* pica_to_vk: Downgrade assert to warning

* pica_to_gl: Downgrade unreachable to warning
2024-02-22 15:43:44 -08:00
kylon
b5042a5257
Core: update kernel config memory to latest 11.17 (#7460) 2024-02-22 15:43:33 -08:00
Wunk
e524542a40
vk_texture_runtime: Use boost-static_vector (#7455)
* vk_texture_runtime: Use boost-`static_vector` for image init-barriers

Uses `static_vector` rather than `std::array`+`u32` when passing input
parameters into the initialization barriers.

* vk_texture_runtime: Use boost-`static_vector` for framebuffer attachments

* vk_texture_runtime: Use boost-`static_vector` for surface uploads
2024-02-22 02:35:57 +02:00
Steveice10
3a4ebb1413
file_util: Make sure portable user path is absolute. (#7448) 2024-02-18 15:21:53 -08:00
Steveice10
cbe8987036
ci: Update action versions. (#7449) 2024-02-18 08:23:15 -08:00
Charles Lombardo
da5aa70fc9
android: Port yuzu system info logging (#7431) 2024-02-17 20:10:10 -08:00
Castor215
749a721aa2
externals: disable system cpp-httplib if it is a shared object (#7446)
Co-authored-by: Castor216 <davidjamescastor215@proton.me>
2024-02-17 06:39:38 -08:00
SachinVin
bb003c2bd4
audio_core\hle\source.cpp: Improve accuracy of SourceStatus (#7432) 2024-02-17 02:12:54 +01:00
Tobias
7638f87f74
Port several small multiplayer PRs from yuzu (#7419)
* yuzu: Use displayed port on direct connect

* Color player counts in the multiplayer public lobby list

- Full lobbies have their player count displayed in red.
- Lobbies with one slot left have their player count displayed in orange.
- Empty lobbies have their player count grayed out.

* Add hotkeys for multiplayer actions

Default shortcuts were chosen as to be intuitive (use the first letter
of the action, or the second word's first letter) and work on all
types of keyboards. The hotkeys can be used while playing a game too,
as they are application-wide.

* Persist filters in multiplayer public lobby list

After connecting to a room, the chosen filter text, "Games I Own",
"Hide Empty Rooms" and "Hide Full Rooms" values are persisted
to configuration so they are preserved across restarts.

This makes it easier to rejoin a room if you regularly play the same
game, or after a crash.

* citra_qt/lobby: Fix multiplayer player count color in dark theme

Co-Authored-By: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>

* Address review comments

---------

Co-authored-by: Narr the Reg <juangerman-13@hotmail.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: Kevnkkm <56404895+kevnkkm@users.noreply.github.com>
2024-02-16 04:34:10 -08:00
Steveice10
aa6809e2a8
renderer_vulkan: Use no more than target supported version. (#7439) 2024-02-15 19:38:32 -08:00
Steveice10
5e02be75a3
renderer_vulkan: Use getToolPropertiesEXT instead of getToolProperties (#7434)
getToolProperties is not available until Vulkan 1.3; we need to use the EXT version.
2024-02-13 21:43:09 -08:00
Tobias
b9c9beeee5
android: add basic support for google game dashboard (#7430)
This adds support for the Performance and Battery Saver modes in the Game Dashboard mostly found on Google Pixel devices.
This does not yet define the specifics for the performance modes but does provide the initial basic support.

Co-authored-by: Emma <153868115+gaypotatoemma@users.noreply.github.com>
2024-02-10 17:24:10 -08:00
GPUCode
de993dcfbd
service: Stub mcu::HWC (#7428) 2024-02-09 14:09:05 -08:00
oltolm
3c9157b1ec
fix ASAN error in sdl_impl.cpp (#7427) 2024-02-09 14:08:15 -08:00
Ishan09811
0c40c10022
Update Android Deps (#7383) 2024-02-09 07:24:55 -05:00
Daniel López Guimaraes
2766118e33
http: Implement various missing commands (#7415) 2024-02-08 11:01:46 -08:00
Steveice10
06b26691ba
soc: Pass accurate sockaddr length to socket functions. (#7426) 2024-02-08 11:01:38 -08:00
PabloMK7
d41ce64f7b
Add ipv6 socket support (#7418)
* Add IPV6 socket support

* Suggestions
2024-02-07 19:22:44 -08:00
Tobias
1165a708d5
.tx/config: Use language mappings for android "tx pull" (#7422)
The language names we are using in the android resources differ from those on Transifex.

We need to manually specify mappings for them, so Transifex is able to place the files in the correct folders.
2024-02-07 05:41:29 -08:00
Steveice10
19784355f9
build: Improve support for Windows cross-compilation. (#7389)
* build: Improve support for Windows cross-compilation.

* build: Move linuxdeploy download to bundle target execution time.
2024-02-05 10:09:50 -08:00
SachinVin
aa6a29d7e1
AudioCore/HLE/source: Partially implement last_buffer_id (#7397)
* AudioCore/HLE/source: Partially implement last_buffer_id

shared_memory.h: fix typo

* tests\audio_core\hle\source.cpp: Add test cases to verify last_buffer_id
2024-02-05 09:54:13 -08:00
GPUCode
106364e01e
video_core: Use source3 when GPU_PREVIOUS is used in first stage (#7411) 2024-02-05 09:53:54 -08:00
GPUCode
d5a1bd07f3
glsl_shader_gen: Increase z=0 epsillon (#7408) 2024-02-05 09:53:41 -08:00
Steveice10
8afa27718c
dumpkeys: Add seeddb.bin to output files. (#7417) 2024-02-05 09:14:14 -08:00
zhaobot
8e2415f455
Update translations (2024-02-01) (#7409)
Co-authored-by: The Citra Community <noreply-fake@community.citra-emu.org>
2024-02-01 15:29:49 -08:00
Steveice10
c978c074db
build: Update and re-enable cubeb on macOS. (#7405) 2024-02-01 15:29:14 -08:00
Steveice10
cb92ec278e
ci: Move non-x86_64 macOS jobs to M1 systems. (#7406) 2024-02-01 06:39:29 -08:00
Steveice10
9f5d5c6ddd
externals: Remove broken android-ifaddrs. (#7410) 2024-02-01 06:39:13 -08:00
GPUCode
480604ec72
glsl_shader_fs_gen: Apply shadow before ambient light (#7404) 2024-01-31 23:29:39 +02:00
merry
63feac6bb3
externals: Update dynarmic to 6.6.1, Update oaknut to 2.0.1 (#7398) 2024-01-30 19:50:39 -08:00
Steveice10
469f76b075
qt: Display OpenGL renderer name and add Mesa override to support Windows OpenGLOn12. (#7395) 2024-01-29 12:24:41 -08:00
SachinVin
7a4854c519
shader_setup.h: Initialise program_code (#7396) 2024-01-28 06:02:40 -08:00
Steveice10
d1e3dddf6a
core: Fix invalid log formatting in ARM interpreter. (#7391) 2024-01-27 00:39:27 -08:00
Charles Lombardo
265e8193b9
Merge pull request #7392 from amwatson/patch-1
[SettingsFragmentPresenter.kt] correct RESOLUTION_FACTOR key/default
2024-01-26 22:43:04 -05:00
Amanda Watson
e8c20fa782
[SettingsFragmentPresenter.kt] set RESOLUTION_FACTOR preference with RESOLUTION_FACTOR setting instead of GRAPHICS_API
Currently, the RESOLUTION_FACTOR preference is being set with the GRAPHICS_API key and default. Therefore, it will set/retrieve the wrong values

This revision updates the RESOLUTION_FACTOR preference to use the RESOLUTION_FACTOR key and default value. As a result, RESOLUTION_FACTOR and GRAPHICS_API should store and return the correct (separate) values
2024-01-26 19:14:27 -06:00
PabloMK7
95ae46f6a8
SOC_U: Account for variable CTRSockAddr size (#7387)
* SOC_U: Account for variable CTRSockAddr size.

* Apply suggestions
2024-01-26 08:00:19 -08:00
Steveice10
41fe75acb7
renderer_vulkan: Pass physical device API version to VMA instead of instance version. (#7390) 2024-01-26 16:34:12 +02:00