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## Description
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Update emulator load display to be, well, better.
Add TotalSMS (not tested, however, shows that the emulator is not
found.)
Fix rolling release for new forks.
## Motivation and Context
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issue here -->
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has no impact on code or features)
## Checklist:
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## Description
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* Add notable features.
* Add check for latest SC64 firmware.
## Motivation and Context
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issue here -->
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has no impact on code or features)
## Checklist:
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- [ ] All new and existing tests passed.
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## Description
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Based on research and trial and error, this makes the information more
appropriate.
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issue here -->
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- [ ] Breaking change (breaking change)
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has no impact on code or features)
## Checklist:
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- [ ] All new and existing tests passed.
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## Description
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`miniz` directory was incorrectly named `miniz.c`
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It was not correctly ignored.
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- [ ] Breaking change (breaking change)
- [x] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
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- [ ] All new and existing tests passed.
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## Description
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When running in a dev container, certain submodules show changes in
VSCode.
GitHub Desktop does not show them.
This PR also adds missing Submodules to the devcontainer.json
git.ignoredRepositories.
## Motivation and Context
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issue here -->
Speculative fix. If there is a better way, it is welcome!
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- [ ] Breaking change (breaking change)
- [x] Config and build (change in the configuration and build system,
has no impact on code or features)
## Checklist:
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that apply. -->
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- [ ] I have updated the documentation accordingly.
- [ ] I have added tests to cover my changes.
- [ ] All new and existing tests passed.
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## Description
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The CI uses the devcontainer to build libdragon, but that has already
occured as part of the devcontainer initialization.
## Motivation and Context
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issue here -->
The CI was taking longer to build than expected.
If/when we move to native CI, we should leverage the CI which would
include:
```
# - name: Cache libDragon build
# id: cache-libdragon
# uses: actions/cache@v3
# env:
# cache-name: cache-libdragon
# with:
# # libdragon cache files are stored in `./libdragon`
# path: ./libdragon
# key: ${{ runner.os }}-build-${{ env.cache-name }}-${{ hashFiles('./.gitmodules') }}
# restore-keys: |
# ${{ runner.os }}-build-${{ env.cache-name }}-
# ${{ runner.os }}-build-
# ${{ runner.os }}-
# - name: Build libDragon
# if: ${{ steps.cache-libdragon.outputs.cache-hit != 'true' }}
# uses: devcontainers/ci@v0.3
# with:
# imageName: ghcr.io/polprzewodnikowy/n64flashcartmenu-devcontainer
# cacheFrom: ghcr.io/polprzewodnikowy/n64flashcartmenu-devcontainer
# push: ${{ github.repository_owner == 'Polprzewodnikowy' && 'filter' || 'never' }}
# refFilterForPush: refs/heads/main
# runCmd: |
# pushd libdragon
# ./build.sh
# popd
```
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has no impact on code or features)
## Checklist:
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- [ ] All new and existing tests passed.
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## Description
The ED64 V1 Cart clones (commonly referred to as ED64 Plus) require a
different file name and are more feature limited. This PR adds them to
the build process.
## Motivation and Context
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issue here -->
Someone will add it, so it might as well be me.
Hopefully some more users of them will get on board with this project.
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- [ ] Breaking change (breaking change)
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has no impact on code or features)
## Checklist:
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## Description
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This PR shows a possible way forward for adding support for emulators.
Superseeds #13
## Motivation and Context
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<!--- If it fixes/closes/resolves an open issue, please link to the
issue here -->
The ability to load partial ROM's and/or overwrite parts of them is
required by emulators, patches and potentially gameshark/action replay.
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has no impact on code or features)
## Checklist:
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Signed-off-by: GITHUB_USER <GITHUB_USER_EMAIL>
---------
Co-authored-by: Mateusz Faderewski <sc@mateuszfaderewski.pl>