Commit Graph

672 Commits

Author SHA1 Message Date
Yuri Kunde Schlesner
008c709dbf Qt: Don't show fractional figures in the status bar
They're not very important and this makes the display changes less
often, making it less distracting.
2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
3b4e400333 Remove built-in (non-Microprofile) profiler 2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
c75ae6c585 Add performance statistics to status bar 2017-02-26 17:22:03 -08:00
Yuri Kunde Schlesner
1b28b26682 Qt: Add (empty) status bar 2017-02-26 17:22:02 -08:00
Yuri Kunde Schlesner
441f8b5a4b Core: Remove unnecessary include in thread.h 2017-02-26 17:22:01 -08:00
James Rowe
26823cd38b Use QFileSystemWatcher to reload the game list when a change is detected. (#2555)
* Added a refresh game directory option to the file menu

* Make the game list watcher recursive and have it start watching from the initial load

* Rework game list watcher to be thread safe

* Fix code style issues
2017-02-23 16:29:00 -05:00
bunnei
4dee08b343 Merge pull request #2441 from jroweboy/titlebar
Gui: Change title bar to include build name
2017-02-23 16:24:48 -05:00
SonofUgly
e0a4450bbd Add custom layout settings. 2017-02-23 10:49:56 -08:00
James Rowe
b090422991 Gui: Change title bar to include build name
Nightly builds now have "Citra Nightly" in the titlebar
Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
2017-02-23 00:42:55 -07:00
Anthony
a7360f2642 [UI] Modify recursive scanning label (#2589) 2017-02-22 21:45:03 -08:00
Yuri Kunde Schlesner
80762583c2 Qt: Move some connections from .ui file to code 2017-02-18 02:30:29 -08:00
Yuri Kunde Schlesner
5b96915c69 Qt: Reorganize connection of menu events 2017-02-18 02:26:57 -08:00
Yuri Kunde Schlesner
4cb1f36896 Qt: Re-organize setup of debugging widgets 2017-02-18 02:16:24 -08:00
Yuri Kunde Schlesner
e823c908ea Qt: Fix action name to match conventions 2017-02-18 01:11:57 -08:00
Yuri Kunde Schlesner
cef18c94e2 Qt: Make IsSingleFileDropEvent static 2017-02-17 21:44:00 -08:00
Yuri Kunde Schlesner
c81a2aabbf Qt: Allow any file extension in Open dialog 2017-02-17 21:44:00 -08:00
Yuri Kunde Schlesner
c7c0219f8a Qt: Remove orpahned function declaration 2017-02-17 21:44:00 -08:00
Yuri Kunde Schlesner
5f00fe905c Qt: Remove unnecessary std::string usage 2017-02-17 21:44:00 -08:00
noah the goodra
6bcd5ce047 added drag n drop feature 2017-02-16 14:43:18 -06:00
Yuri Kunde Schlesner
f75e964d49 Qt/GameList: Use suffix() to parse the file extension
completeSuffix returns everything after the first period, which means
that a file such as `foo.bar.3ds` would not get recognized.
2017-02-13 19:03:59 -08:00
Yuri Kunde Schlesner
443bb3d522 Merge pull request #2550 from yuriks/pica-refactor2
Small VideoCore cleanups
2017-02-12 12:33:26 -08:00
Kloen Lansfiel
30ff675f02 citra-qt: Don't attempt to scan files with unsupported extensions (#2402) 2017-02-12 12:28:56 -08:00
Yuri Kunde Schlesner
60fc0b086f VideoCore: Split regs.h inclusions 2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
f241bb72f5 Pica/Regs: Use binary search to look up reg names
This gets rid of the static unordered_map. Also changes the return type
const char*, avoiding unnecessary allocations (the result was only used
by calling .c_str() on it.)
2017-02-09 00:04:24 -08:00
Yuri Kunde Schlesner
5759d94b5c VideoCore: Move Regs to its own file 2017-02-04 13:59:12 -08:00
Yuri Kunde Schlesner
23713d5dee VideoCore: Split framebuffer regs from Regs struct 2017-02-04 13:59:11 -08:00
Yuri Kunde Schlesner
9017093f58 VideoCore: Split texturing regs from Regs struct 2017-02-04 13:59:09 -08:00
Yuri Kunde Schlesner
000e78144c VideoCore: Split rasterizer regs from Regs struct 2017-02-04 13:08:47 -08:00
Yuri Kunde Schlesner
97e06b0a0d Merge pull request #2476 from yuriks/shader-refactor3
Oh No! More shader changes!
2017-02-04 13:02:48 -08:00
Yuri Kunde Schlesner
09a750e866 Pica/Texture: Simplify/cleanup texture tile addressing 2017-02-04 12:33:25 -08:00
Yuri Kunde Schlesner
a1c9ac7845 VideoCore: Move LookupTexture out of debug_utils.h 2017-02-04 12:31:40 -08:00
noah the goodra
6c41d87a9d removal of the -1 case in the configure_input switch
this case is unneeded because no enumeration value can possibly correspond to it
2017-01-31 09:55:56 -06:00
Yuri Kunde Schlesner
1410aa1824 Merge pull request #2368 from wwylele/camera-2
CAM: build the service framework with a dummy implementation
2017-01-29 22:16:39 -08:00
Yuri Kunde Schlesner
335df895b9 VideoCore: Consistently use shader configuration to load attributes 2017-01-29 21:31:37 -08:00
Yuri Kunde Schlesner
ab6954e942 VideoCore: Rename some types to more accurate names 2017-01-29 21:31:36 -08:00
Yuri Kunde Schlesner
bf14f4be22 Merge pull request #2346 from yuriks/shader-refactor2
More shader refactoring
2017-01-27 14:29:10 -03:00
Kloen Lansfiel
f852369986 SDL: Select audio device (#2403)
* Initial Commit

Added Device logic to Sinks
Started on UI for selecting devices

Removed redundant import

* Audio Core: Complete Device Switching

Complete the device switching implementation by allowing the output
device to be loaded, changed and saved through the configurations menu.

Worked with the Sink abstraction and tuned the "Device Selection"
configuration so that the Device List is automatically populated when
the Sink is changed.
This hopefully addresses the concerns and recommendations mentioned in
the comments of the PR.

* Clean original implementation.

* Refactor GetSinkDetails
2017-01-25 22:33:26 -05:00
Yuri Kunde Schlesner
0e9081b973 VideoCore/Shader: Move entry_point to SetupBatch 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
0f64274145 VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup 2017-01-25 18:53:25 -08:00
Yuri Kunde Schlesner
ade7ed7c5f VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
a9b7752b9d Debugger: Always use interpreter for shader debugging 2017-01-25 18:53:24 -08:00
Yuri Kunde Schlesner
dd4a1672a7 VideoCore/Shader: Split shader uniform state and shader engine
Currently there's only a single dummy implementation, which will be
split in a following commit.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
1e1f939817 VideoCore/Shader: Use only entry_point as ShaderSetup param
This removes all implicit dependency of ShaderState on global PICA
state.
2017-01-25 18:53:23 -08:00
Yuri Kunde Schlesner
e3caf669b0 VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup 2017-01-25 18:53:23 -08:00
Kloen
abc5c134a3 Removed unused and outdated external qhexedit 2017-01-22 18:46:48 +01:00
Kloen
380c165339 citra-qt: Removed unused and unimplemented ramview files. 2017-01-22 18:42:15 +01:00
Kloen
8d48798f1c QT: Fix ui file format 2017-01-11 13:52:26 +01:00
Kloen
551fe3dd69 QT: Fix some UI related warnings 2017-01-11 13:52:01 +01:00
wwylele
cf3a272332 CAM: implement basic camera functions with a blank camera 2017-01-11 11:46:44 +02:00
bunnei
9fc8ead842 Merge pull request #2384 from bunnei/internal-res-option
config: Add option for specifying screen resolution scale factor.
2017-01-08 12:25:12 -05:00
bunnei
7cfe3ef046 Merge pull request #1951 from wwylele/motion-sensor
Emulate motion sensor in frontend
2017-01-07 12:39:20 -05:00
bunnei
22ad9094e6 config: Add option for specifying screen resolution scale factor. 2017-01-07 03:23:22 -05:00
Sebastian Valle
f20d872643 Merge pull request #2393 from Subv/synch
Kernel: Mutex priority inheritance and synchronization improvements.
2017-01-05 12:55:01 -05:00
Subv
cef5f45de2 Kernel: Use different thread statuses when a thread calls WaitSynchronization1 and WaitSynchronizationN with wait_all = true.
This commit removes the overly general THREADSTATUS_WAIT_SYNCH and replaces it with two more granular statuses:

THREADSTATUS_WAIT_SYNCH_ANY when a thread waits on objects via WaitSynchronization1 or WaitSynchronizationN with wait_all = false.

THREADSTATUS_WAIT_SYNCH_ALL when a thread waits on objects via WaitSynchronizationN with wait_all = true.
2017-01-04 15:58:50 -05:00
Jonathan Hao
c18cb1b192 Fix some warnings (#2399) 2017-01-04 13:48:29 -03:00
bunnei
f556d6ee90 Merge pull request #2240 from wwylele/auto-region
Config: auto-select region and language
2016-12-29 22:09:01 -05:00
wwylele
bcf9d20d57 Frontend: emulate motion sensor 2016-12-26 10:52:16 +02:00
MerryMage
64f98f4d0f core: Move emu_window and key_map into core
* Removes circular dependences (common should not depend on core)
2016-12-23 13:42:39 +00:00
bunnei
aa47af7fb6 Merge pull request #2343 from bunnei/core-cleanup
Core: Top-level consolidate & misc cleanup
2016-12-22 11:47:44 -05:00
bunnei
e26fbfd1d7 core: Replace "AppCore" nomenclature with just "CPU". 2016-12-22 00:27:46 -05:00
bunnei
7623957f80 Merge pull request #2361 from lioncash/disasm
disassembler: Remove mutable specifier from breakpoints member variable
2016-12-22 00:15:06 -05:00
bunnei
5ac5cbeab7 Address clang-format issues. 2016-12-21 23:48:14 -05:00
bunnei
232ef55c1a core: Consolidate core and system state, remove system module & cleanups. 2016-12-21 23:29:13 -05:00
bunnei
198b6c9bdd core: Consolidate top-level system state into a singleton. 2016-12-21 23:29:04 -05:00
Lioncash
8309d0dade citra-qt: Move graphics debugging code into its own folder
Keeps all graphics debugging stuff from cluttering up the root debugger
folder
2016-12-21 17:19:21 -05:00
Lioncash
f2c307557a disassembler: Remove mutable specifier from breakpoints member variable
Breakpoints has been const correct with regards to what the
DisassmblerModel needs for quite a while now.
2016-12-21 14:12:41 -05:00
Lioncash
cc1f2c131b citra-qt: Move bits of constructor behavior to named functions
Makes the initialization process a tad easier to grok,
since the constructor isn't just a glob of random unrelated behaviors.
2016-12-19 15:12:28 -05:00
bunnei
dac86b61ee Merge pull request #2351 from CaptV0rt3x/master
Fixed game_list focus issue.
2016-12-18 16:12:21 -05:00
CaptV0rt3x
393a0f99da line fixup for travis ci 2016-12-19 00:52:54 +05:30
Vamsi Krishna
77f4743199 screen swap - Hotkey mapping 2016-12-19 00:49:57 +05:30
Vamsi Krishna
27217c621b Fixed game_list focusing issue.
added line render_window->setFocus();
2016-12-18 16:13:51 +05:30
bunnei
d30d6f81aa Merge pull request #2303 from freiro/citra-qt_missing_sdl2_dll
Copy SDL2.dll when compiling citra-qt with msvc
2016-12-16 11:35:55 -05:00
Merry
acc83a1c32 Merge pull request #2322 from MerryMage/ctx-mnu
game_list: Add a context menu with "Open Save Location"  option
2016-12-16 15:08:04 +00:00
bunnei
cda7210fad Merge pull request #2260 from Subv/scheduling
Threading: Reworked the way our scheduler works.
2016-12-16 00:41:22 -05:00
MerryMage
5a4e1b469d main: Open folder when open save folder location context menu is clicked 2016-12-15 18:43:11 +00:00
MerryMage
f50dcc88bf game_list: Implement context menu for items in list
* Add a context menu with a "Open Save Data Location" action
2016-12-15 18:43:10 +00:00
Yuri Kunde Schlesner
905fc92ce1 Merge pull request #2249 from Subv/sessions_v3
Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
2016-12-14 20:35:33 -08:00
Subv
5b1edc6ae7 Fixed the codestyle to match our clang-format rules. 2016-12-14 12:35:01 -05:00
freiro
b7b2627b37 Modularized Qt and SDL file copying
Now cmake relies on two submodules to copy the libraries in the proper folders
2016-12-13 21:05:00 +01:00
Sebastian Valle
2589c30cbe Merge pull request #2267 from JayFoxRox/fix-mingw-cc
Support mingw cross-compilation
2016-12-11 14:44:21 -05:00
freiro
031fc3a460 Modularization of copy_msvc_libraries cmake funct
Created a new folder in Citra's root called CMakeModules that should
contain cmake functions used by the various CMakeLists.txt.
2016-12-11 15:36:34 +01:00
Lioncash
d0e4d1182b citra-qt: Make constructors explicit where applicable 2016-12-11 14:18:06 +00:00
freiro
942f70951d Removed redundant Qt check and other fixes
This removes a redundant check and moves part of the code to a separate
function.
2016-12-11 15:10:21 +01:00
Lioncash
327b23e4ce citra-qt: Add missing #pragma once directives 2016-12-11 12:12:03 +00:00
Lioncash
3bbd35dde9 game_list: Make slots private functions
The new Qt event syntax allows for regular member functions to be used in
connect(), so explicitly indicating slots isn't necessary.
2016-12-11 11:45:50 +00:00
Lioncash
7402001787 game_list: Make the constructor explicit 2016-12-11 11:45:50 +00:00
Lioncash
db33d7668e game_list: Make the AddEntry argument a const reference
appendRow takes a QList by const reference, so it doesn't need to be
modifiable.
2016-12-11 11:45:50 +00:00
Lioncash
aa05d36823 game_list: Replace 0 literals with nullptr 2016-12-11 11:45:50 +00:00
Lioncash
dd4582f85d game_list: Use QT5's new event connection syntax
Makes for more compact code in most places.
2016-12-11 11:45:50 +00:00
Lioncash
fd3d56740e game_list: Pass the parent constructor argument to the QWidget base class
If the control was ever passed an explicit parent, a potential memory leak
would happen, as the game list wouldn't be freed.

However, in our case, the game list was placed within a layout, which
automatically performs reparenting, avoiding this issue.
2016-12-11 11:45:50 +00:00
freiro
143bc8713d [MSVC] Copy SDL2.dll to build folder
CMake now copies SDL2.dll when compiling citra with citra-qt as a target
on MSVC.
2016-12-11 12:22:37 +01:00
Lioncash
4e7092881f graphics_cmdlists: Get rid of variable shadowing 2016-12-11 04:33:24 -05:00
Lioncash
1e5644935d graphics_cmdlists: Get rid of an unused variable 2016-12-10 20:01:27 -05:00
Lioncash
f1ee7e4e0e graphics_cmdlists: Make LoadTexture and TextureInfoWidget src arguments const 2016-12-10 20:01:22 -05:00
Lioncash
dcb8113347 graphics_cmdlists: Make LoadImage internally linked
Puts the TextureInfoWidget definition in the anonymous namespace as well,
as it's only used in the translation unit as well.
2016-12-10 20:00:40 -05:00
Lioncash
963aedd8cc Add all services to the Service namespace
Previously there was a split where some of the services were in the
Service namespace and others were not.
2016-12-11 00:07:27 +00:00
MerryMage
a2d474386c configure_input: Modernize and cleanup input configuration tab
* Removed use of raw QTimer* pointer.
* Update to use type-safe QObject::connect.
* getKeyName can be a static local function.
* Prefer to use function arguments instead of member variables.
* Store Qt::Key instead of converting string back into keycode.
2016-12-10 23:30:28 +00:00
Subv
17b29d8865 WaitSynch: Removed unused variables and reduced SharedPtr copies.
Define a variable with the value of the sync timeout error code.

Use a boost::flat_map instead of an unordered_map to hold the equivalence of objects and wait indices in a WaitSynchN call.
2016-12-09 12:23:09 -05:00
wwylele
84e78790ab Config: auto-select region and language 2016-12-07 20:52:42 +02:00
emmauss
c4e4fa53d9 Implement Frame rate limiter (#2223)
* implement frame limiter

* fixes
2016-12-06 14:33:19 -05:00
Jannik Vogel
d2c39bdb29 Unify Windows ICON resource name 2016-12-05 19:09:16 +01:00
Jannik Vogel
45d941d62e Support mingw cross-compile 2016-12-05 19:09:16 +01:00
Subv
bdad00c73f Threading: Added some utility functions and const correctness. 2016-12-04 09:58:36 -05:00
Subv
8634b8cb83 Threading: Reworked the way our scheduler works.
Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then.

The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback.

This new implementation is based off reverse-engineering of the real kernel.

See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling.
2016-12-03 22:38:14 -05:00
Jannik Vogel
8efeb6ee2b Remove unused version.h 2016-12-01 16:38:46 +01:00
Subv
2eceee3a4c Fixed the rebase mistakes. 2016-11-30 23:28:31 -05:00
Yuri Kunde Schlesner
3174bfd50c Merge pull request #2196 from Subv/system_mode
Kernel/Loader: Grab the system mode from the NCCH ExHeader.
2016-11-27 17:04:11 -08:00
Subv
d171409f29 Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-27 18:03:48 -05:00
Emmanuel Gil Peyrot
0820c99462 GPU: Remove the broken frame_skip option.
Fixes #1960.
2016-11-27 21:19:56 +00:00
Subv
1323ab2f5f Kernel/Loader: Grab the system mode from the NCCH ExHeader.
3dsx and elf files default to system mode 2 (96MB allocated to the application).

This allows Home Menu to boot without modifications.
Closes #1849
2016-11-19 20:40:04 -05:00
bunnei
fb13bfe693 Merge pull request #2172 from jroweboy/fix-mingw
Fix mingw compilation support
2016-11-15 20:07:23 -05:00
bunnei
5a31552764 Merge pull request #1753 from jroweboy/frame_layouts
Support additional screen layouts.
2016-11-15 19:57:08 -05:00
James Rowe
c3ea6f4ddb Add mingw compile support 2016-11-13 23:50:46 -07:00
Pringo
51750dc8f5 Minor Menu Fixes 2016-11-11 09:58:55 -08:00
James Rowe
d9305b0a07 Add default hotkey to swap primary screens.
Also minor style changes
2016-11-05 03:46:43 -06:00
James Rowe
2b1654ad9b Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen.
2016-11-05 02:55:41 -06:00
Jan Beich
2240cb2eb0 build: add default install for DragonFly, Solaris, etc. 2016-10-27 23:28:30 +00:00
Ricardo de Almeida Gonzaga
13d46f6820 Fix typos 2016-10-20 12:26:59 -02:00
bunnei
09c3e444d4 Merge pull request #1652 from wwylele/kernal-tool
Debugger: implement wait tree widget
2016-10-04 23:01:56 -04:00
wwylele
3aa047cd1d qt: shutdown system if error 2016-09-22 16:40:33 +08:00
wwylele
f69a543110 implement wait tree widget 2016-09-22 13:52:52 +08:00
Yuri Kunde Schlesner
84fbbe2629 Use negative priorities to avoid special-casing the self-include 2016-09-21 00:15:56 -07:00
Emmanuel Gil Peyrot
ebdae19fd2 Remove empty newlines in #include blocks.
This makes clang-format useful on those.

Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
2016-09-21 11:15:47 +09:00
Yuri Kunde Schlesner
396a8d91a4 Manually tweak source formatting and then re-run clang-format 2016-09-18 21:14:25 -07:00
Emmanuel Gil Peyrot
dc8479928c Sources: Run clang-format on everything. 2016-09-18 09:38:01 +09:00
bunnei
d532f6b496 qt: Add UI configuration option to enable CPU JIT. 2016-09-15 17:49:28 -04:00
bunnei
14085ec670 core: Add configuration option for CPU JIT. 2016-09-15 17:49:27 -04:00
wwylele
c0262001d8 Qt: fix birthday combo box updating 2016-09-13 16:15:42 +08:00
wwylele
bdc59c4c21 Qt: unify running detection 2016-09-02 20:18:45 +08:00
bunnei
09063dc5bb Merge pull request #2032 from bunnei/qt-graphics
Qt graphics configure & V-Sync option
2016-08-31 22:20:54 -04:00
bunnei
a71013cf16 qt: Rename all "toogle" to "toggle". 2016-08-31 22:12:20 -04:00
MerryMage
dc3f6a34f8 configure_audio: User-configuratble option to enable/disable audio stretching 2016-08-31 16:59:37 +01:00
bunnei
74842116b2 qt: Add an option to settings for enabling V-Sync. 2016-08-29 21:42:33 -04:00
bunnei
02702c6605 qt: Recreate GL context on startup to support changing V-Sync. 2016-08-29 21:42:32 -04:00
bunnei
08ad9b36d4 config: Add a setting for graphics V-Sync. 2016-08-29 21:42:30 -04:00
bunnei
2267f98941 qt: Add a configuration tab for Graphics and move relevant fields. 2016-08-29 21:42:29 -04:00
bunnei
7b4dcacbb2 citra: Default to HW renderer. 2016-08-15 23:30:02 -04:00
Anon
e91327c86a Input GUI: Add tab to remap controls (#1900) 2016-07-29 08:45:49 -04:00
Dale Whinham
78b97ee364 CMake: Fix Info.plist template for citra_qt/OSX
The Info.plist template incorrectly uses parentheses instead of curly braces,
which means that building the .app bundle using regular 'make' results in the
variable not being replaced, and hence the app bundle won't start because the
executable name is incorrect.

This commit fixes this issue.
2016-07-21 21:33:54 +01:00
wwylele
ec3e99eec7 Qt: add system settings config tab 2016-07-10 06:22:38 +03:00
bunnei
4d31874c7c Merge pull request #1923 from yuriks/fix-recursive
Fix recursive scanning of directories
2016-06-22 16:27:12 -04:00
Yuri Kunde Schlesner
d6792632f0 Fix recursive scanning of directories
ForeachDirectoryEntry didn't actually do anything with the `recursive`
parameter, and the corresponding callback parameter was shadowing the
actual recursion counters in the user functions.
2016-06-19 00:12:15 -07:00
Yuri Kunde Schlesner
c52754e79a Qt: Fix MicroProfile dpi scaling 2016-06-18 23:37:09 -07:00
bunnei
f99961581e Merge pull request #1789 from wwylele/input-refactor
Refactor input mapping & implement circle pad modifier
2016-06-10 22:28:58 -04:00
bunnei
98b1436b8b Merge pull request #1765 from JayFoxRox/debug-surface-viewer
Debugger: Pica surface viewer
2016-06-07 18:26:24 -04:00
archshift
3a4a424b70 Remove unused and bitrotted "controller config" files 2016-06-01 20:53:38 -07:00
LFsWang
d24d047d45 AddFstEntriesToGameList - prevent loading a directory 2016-06-01 14:04:58 +08:00
bunnei
08e09184df Merge pull request #1751 from linkmauve/no-recursive-readdir
Make recursive FileUtil functions take a maximum recursion
2016-05-30 20:59:10 -04:00
bunnei
ab4b27f0f5 Merge pull request #1692 from Subv/rm_getpointer2
Memory: Remove most usages of GetPointer
2016-05-29 21:57:07 -04:00
bunnei
f50a32bfce Merge pull request #1817 from linkmauve/smdh-stuff
Improve SMDH support in loaders and frontends
2016-05-25 16:40:36 -04:00