1.8 KiB
Game Art Images
To use N64 game boxart images, place your PNG files within the sd:/menu/metadata/ folder.
Warning
** PRE-RELEASE ONLY** Game Boxart is now stored in
sd:/menu/metadata/, rather than the previoussd:/menu/boxart/folder, please update your folder name and structure/content to ensure compatibility.
Supported images
Files must be in PNG format and use the following dimensions:
- American/European N64 boxart sprites: 158x112
- Japanese N64 boxart sprites: 112x158
- 64DD boxart sprites: 129x112
Images will be loaded by directories using each character (case-sensitive) of the full 4-character Game Code (as identified in the menu ROM information):
i.e. for GoldenEye NTSC USA (NGEE), this would be sd:/menu/boxart/N/G/E/E/boxart_front.png.
i.e. for GoldenEye PAL (NGEP), this would be sd:/menu/boxart/N/G/E/P/boxart_front.png.
To improve compatibility between regions (as a fallback), you may exclude the region ID (last matched directory) for GamePaks to match with 3-character IDs instead:
i.e. for GoldenEye, this would be sd:/menu/boxart/N/G/E/boxart_front.png.
ROMs that use the "Advanced Homebrew ROM Header" Game ID (xEDx) are matched using the "Game Title" (not the Game Code):
e.g. sd:/menu/metadata/homebrew/{game title}/boxart_front.png
Warning: Excluding the region ID may show a box art of the wrong region.
Note: For future support, box art sprites should also include:
boxart_back.pngboxart_top.pngboxart_bottom.pngboxart_left.pngboxart_right.pnggamepak_front.pnggamepak_back.png
As a starting point, here is a link to a box art pack, that has boxart_front.png: